Fusilli Zaitsev (talk | contribs) (Removed redirect to Dota Underlords) Tag: Removed redirect |
StackedMan (talk | contribs) (Basic Underlord information and mechanics.) |
||
Line 1: | Line 1: | ||
− | {{DisambigMsg|the |
+ | {{DisambigMsg|the selectable Underlord units|the game itself|Dota Underlords}} |
− | '''Underlords''' are |
+ | '''Underlords''' are units that players may choose to play with in [[Dota Underlords]]. Each Underlord offers a unique gameplay style. |
+ | ==Mechanics== |
||
+ | Each player chooses an Underlord before queuing a match. They begin round 1 with their chosen Underlord already on the field. |
||
+ | |||
+ | Underlords do not count towards the unit cap. |
||
+ | |||
+ | An Underlord's stats increase with the [[Player Level]]. |
||
+ | |||
+ | Underlords cannot equip [[items]]. |
||
+ | ===Talents=== |
||
+ | Every 5 rounds, starting on round 10 and ending on round 35, each player chooses a Talent for their Underlord that adds to or modifies their Underlord's current abilities. On round 20, an ultimate is chosen instead. |
||
+ | |||
+ | Each applicable neutral round has a specific set of Talents that can be chosen. Some Talents must first be unlocked by finishing a certain number of matches with the related Underlord in sixth place or higher. |
||
+ | ===Hype=== |
||
+ | Underlords do not have Mana and instead have Hype. |
||
+ | |||
+ | Each Underlord passively generates Hype by a specific amount and can increase the Hype generated through certain abilities, Talents, and items. |
||
+ | |||
+ | If an Underlord kills a unit, they gain 10 Hype. |
||
+ | |||
+ | If an Underlord is stunned or hexed, they will lose 5 Hype per second. |
||
+ | |||
+ | When an enemy Underlord dies, the opposing Underlord will passively generate Hype by double the normal amount. |
||
+ | |||
+ | An Underlord will automatically cast their abilities when their Hype is at or above the required amount and the ability is not on cooldown. Casting abilities does not consume Hype. |
||
+ | |||
+ | The maximum Hype allowed is 100. |
||
+ | ===Abilities=== |
||
+ | Underlords have one passive ability and three active abilities, one of which is an ultimate that is unavailable until chosen on Round 20. |
||
==Underlords== |
==Underlords== |
||
+ | ===Playable=== |
||
{| class="wikitable" |
{| class="wikitable" |
||
− | |[[File:Anessix |
+ | |[[File:Anessix.png|100x100px]]||[[File:Hobgen.png|100px]] |
|- style="text-align:center" |
|- style="text-align:center" |
||
− | |[[Anessix |
+ | |[[Anessix]]||[[Hobgen]] |
|} |
|} |
||
+ | ===Unreleased=== |
||
+ | {| class="wikitable" |
||
+ | |[[File:Enno.png|100x100px]]||[[File:Jull.png|100px]] |
||
+ | |- style="text-align:center" |
||
+ | |[[Enno]]||[[Jull]] |
||
+ | |} |
||
+ | ===Unannounced=== |
||
+ | The following names can be found quoted alongside the four known Underlords beneath each Hero's abilities in the Rulebook. |
||
+ | * Grek |
||
+ | * O'nia |
||
+ | * Quiet |
||
+ | * Turath |
||
+ | * Wren |
||
+ | * Carl |
||
==See also== |
==See also== |
||
*[[White Spire]] |
*[[White Spire]] |
Revision as of 06:56, 27 October 2019
This article is about the selectable Underlord units. For the game itself, see Dota Underlords. |
Underlords are units that players may choose to play with in Dota Underlords. Each Underlord offers a unique gameplay style.
Mechanics
Each player chooses an Underlord before queuing a match. They begin round 1 with their chosen Underlord already on the field.
Underlords do not count towards the unit cap.
An Underlord's stats increase with the Player Level.
Underlords cannot equip items.
Talents
Every 5 rounds, starting on round 10 and ending on round 35, each player chooses a Talent for their Underlord that adds to or modifies their Underlord's current abilities. On round 20, an ultimate is chosen instead.
Each applicable neutral round has a specific set of Talents that can be chosen. Some Talents must first be unlocked by finishing a certain number of matches with the related Underlord in sixth place or higher.
Hype
Underlords do not have Mana and instead have Hype.
Each Underlord passively generates Hype by a specific amount and can increase the Hype generated through certain abilities, Talents, and items.
If an Underlord kills a unit, they gain 10 Hype.
If an Underlord is stunned or hexed, they will lose 5 Hype per second.
When an enemy Underlord dies, the opposing Underlord will passively generate Hype by double the normal amount.
An Underlord will automatically cast their abilities when their Hype is at or above the required amount and the ability is not on cooldown. Casting abilities does not consume Hype.
The maximum Hype allowed is 100.
Abilities
Underlords have one passive ability and three active abilities, one of which is an ultimate that is unavailable until chosen on Round 20.
Underlords
Playable
Anessix | Hobgen |
Unreleased
Enno | Jull |
Unannounced
The following names can be found quoted alongside the four known Underlords beneath each Hero's abilities in the Rulebook.
- Grek
- O'nia
- Quiet
- Turath
- Wren
- Carl