Status effects are special conditions that can be applied onto units through a variety of ways.
The unit's passive effects from abilities and items disabled.
Break does not disable Alliance bonus effects.
Break does not disable an Underlord's passive ability.
The unit cannot attack. The unit can still cast spells.
The unit loses 2.5% of their Max Health every second. This effect is not lethal if applied by an ally.
The unit is turned into a chicken or other useless creature and cannot attack or cast spells.
Poisoned units take 15 physical damage per second and healing is reduced by 15% for 5 seconds. Poison effects can stack up to 5 times.
The unit cannot move. The unit can still attack and cast spells if valid targets are in range.
The unit cannot cast spells.
The unit cannot move, attack, or cast spells. Getting stunned will interrupt attacks and spells.
These effects are not listed in the in-game glossary, but do exist as a result of some abilities and items.
The unit cannot move or attack but can still cast spells.
The effected unit is completely immune to all status effects and damage.
The effected unit is immune to all spells.
The unit persists despite having zero health. The unit can still attack, cast spells, and gain Mana from non-damaging sources. The unit cannot be targeted.