Status effects are special conditions that can be applied onto units through a variety of ways.
Break[]
The unit's passive effects from abilities and items disabled.
Break does not disable Alliance bonus effects.
Break does not disable an Underlord's passive ability.
Sources of Break | |
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Disarm[]
The unit cannot attack. The unit can still cast spells.
Sources of Disarm | |
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Magus ![]() |
Alliance bonus |
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Fire[]
The unit loses 2.5% of their Max Health every second. This effect is not lethal if applied by an ally.
Sources of Fire | |
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Hexed[]
The unit is turned into a chicken or other useless creature and cannot attack or cast spells.
Sources of Hex | |
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Poison[]
Poisoned units take 15 physical damage per second and healing is reduced by 15% for 5 seconds. Poison effects can stack up to 5 times.
Sources of Poison | |
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Poisoner ![]() |
Alliance bonus |
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Root[]
The unit cannot move. The unit can still attack and cast spells if valid targets are in range.
Sources of Root | |
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Silence[]
Sources of Silence | |
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Demon ![]() |
Alliance bonus |
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Stun[]
The unit cannot move, attack, or cast spells. Getting stunned will interrupt attacks and spells.
Sources of Stun | |
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Other Effects[]
These effects are not listed in the in-game glossary, but do exist as a result of some abilities and items.
Freeze[]
The unit cannot move or attack but can still cast spells.
Sources of Freeze | |
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Invulnerability[]
The effected unit is completely immune to all status effects and damage.
Sources of Invulnerability | |
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Magus ![]() |
Alliance bonus |
Spirit ![]() |
when Triangular Attack is performed |
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Spell Immunity[]
The effected unit is immune to all spells.
Sources of Spell Immunity | |
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Undying[]
The unit persists despite having zero health. The unit can still attack, cast spells, and gain Mana from non-damaging sources. The unit cannot be targeted.
Sources of Undying | |
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