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Patch notes
General
- Fixed a crash in Battle Pass UI on Android.
- Fixed the spotlights shining brightly and blue-ly on
Phantom Assassin and
Alchemist.
- Fixed
Alchemist's pants being a bit too shiny and slightly invisible.
- Fixed a bug where
Legion Commander could gain mana from performing a Delta Slam.
- Fixed
Faceless Void appearing to be frozen inside
Chronocube (this was a purely visual bug).
Hero changes
Quill Spray:
- Cooldown changed from [3, 3, 1] to [3, 3, 1.5]
Split Shot:
- Damage reduction for extra shots changed from -20 to [0, -20, -30]
- Extra shots changed from 2 to [1, 2, 3]
Puck:
Illusory Orb:
- Damage changed from [200, 250, 300] to [200, 225, 250]
- Cooldown changed from [6, 5, 0.5] to [6, 4.5, 0.5]
- Maximum Mana changed from 100 to 60
Scream of Pain:
- Mana Cost changed from 100 to 60
Essence Shift:
- Stolen Damage changed from [2, 3, 4] to [3, 4, 5]
- Stolen Attack Speed changed from [2.0, 3.0, 3.0] to [3.0, 4.0, 5.0]
Spectral Dagger:
- Duration of the buff changed from 5.0 to 4.0
Charge of Darkness:
- Charge now damages the target enemy just like enemies along the way.
Sven:
- Maximum Mana changed from 100 to 80
God's Strength:
- Mana Cost changed from 100 to 80
Fervor:
- Bonus Attack Speed per stack changed from [8, 10, 13] to [12, 16, 20]
- Maximum stacks changed from [12, 19, 24] to [8, 12, 16]
Raise Dead:
- Wraith King will no longer raise a zombie from a Fallen
hero that is in the process of reviving.
- Wraith King will no longer raise a zombie from a Fallen
- Zombie:
- Maximum Health changed from [450, 750, 1050] to [400, 700, 950]
Item changes
- Kaden's Blade's damage is now affected by changes to attack damage on a percentage basis (like the Swordsman
and Fallen
buffs and like
Medusa's
Split Shot damage decrease).
Alliance changes
Fallen :
- Item cooldowns are no longer refreshed on revive.
- HP Percent for reviving units changed from 50 to 40
- Armor debuff changed from [4, 10, 15] to [4, 9, 15]
Spirit :
- The damage and effect duration a Spirit hero does during a Delta Slam now varies by their star level.
- Base damage changed from 200 to 130
- Base effect duration changed from 3.0 to 1.5
- 2 star multiplier is 1.5x (damage 195, duration 2.25)
- 3 star multiplier is 2x (damage 260, duration 3.0)
Warrior :
- Bonus armor changed from [10, 20] to [10, 25]