Dota Underlords Wiki

Patch notes

Update 1

The Big Changelog

With The Big Update, Underlords takes a large step forward as we move closer to the end of the Beta Season and the beginning of Season 1. So what is included in the appropriately named Big Update? We're so glad you asked...

New modes


Team up with a partner in crime to battle 7 other teams in an effort to be the last pair standing. You share a health pool with your buddy and can freely trade heroes and gold with them. Currently, to queue up for Duos you will need to form a party with a friend.


Create any combat scenario that you want and watch it play out in a custom sandbox. You can easily share the board that you've set up with others.

General gameplay


Every 24 hours a small number of heroes are detained in The Rookery. These heroes won't be available in-game until they're released the next day. All Alliances can still be completed even with these absences.


XP is now advanced in increments of 5 instead of increments of 4. Each click of the XP wheel now spends 5 gold to gain 5 XP. The XP curve has been adjusted to compensate:

XP curve
Level Old New
Level 1 0 0
Level 2 1 1
Level 3 2 2
Level 4 4 5
Level 5 8 10
Level 6 16 20
Level 7 32 40
Level 8 56 65
Level 9 88 100
Level 10 128 150

Item drops

The table for item drops from Wave 30 and beyond has been adjusted.

Item Drop Table
Tier Old New
Wave 30 (Thunderhides)
Tier 3 50% 20%
Tier 4 50% 80%
Wave 35 (Black Dragon)
Tier 3 20%
Tier 4 80% 70%
Tier 5 30%
Wave 40 (Trolls)
Tier 4 70% 50%
Tier 5 30% 50%
Wave 45 (Year Beast)
Tier 4 50% 30%
Tier 5 50% 70%
Wave 50 (Roshan)
Tier 4 40%
Tier 5 60% 100%

UI changes

The UI has received a major overhaul.
That's it. That's this entire section. Just a ton of updates to the UI. Like a lot.

Hero voice lines

White Spire got a lot more chatty. Almost every hero in Underlords has received a ton of voice lines, with the remaining few on the way!


Starting with The Big Update you'll be able to pick either Hobgen or Anessix to be your Underlord. Underlords are powerful units that are the centerpiece of your crew. You'll be able to modify them throughout the game to fit your current crew by selecting Talents every 5 rounds starting at round 10. Underlord Talents modify their abilities in powerful and unique ways. Be careful though, Underlords are not immortal, and can be killed in combat each round.


Hype is required to power each of your Underlord's abilities. Each Underlord generates passive Hype in a unique way. Every time an Underlord kills a unit they gain 10 Hype. If an Underlord is Stunned or Hexed they lose 5 hype per seconds while under those effects. When the enemy Underlord is killed your Underlord is empowered and gains twice as much Hype for the rest of the fight.
Hype is not consumed when an Underlord casts an ability.

Underlord Abilities

As long as your Underlord's Hype is above the threshold for an ability then your Underlord will cast it whenever it is ready. Each ability has its own separate cooldown.

Trash Talk

Each Underlord comes with their own unique set of taunts for both the preparation phase (which go out to all players), as well as the combat phase (which will only be heard by your current opponent).

New heroes

Nyx assassin mini icon.png Nyx Assassin:

  • Alliances: Insect Insect ii.png Assassin Assassins ii.png
  • Tier: 1
  • Ability: Spiked carapace icon.png Spiked Carapace - Nyx Assassin pops spikes out of its carapace, negating and reflecting 100% of the damage dealt (max once from each source), as well as stunning the source of the damage for [1/1.5/2]s. (100 mana, 10s cooldown)
  • Ability: Vendetta - PASSIVE: After teleporting to attack a unit, Nyx Assassin deals 200 bonus damage on his next attack and applies Break to the enemy for 4s, disabling all passive effects.

Shadow demon mini icon.png Shadow Demon:

  • Alliances: Heartless Heartless ii.png Demon Demon ii.png
  • Tier: 1
  • Ability: Demonic purge icon.png Demonic Purge - Repeatedly purges the target enemy unit, removing positive buffs, applying Break, and slowing the target for 5 seconds. The unit slowly regains its movement/attack speed until the end of the duration, upon which [500/800/1100] damage is dealt. (100 mana, [20/15/10]s cooldown)

Dazzle mini icon.png Dazzle:

  • Alliances: Troll Troll ii.png Healer Healer ii.png
  • Tier: 2
  • Ability: Shadow wave icon.png Shadow Wave - Dazzle sends out a bolt of power that arcs between up to [3/4/5] allies that are 3 cells apart, healing each ally for [80/140/200] while damaging any enemy units 1 cell away for [80/140/200]. Dazzle is always healed by Shadow Wave. (100 mana, [10/8/6]s cooldown)

Magnus mini icon.png Magnus:

  • Alliances: Shaman Shaman ii.png Brute Brute ii.png
  • Tier: 2
  • Ability: Empower icon.png Empower - Magnus enrages an ally granting him [30/50/80]% damage and [30/50/80]% Cleave for 20 seconds. (0 mana, 7s cooldown)

Weaver mini icon.png Weaver:

  • Alliances: Insect Insect ii.png Hunter Hunters ii.png
  • Tier: 2
  • Ability: Shukuchi icon.png Shukuchi - Weaver shifts out of visibility, becoming untargetable and quickly moving through a target up to 3 cells away. Weaver deals [60/120/200] damage to each enemy it passes through. (20 mana, [6/5/4]s cooldown)

Io mini icon.png Io:

  • Alliances: Primordial Primordial ii.png Druid Druid ii.png
  • Tier: 3
  • Ability: Tether - Io tethers to the nearest allied unit and pulls itself towards it. Io and the tethered unit gain [50/80/110] attack speed and [10/20/30]% damage reduction. The tether will break if Io is more than 4 cells away. (0 mana, 2s cooldown after tether is broken)
  • Ability: Relocate icon.png Relocate - Io teleports away for 4 seconds to revive a dead hero. The two units return with full health and are purged of negative effects. (100 mana, 60s cooldown)

Legion commander mini icon.png Legion Commander:

  • Alliances: Human Human ii.png Champion Champion ii.png
  • Tier: 3
  • Ability: Duel - Legion Commander targets the lowest health enemy 1 cell away and they are forced to attack each other for [4/4.75/5.5]s. Neither hero can use abilities. If either hero dies during the duration, the hero winning the Duel gains permanent [5/10/15] bonus damage. (100 mana, 40s cooldown)
  • Ability: Will of the bullsnake icon.png Will of the Bullsnake - UNLOCKED BY THE DRAGON ALLIANCE PASSIVE: When Legion Commander wins a Duel she instantly heals for 50% of her maximum health.

Lifestealer mini icon.png Lifestealer:

  • Alliances: Heartless Heartless ii.png Brute Brute ii.png
  • Tier: 3
  • Ability: Feast icon.png Feast - PASSIVE: Lifestealer's attacks damage enemies and heal himself for [3/4.5/6]% of his target's max health.

Bristleback mini icon.png Bristleback:

  • Alliances: Brawny Brawny ii.png Savage Savage ii.png
  • Tier: 4
  • Ability: Quill spray icon.png Quill Spray - Bristleback sprays quills from his back, damaging all enemy units 2 cells away. Enemies take [40/80/160] damage along with an additional [60/64/68] damage for each stack of Quill Spray they have been hit with this round up to a maximum of 5 stacks. (20 mana, 3s cooldown)

Broodmother mini icon.png Broodmother:

  • Alliances: Insect Insect ii.png Warlock Warlocks ii.png
  • Tier: 4
  • Ability: Spin web icon.png Spin Web - Broodmother spins a web 2 cells wide on top of an enemy unit. Enemies on the web lose [20/30/40] attack speed, 80% movement speed, and [50/75/100]% cast speed. (100 mana, 25s cooldown)

Faceless void mini icon.png Faceless Void:

  • Alliances: Primordial Primordial ii.png Assassin Assassins ii.png
  • Ace Effect: Allied Assassins Assassins ii.png have a 5% chance per Assassin Alliance level to dodge attacks by jumping backward in time, fully avoiding both physical and magical damage. +15% chance of finding if you have at least one level of the Assassin Alliance completed.
  • Ability: Chronocube icon.png Chronocube - Creates a blister in spacetime, stunning all units caught 2 cells away from the center of the cube for [4/5/6]s. Faceless Void moves very quickly inside the cube and gains 50 attack speed. Only Faceless Void is unaffected. (100 mana, [15/12/9]s cooldown)

Sven mini icon.png Sven:

  • Alliances: Human Human ii.png Scaled Scaled ii.png Knight Knight ii.png
  • Ace Effect: When Sven casts God's Strength, all allied Knights Knight ii.png lose their Knight Alliance bonus and gain 50% damage per Knight Alliance level for the remainder of the round. +15% chance of finding if you have at least one level of the Knight Alliance completed.
  • Ability: God's strength icon.png God's Strength - Sven enrages and gains [100/150/200]% damage for 60 seconds. (200 mana, 60s cooldown)
  • Ability: Great cleave icon.png Great Cleave - PASSIVE: This unit's melee attacks strike nearby enemies for [30/45/70]%.

Hero changes

All heroes have had their health doubled from their current values.

Anti-mage mini icon.png Anti-Mage:

Axe mini icon.png Axe:

Batrider mini icon.png Batrider:

  • Sticky napalm icon.png Sticky Napalm:
    • Cell Range changed from 2 to 1

Bloodseeker mini icon.png Bloodseeker:

Crystal maiden mini icon.png Crystal Maiden:

  • Tier changed from 3 to 2
  • Removed Arcane aura icon.png Arcane Aura.
  • Added Frostbite icon.png Frostbite - Encases an enemy unit in ice, prohibiting movement and attack, while dealing [100/125/150] damage per second for [3/4/5] seconds.

Doom mini icon.png Doom:

Eidolon mini icon.png Eidolon:

  • Rank 3 Eidolons are now possible from Primordial Primordial ii.png Level 3 (6 units)
  • Attack Damage Minimum changed from [40, 80] to [40, 80, 160]
  • Armor changed from [5, 10] to [5, 10, 15]
  • Attack Damage Maximum changed from [60, 120] to [60, 120, 240]

Enchantress mini icon.png Enchantress:

Enigma mini icon.png Enigma:

  • Enigma changed from the ACE OF SHAMANS to the ACE OF PRIMORDIALS
  • Old Ace Effect: Enemies affected by Hexes, Silences or Stuns will not generate mana when attacked. +15% chance of finding if you have at least one level of the Shaman Alliance completed.
  • New Ace Effect: Allied eidolons cast Malefice on their killer, stunning them for 0.4s every 2 seconds. The effect lasts 2 seconds per Primordial Alliance level. The target takes 50 damage per Primordial Alliance level each time they are stunned. +15% chance of finding if you have at least one level of the Primordial Alliance completed.
  • Midnight pulse icon.png Midnight Pulse:
    • Damage changed from [5%, 7%, 9%] to [2.5%, 3.5%, 4.5%]

Gyrocopter mini icon.png Gyrocopter:

  • Old Ace Effect: Grants Deadeye Deadeye ii placeholder.png units True Strike. Units with True Strike cannot miss. +15% chance of finding if you have at least one level of the Deadeye Alliance completed.
  • New Ace Effect: Attacks from Deadeye Deadeye ii placeholder.png units pierce their main target, dealing 100% damage per Deadeye Alliance level to the unit behind them. +15% chance of finding if you have at least one level of the Deadeye Alliance completed.

Keeper of the light mini icon.png Keeper of the Light:

  • Maximum Mana changed from 150 to 100
  • Illuminate icon.png Illuminate:
    • Mana Cost changed from 150 to 100

Lina mini icon.png Lina:

  • Attack Rate changed from 0.625 to 0.714
  • Tier changed from 2 to 3
  • Laguna blade icon.png Laguna Blade:
    • Damage changed from [500, 750, 1200] to [600, 800, 1500]
    • Now sets targets on fire for 5.0

Medusa mini icon.png Medusa:

  • Medusa changed from the ACE OF SCALED to the ACE OF HUNTERS
  • Old Ace Effect: Grants Scaled Scaled ii.png units Retaliate. When a unit with Retaliate is attacked, they apply a 25 dmg/sec per Alliance level debuff to their attacker. +15% chance of finding if you have at least one level of the Scaled Alliance completed.
  • New Ace Effect: Hunters Hunters ii.png deal 5% extra Attack Damage per Hunter Alliance level for each other Hunter attacking the same target. +15% chance of finding if you have at least one level of the Hunter Alliance completed.

Nature's prophet mini icon.png Nature's Prophet:

Necrophos mini icon.png Necrophos:

Omniknight mini icon.png Omniknight:

Sand king mini icon.png Sand King:

Shadow shaman mini icon.png Shadow Shaman:

  • Maximum Mana changed from 100 to 70
  • Hex icon.png Hex:
    • Cooldown changed from 10 to 8
    • Mana Cost changed from 100 to 70

Slark mini icon.png Slark:

  • Essence shift icon.png Essence Shift:
    • Stolen Attack Speed changed from [3, 5, 7] to [1, 2, 3]

Terrorblade mini icon.png Terrorblade:

Tiny mini icon.png Tiny:

  • Toss icon.png Toss:
    • Stun Duration changed from [1.5, 2.0, 2.5] to [1.0, 1.5, 2.0]
    • Cooldown changed from [10, 8, 6] to [10, 9, 8]

Treant protector mini icon.png Treant Protector:

Warlock mini icon.png Warlock:

New alliances

Brute Brute ii.png

  • Whenever a Brute attacks an enemy it applies a -[15/40]% damage debuff for 3 seconds. When the debuff is initially applied it deals [50/100] damage. Brutes prefer to attack enemies that do not have the debuff.

Champion Champion ii.png

  • Champions receive all Alliance bonuses.

Healer Healer ii.png

  • All friendly healing is amplified by 30%.

Insect Insect ii.png

  • Spiderlings constantly swarm enemies from the edge of the board. Spiderlings are untargetable units that deal low damage and have 1 health. Enemies bitten by spiderlings have a 30% chance to miss their attacks for 0.5 seconds. Spiderlings are replenished upon death up to a maximum of 12.

Alliance changes

Brawny Brawny ii.png

  • Old: All Brawny units gain [30/60] maximum HP for each kill they have.
  • New: All Brawny units gain [15/30] maximum HP for each kill by any of your team Brawny units throughout the game.

Deadeye Deadeye ii placeholder.png

  • In addition to the standard Alliance bonus, Melee Deadeye units gain phasing movement.

Demon Demon ii.png

  • Old: Demon units gain +50% Pure Damage. Active when you have only one type of Demon unit on the board.
  • New: Whenever a Demon casts a spell, for 4 seconds all Demons are silenced and the caster gains +50% bonus Pure damage for each allied Demon.

Demon Hunter Demon Hunters ii.png

  • Removed from the game. Demon Hunters have taken up other jobs on the streets of White Spire.

Elusive Elusive ii.png

  • Old: All Elusive units gain [25/50]% Evasion.
  • New: All Elusive units have a [10/20]% chance to gain +100% Evasion and +35 Attack Speed for 3 seconds when attacked.

Human Human ii.png

  • Old: All Human units gain a [20/44/66]% chance to Silence target for 4 seconds when attacking.
  • New: Allies generate [4/7/10] mana per second.

Primordial Primordial ii.png

  • Primordial Alliance changed from 2/4 to 2/4/6 allowing for strong Rank 3 Eidolons.

Savage Savage ii.png

  • Attack Damage gain decreased from [7/15/25] to [4/8/15]

Shaman Shaman ii.png

  • Old: Units attacking a Shaman have a 17% chance of being turned into a chicken and hop 4 cells in a random direction.
  • New: Units attacking a Shaman have a 17% chance of being turned into a chicken and hop [2/4] cells in a random direction. Each shaman can only turn each enemy into a chicken once per battle.

New items

Assassin's veil icon.png Assassin's Veil:

  • Tier: 3
  • Equipped hero always attacks the enemy Underlord if able. Equipped hero's attacks against the enemy Underlord remove 10 Hype (3s cooldown).

Celebratory murder gong icon.png Celebratory Murder Gong:

  • Tier: 2
  • Every time the equipped hero gets a kill they generate 20 Hype for your Underlord.

Item changes

Big-time contract icon.png Big-Time Contract:

  • Health Bonus changed from 250 to 500

Eye of skadi icon.png Eye of Skadi:

  • Health Bonus changed from 400 to 800

Fall from grace icon.png Fall From Grace:

  • Removed

Healing ward icon.png Healing Ward:

  • Heal per Second changed from 20 to 40

Heart of tarrasque icon.png Heart of Tarrasque:

  • Health Bonus changed from 1000 to 2000

Mekansm icon.png Mekansm:

  • Heal amount changed from 250 to 500

Tombstone icon.png Tombstone:

  • Armor changed from 20 to 10

Vanguard icon.png Vanguard:

  • Health Bonus changed from 250 to 500

Vitality booster icon.png Vitality Booster:

  • Health Bonus changed from 250 to 500

Update 2

We Hob-fixed Some Issues That Were On Fire


  • We put out the fires in some crashes.
  • Fixed an issue where Brute Brute ii.png units could fail to attack targets.
  • Savage Savage ii.png units kept their buffed numbers from public. That was a beastly mistake. They now again have the numbers we mentioned felt good to us in our internal testing (4/8/15 per level of alliance rather than 7/15/25).
  • Hobgen mini icon.png Hobgen
    • Super-Charged: Hype cost lowered 50->40.
    • Passive hype generation 1.5->1.65, hype generation from units on fire increased 0.75->0.95.
  • Anessix mini icon.png Anessix : lowered armor and health on archer.
  • Change to Underlord casting: If more than one ability is ready to cast an Underlord will choose their ultimate in preference to a regular ability.
  • Fixed an issue where Outlines couldn't be disabled on mobile.
  • Minor UI fixes.
  • Made the talent browser swipable.
  • Bot matches no longer start paused by default.
  • Fixed an issue with the Friendly Fire FX.
  • Fixed missing FX for daily challenge reward claim.
  • Fixed missing mention of health regeneration on Hood of defiance icon.png Hood of Defiance. It's 10HP/sec.
  • Doom mini icon.png Doom's Doom description clarified to say it Breaks.

Update 3

A Talented Hotfix


  • Fixed an issue where talents would not be auto-picked for you by the server if you were disconnected during the talent select period. This would leave your client in a bad state and prevent you ever getting that round's talents.
  • More crash bashing.
  • Improved Underlord selection UI on the dashboard.
  • Fixed an issue where Poaching Knife would give gold for killing Spiderlings.
  • Fixed a health bar placement issue.
  • Fixed Aegis sometimes not preventing damage.
  • Fixed a healthbar issue with units in the air.
  • Fixed the wrong variable being shown in Crystal Maiden's new ability.
  • Fixed bots in Duos not sending gold when asked. They will now send gold when asked if they have 15 or more gold.
  • Fixed an issue where Freestyle could terminate.