Dota Underlords Wiki
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Patch notes

Balance Update (11/7/2019)

General

  • Escape key now cancels some popups. We're gradually adding more and more support for this.
  • Fixed middle mouse button being used for the camera regardless of binding.
  • Fixed haptic feedback bug when dragging on mobile.
  • Added a mini-jail on hover in the shop, to quickly show the jailed heroes.
  • Updated Duos wanted posters.
  • Party UI improvements
  • Other miscellaneous UI improvements.
  • Added VO lines to more new heroes.
  • Music and soundscape improvements.
  • Memory usage improvements.

Gameplay

  • Fire is now lethal if the applier is an enemy.
  • Fixed a bug where Knights would not get their bonus magical damage reduction when standing next to friendly knights.
  • Break no longer affects Alliances.

Hero changes

Anessix:

  • Martyr's Boon:
    • No longer has a burst heal component, instead it heals over time.
    • Heal per second changed from 5 to 10 (per Underlord level).
    • Duration changed from 5 to 8 seconds.
  • Rejuvenating Ritual:
    • Replaces Arcane Ritual
    • Now reads: Martyr's Boon now delivers the first 50% of the heal immediately, and the rest over the duration of the spell.
  • Instant Regret:
    • Duration changed from infinite to 5 seconds.

Arc Warden:

  • Tempest Double:
    • Clones have a -50% debuff to their attack damage.

Axe:

  • Maximum Health changed from [1610, 3220, 6440] to [1851, 3703, 7406].

Bloodseeker:

  • Armor changed from 5 to 0.
  • Maximum Health changed from [1000, 2000, 4000] to [1200, 2400, 4600].
  • Bloodrage:
    • Instead of reaching maximum attack rate at 20% health, Bloodseeker now reaches maximum attack speed at [25, 30, 35]% health.

Hobgen:

  • Explosivo!:
    • Animation Length changed from 4.0 to 2.4 seconds.
  • Let's Go Crazy:
    • Hype Cost changed from 100 to 85.
    • Now silences Hobgen.
    • Attack Range while under Let's Go Crazy increased to 8.
  • Fire Break:
    • Damage Reduction changed from 25% to 45%.
  • Feedback Loop:
    • With the new changes to Let's Go Crazy, we have brought back the old Feedback Loop: Super-Charged units gain mana from damage caused by abilities. Upon casting, they deal damage equal to the mana cost to adjacent enemies.

Lifestealer:

  • Attack Rate changed from [0.588, 0.625, 0.667] to [0.667, 0.714, 0.769].
  • Feast:
    • Lifesteal percent changed from [3, 4.5, 6]% to [4.5, 6, 7.5]%.

Magnus:

  • Maximum Health changed from [1500, 3000, 7000] to [1875, 3750, 7500].

Pudge:

  • Meat Hook:
    • Cooldown changed from [10, 10, 10] to [20, 18, 15].

Razor:

  • Plasma Field:
    • Minimum damage changed from 10 to 25.
    • Maximum damage changed from [50, 100, 150] to [100, 200, 300].

Troll Warlord:

  • Fervor:
    • Bonus attack speed changed from [15, 20, 25] to [8, 10, 13].
    • Max Stacks changed from [6, 9, 12] to [12, 19, 24].

Viper:

  • Nethertoxin:
    • Damage changed from [50, 100, 150] to [100, 200, 300].

Item changes

Force Staff:

  • No longer disabled by Break.

Helm of the Undying:

  • As before, Break will prevent a unit with the Helm from entering Undying state. Now, in addition, if the unit is broken after the Helm activates, it will become targetable and killable again.

Alliance changes

Brute :

  • Debuff to enemy attack damage changed from [15, 40]% to [30, 70]%.
  • Damage on debuff being applied changed from [50, 100] to [80, 150].

Demon :

  • When a Demon casts, now only allied Demons are silenced.

Heartless :

  • Armor debuff for enemies changed from [5, 10, 15] to [3, 10, 15].

Warrior :

  • Armor buff for allied warriors changed from [10, 20] to [7, 20].
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