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Magic resistance is a stat that modifies the amount of magical damage taken by a unit. Magic resistance values can be modified by items, hero abilities and Alliance bonuses. A positive value reduces the amount of magical damage received by a unit, while a negative value increases the magical damage received.

Magic resistance stacks are multiplicative. For example, A unit with 20% magic resistance gaining a bonus of 50% and another one of 50% would result in a 80% total magic resistance.

Magic resistance has no effect on physical damage or pure damage.

Modifiers[]

Units with magic resistance
Jull 15%
Anti-Mage [30/40/50]%
Lich 20%
Lone Druid
Spirit Bear
20%
10%
Medusa 10%
Pangolier 10%
Pudge 5%
Rubick 20%
Terrorblade 30%
Venomancer 20%
Viper 20%
Wraith King 10%
Plague Ward [50/50/99]%
Positive modifiers
Pudge Pudge 3 Star Effect +10% for each enemy dies within 1 cell
Viper Corrosive Skin +[30/50/70]%
Hood of Defiance +30%
Pipe of Insight +50%
Knight Alliance bonus +[15/20/25]% or +[30/40/50]%
Scaled Alliance bonus +[30/55]%
Negative modifiers
Jull Barrels of Fun -20%
Mage Alliance bonus -[35/70]%
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