Magic resistance is a stat that modifies the amount of magical damage taken by a unit. Magic resistance values can be modified by items, hero abilities and Alliance bonuses. A positive value reduces the amount of magical damage received by a unit, while a negative value increases the magical damage received.
Magic resistance stacks are multiplicative. For example, A unit with 20% magic resistance gaining a bonus of 50% and another one of 50% would result in a 80% total magic resistance.
Magic resistance has no effect on physical damage or pure damage.
Modifiers[]
Units with magic resistance | ||
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15% | |
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[30/40/50]% | |
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20% | |
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20% 10% | |
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10% | |
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10% | |
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5% | |
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20% | |
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30% | |
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20% | |
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20% | |
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10% | |
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[50/50/99]% | |
Positive modifiers | ||
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+10% for each enemy dies within 1 cell |
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+[30/50/70]% |
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+30% | |
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+50% | |
Knight ![]() |
Alliance bonus | +[15/20/25]% or +[30/40/50]% |
Scaled ![]() |
Alliance bonus | +[30/55]% |
Negative modifiers | ||
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-20% |
Mage ![]() |
Alliance bonus | -[35/70]% |