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Luna | ||||||||||||||||||||||||||||||||||||||||
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Tier Two | ||||||||||||||||||||||||||||||||||||||||
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Luna is a Tier Two hero in Dota Underlords. Luna has Knight and Vigilant alliances.
Ability[ | ]
Moon Glaives | |
Damage Type: Physical | |
Passive: Luna's glaives bounce [3/5/7] times between enemies 2 cells away. Glaives deal 30% less damage with each bounce. | |
I can't understand half of what you're sayin', but I like the way you throw those things. - Grek, People Person |
Notes:
- The number of bounces does not include the initial attack.
- This results in a total damage amplification of [253/294/314]%.
- The bounce damage is unaffected by the damage that previous targets took.
- Moon Glaives' bounces cannot trigger attack modifiers, including lifesteal.
Luna 3 Star Effect | |
Cooldown: 40.0 seconds | |
Mana Cost: 100 Mana | |
Damage Type: Magical | |
At three stars, Luna gains Eclipse. In Luna's time of need, Selemene blocks the light in a radius of 2 cells around Luna and showers enemies with 15 beams of lunar energy, one every 0.3 seconds, doing 150 damage per beam and stunning for 0.5 seconds, with a maximum of 5 beams per enemy unit. |
Equipment[ | ]
2-star and 3-star equipment based on Blessings of the Eternal Eclipse Set
Responses[ | ]
Main article: Luna/Responses
Change logs[ | ]
August 27, 2020 Patch
- Attack Damage Minimum changed from [50, 100, 200] to [60, 120, 240]
- Attack Damage Maximum changed from [60, 120, 240] to [70, 140, 280]
- Luna 3 Star Effect (Eclipse)
- Beam Damage changed from 200 to 150
- Attack Damage Minimum changed from [50, 120, 200] to [50, 100, 200]
- Attack Damage Maximum changed from [60, 144, 240] to [60, 120, 240]
- 3 Star Effect: Luna gains Eclipse. In Luna's time of need, Selemene blocks the light in a radius of 2 cells around Luna and showers enemies with 15 beams of lunar energy, one every 0.3 seconds, doing 200 Magical Damage per beam and stunning for 0.5 seconds, with a maximum of 5 beams per enemy unit.
- Removed from the game.
- Attack Damage Minimum changed from [50, 100, 200] to [50, 120, 200]
- Attack Damage Maximum changed from [60, 120, 240] to [60, 144, 240]