Io tethers to the nearest allied hero and pulls itself towards it. Io and the tethered hero gain [30/50/80] attack speed and [5/8/12]% damage reduction. The tether will break if Io is more than 4 cells away.
In which Enno stares at Io intently
Io has a fixed pattern for choosing which one to tether to, depending on who hosts the fight:
If you host the fight, the priority is right -> left -> down -> top.
If the opponent hosts, it's top -> right -> left -> down.
Fixed an issue with Io's 3 Star Effect sometimes triggering when it shouldn't.
Fixed a longstanding interaction issue between Aegis of the Immortal and Io's Relocate which could lead to two revived copies of a Hero existing at once. Now Io will only consider selecting an Aegis-carrying Hero for Relocate if that Hero has already died its second time (i.e. been revived by Aegis and killed again).
This page was last edited on 29 August 2020, at 02:53.
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