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=Change logs= {{scrollbox |content = [[September 24, 2020 Patch]] * {{A|Let's Go Crazy}}: ** Now affects Hobgen himself too. [[July 16, 2020 Patch]] * {{A|Let's Go Crazy}}: ** Will now affect units spawned after Hobgen casts Let's Go Crazy, not just units alive at the time he casts. * {{A|Friendly Fire}}: ** Changed damage type from Magical to Pure. [[May 14, 2020 Patch]] * {{A|Friendly Fire}}: ** Fixed an issue where units who moved into target cells after Friendly Fire was cast would not be damaged. ** Damage changed from [250, 300, 360, 430, 500, 600] to [210, 250, 300, 360, 430, 500] ** Fire duration changed from 3.0 to 5.0 [[April 10, 2020 Patch]] * '''High Damage Dealer''': ** {{A|Friendly Fire}}: Cooldown changed from 15 to 13 [[April 03, 2020 Patch]] * '''High Damage Dealer''': ** {{A|Implosion}}: Damage changed from [600, 800, 1000, 1200, 1400, 1600] to [700, 900, 1100, 1300, 1500, 1700] [[March 19, 2020 Patch]] * {{A|Friendly Fire}}: ** Explosions do full damage to all cells in the blast area (was: full damage in center cell, half damage in surrounding cells). [[January 24, 2020 Patch]] * '''High Damage Dealer''': ** {{A|Implosion}}: Damage changed from [560, 750, 930, 1125, 1310, 1500] to [600, 800, 1000, 1200, 1400, 1600] ** {{A|Friendly Fire}}: Damage changed from [250, 300, 350, 400, 450, 500] to [250, 300, 360, 430, 500, 600] [[January 09, 2020 Patch]] * {{A|Let's Go Crazy}}: ** Attack Speed Bonus changed from [20, 30, 40, 50, 60, 70, 80, 90] to [15, 25, 35, 45, 55, 70, 80, 90] [[December 28, 2019 Patch]] * {{A|Friendly Fire}}: ** Fixed an issue where Friendly Fire could cause no damage. ** Damage changed from [100, 150, 200, 250, 300, 350, 400, 500] to [150, 200, 250, 300, 350, 400, 450, 500] [[December 23, 2019 Patch]] * '''Support Damage Dealer''': ** {{A|Explosivo!}} damage changed: *** OLD: [ 150, 300, 450, 600, 750, 900, 1050, 1200 ]. *** NEW: [ 135, 270, 405, 540, 675, 810, 945, 1080 ]. ** {{A|Let's Go Crazy}} Attack Speed Bonus changed: *** OLD: [ 15, 25, 40, 50, 65, 80, 90, 105]. *** NEW: [ 20, 30, 40, 50, 60, 70, 80, 90]. [[December 19, 2019 Patch]] * High Damage Dealer: ** {{A|Explosivo}}: Fixed a bug that was preventing this ability from dealing damage. [[December 18, 2019 Patch]] * All talents removed. * {{A|Explosivo!}}: ** Hobgen launches a fireball at a target that deals [150, 300, 450, 600, 750, 900, 1050, 1200] magical damage split evenly amongst all targets adjacent and setting them all on fire. ** High Damage Dealer Fighting Style: Doubles the effect of Explosivo! on the main target. ** Support Damage Dealer Fighting Style: Enemies hit are stunned for 1.5 seconds. * {{A|Super-Charged}}: ** Removed from game. * {{A|Let's Go Crazy}}: ** Hobgen's attacks now reach the entire battlefield, and your entire army gains increased attack speed. Hobgen will continually switch targets to units that are not on fire. ** Granted via Support Damage Dealer Fighting Style. ** No longer silences Hobgen ** Grants your entire army [15, 25, 40, 50, 65, 80, 90, 105] attack speed. ** Cooldown changed from 22 to 10 * {{A|Friendly Fire}}: ** Hobgen's buddies throw 8 bombs in the battle field dealing [100, 150, 200, 250, 300, 350, 400, 500] damage to enemies directly hit. Enemies caught in the explosion AoE take half damage. ** Granted via High Damage Dealer Fighting Style. ** Cooldown changed from 22 to 15 [[November 21, 2019 Patch]] * Maximum Health changed: ** [1200, 1650, 2100, 2550, 3000, 3450, 3900, 4350, 4800, 5250] -> [1000, 1700, 2400, 3100, 3800, 4500, 5200, 5900, 6600, 7300] * Attack Damage Minimum changed: ** [48, 60, 72, 84, 96, 108, 120, 132, 144, 160] -> [74, 86, 98, 110, 122, 134, 146, 158, 170, 182] * Attack Damage Maximum changed: ** [54, 66, 78, 90, 102, 114, 126, 138, 150, 166] -> [80, 92, 104, 116, 128, 140, 152, 164, 176, 188] * {{A|Fire Break}}: ** Damage Reduction changed form 45 to 40 * {{A|Hot Rod}}: ** Attack Speed bonus changed from 10 to 15 * {{A|Melting Point}}: ** Armor lost per second changed from 0.5 to 1 [[November 14, 2019 Patch]] * {{A|Hobgen Passive}}: ** Passive Hype generation changed from 1.65 to 1.5 ** Hype per unit on fire changed from 1.2 to 1.0 * {{A|Explosivo}}: ** Base damage per level changed from 125 to 150 ** Cooldown changed from 15 to 12 * {{A|Super-Charged}}: ** Attack Speed per level changed from 15 to 13 ** Cooldown changed from 5 to 8 * {{A|Let's Go Crazy}}: ** Cooldown changed from 60 to 22 * {{A|Friendly Fire}}: ** Cooldown changed from 15 to 22 ** Round will not end while bombs are exploding, in the same way as the round will not end while Gyrocopter's Call Down airstrike is in progress. * {{A|Afterburn}}: ** Now burns the cells adjacent to the target cell. ** Duration changed from 5 to 3 ** Damage per second changed from 10 to 20 ** Fixed an issue where the effects would end when Hobgen died. * {{A|Drain Bomb}}: ** No longer drains Hype. ** Drain amount changed from 50 to 100 * {{A|Molten Armor}}: ** Only ignites adjacent attackers. ** Doesn't work against magic-immune or invulnerable enemies. * {{A|Keep It Secret}}: ** Now reads: "Whenever an enemy is set on fire, they are silenced for 1.5 seconds. This effect can happen again every time the fire expires." ** No longer silences magic-immune units. [[November 07, 2019 Patch]] * {{A|Explosivo}}: ** Animation Length changed from 4.0 to 2.4 seconds. * {{A|Let's Go Crazy}}: ** Hype Cost changed from 100 to 85. ** Now silences Hobgen. ** Attack Range while under Let's Go Crazy increased to 8. * {{A|Fire Break}}: ** Damage Reduction changed from 25% to 45%. * {{A|Feedback Loop}}: ** Returned to previous iteration: Super-Charged units gain mana from damage caused by abilities. Upon casting, they deal damage equal to the mana cost to adjacent enemies. [[October 31, 2019 Patch]] * Attack Rate changed from 0.769->0.588 * Attack Damage Minimum changed from [36, 48, 60, 72, 84, 96, 108, 120, 132, 144] to [48, 60, 72, 84, 96, 108, 120, 132, 144, 160] * Attack Damage Maximum changed from [42, 54, 66, 78, 90, 102, 114, 126, 138, 150] to [54, 66, 78, 90, 102, 114, 126, 138, 150, 166] * Hype generation per burning unit changed 0.95 -> 1.2. * Super-Charged cast time decreased by 25%. * Hobgen is invulnerable and untargetable while casting Let's Go Crazy. * Fixed Let's Go Crazy not applying all Super-Charged upgrades to Hobgen. * Feedback Loop changed: ** Before: Super-Charged units gain mana from damage caused by abilities. Upon casting, they deal damage equal to the mana cost to adjacent enemies. ** After: Super-Charged unit's cast speed is increased by 30%. * Grease Fire: Hype granted per unit hit by Explosivo! up: 1 -> 3. * Got A Light? is now Burn out. ** Before: Enemies attacked by Super-Charged units are set on fire for 3 seconds. ** After: Super-Charged units have a 17% chance of stunning targets that are on fire for 1.25 seconds. [[October 26, 2019 Patch]] * Hobgen: Fixed Sticky Strike instantly killing units. [[October 25, 2019 Patch]] * Friendly Fire damage is halved for units not in the cell the bomb hits. * Drain Bomb amount increased 25->50. * Adjusted timing of Friendly Fire so bomb damage is done when the bomb lands, not when it's launched. [[October 24, 2019 Patch]] * Super-Charged: Hype cost lowered 50->40. * Passive hype generation 1.5->1.65, hype generation from units on fire increased 0.75->0.95. }} {{HeroNav}} [[Category:Lore]] [[Category:White spire]] [[Category:Underlords]]
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