Health is the attribute that specifies how much damage can be inflicted to a unit before it dies. When the health of a unit reaches to zero, they die. Exceptions to this rule include any unit effected by the Undying status effect.
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Health is the attribute that specifies how much damage can be inflicted to a unit before it dies. When the health of a unit reaches to zero, they die. Exceptions to this rule include any unit effected by the Undying status effect.