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| current = 2020-02-25
 
| current = 2020-02-25
 
| before = 2020-02-10
 
| before = 2020-02-10
| after =
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| after = 2020-02-28
 
| notes = =Underlords Season One=
 
| notes = =Underlords Season One=
   
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*** Stun duration changed from 2 to 1.5
 
*** Stun duration changed from 2 to 1.5
   
=Hero Changes==
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=Hero Changes=
   
 
* {{H|Arc Warden}}:
 
* {{H|Arc Warden}}:
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** {{A|Tempest Double}}:
 
** {{A|Tempest Double}}:
 
*** Tempest Double no longer copies equipped items and now reads 'Arc Warden creates a copy of himself with the same health he currently has.'
 
*** Tempest Double no longer copies equipped items and now reads 'Arc Warden creates a copy of himself with the same health he currently has.'
  +
*** [Undocumented]: Clones deal 50% less damage.
*** Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest *** *** Double copies can also make Tempest Double copies can also make Tempest Double copies...
+
*** Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies...
   
 
* {{H|Axe}}:
 
* {{H|Axe}}:
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* {{H|Medusa}}:
 
* {{H|Medusa}}:
** Split Shot:
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** {{A|Split Shot}}:
** Extra Shots changed from [2, 3, 4] to 2
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*** Extra Shots changed from [2, 3, 4] to 2
   
 
* {{H|Mirana}}:
 
* {{H|Mirana}}:
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** Added ability {{A|Mass Serpent Ward}}:
 
** Added ability {{A|Mass Serpent Ward}}:
 
*** Shadow Shaman traps an enemy unit by summoning up to 4 Serpent Wards.
 
*** Shadow Shaman traps an enemy unit by summoning up to 4 Serpent Wards.
** {{A|Serpent Ward}}
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** '''Serpent Ward''':
 
*** Maximum Health [ 300, 400, 500 ]
 
*** Maximum Health [ 300, 400, 500 ]
 
*** Attack Damage Minimum [ 45, 60, 75 ]
 
*** Attack Damage Minimum [ 45, 60, 75 ]
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* {{H|Viper}}:
 
* {{H|Viper}}:
** {{A|Corrosive Skin}:
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** {{A|Corrosive Skin}}:
 
*** Instead of dealing damage over time, Corrosive Skin now applies a stack of Poison to Viper's attacker.
 
*** Instead of dealing damage over time, Corrosive Skin now applies a stack of Poison to Viper's attacker.
   
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** All allied heroes have a 40% chance to deal an additional 5% of the target's Max Health as Pure Damage.
 
** All allied heroes have a 40% chance to deal an additional 5% of the target's Max Health as Pure Damage.
   
}} }}
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}}

Latest revision as of 14:26, 29 February 2020

Patch notes

Underlords Season One

General

Item Rounds

The choices for each Item Round can be rerolled one time. The 3 choices are blacklisted and will not be possibilities for the reroll. In Standard, Item rounds now come at a quicker pace - every 4 rounds instead of every 5 rounds.

  • OLD: Rounds: 1, 5, 10, 15, 20, 25, etc.
  • NEW: Rounds: 1, 4, 8, 12, 16, 20, etc.

Ace Effects

  • Ace Effects have been removed from the game. This applies to the bonus chance to find an Ace as well as the Ace bonuses themselves. This system is going to be reevaluated and may return in a different form at a later date.
  • Ace Tier renamed to Tier 5.

Poison

  • Poison icon Poison healing reduction increased from 10% per stack to 15% per stack.

Beneficial Cells

  • Cells that are marked as "beneficial" from an ability (such as Drow Ranger's Precision Aura, a Knight's Alliance bonus, or a tasty Mango) should now be working in all cases.

Rotation

The following Heroes have been rotated out of the game:

The following Heroes have been rotated back into the game (see HERO CHANGES section below for more details):

The following Alliances have been rotated out of the game:

The following new Alliances have been added to the game (see ALLIANCE CHANGES section below for more details):


The following Items have been rotated out of the game:


The following new Items have been added to the game (see ITEM CHANGES section below for more details):

Underlord Changes

  • Jull mini icon Jull:
    • Barrels of fun icon Barrels of Fun:
      • Cooldown changed from 15 to 12
    • Happy hour icon Happy Hour:
      • Cooldown changed from 10 to 8
  • Enno mini icon Enno:
    • Attack Rate changed from 0.833 to 1.429
    • Attack Damage Minimum changed from [70, 80, 90, 100, 110, 120] to [90, 100, 110, 120, 130, 140]
    • Attack Damage Maximum changed from [90, 100, 110, 120, 130, 140] to [115, 125, 135, 145, 155, 165]
    • All out attack! icon All Out Attack!:
      • Poison Stacks changed from 5 to 2
      • Stun duration changed from 2 to 1.5

Hero Changes

  • Arc warden mini icon Arc Warden:
    • Arc Warden rejoins the hero roster!
    • Tier changed from 4 to 1
    • Alliances changed from Primordial Primordial ii Shaman Shaman ii to Primordial Primordial ii Summoner Summoner ii
    • Maximum Mana changed from 0 to 100
    • Maximum Health changed from [900, 1800, 3600] to [650, 1300, 2600]
    • Attack Damage Minimum changed from [75, 150, 300] to [35, 70, 140]
    • Attack Damage Maximum changed from [85, 170, 350] to [45, 90, 180]
    • Tempest double icon Tempest Double:
      • Tempest Double no longer copies equipped items and now reads 'Arc Warden creates a copy of himself with the same health he currently has.'
      • [Undocumented]: Clones deal 50% less damage.
      • Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies...
  • Axe mini icon Axe:
    • Tier changed from 1 to 5
    • Armor changed from [5, 10, 15] to [15, 15, 15]
    • Maximum Health changed from [1385, 2775, 5555] to [3000, 6000, 12000]
    • Attack Damage Maximum changed from [55, 110, 220] to [60, 120, 240]
    • Removed ability Berserker's Call
    • Added ability Counter helix icon Counter Helix:
      • When attacked, Axe has a [ 18, 20, 22 ]% chance to perform a helix counter attack, dealing [ 50, 100, 150 ] pure damage to all enemies within 1 cell.
    • Added ability Culling blade icon Culling Blade:
      • If Axe's target is below 25% health, he instantly kills them. With his axe.
  • Bristleback mini icon Bristleback:
    • Tier changed from 4 to 2
    • Maximum Health changed from [1650, 3300, 6600] to [1350, 2700, 5250]
    • Attack Damage Minimum changed from [130, 260, 520] to [100, 200, 400]
    • Attack Damage Maximum changed from [150, 300, 600] to [130, 260, 520]
    • Quill spray icon Quill Spray:
      • Base damage changed from [40, 80, 160] to [20, 40, 80]
      • Quill stack damage changed from [60, 64, 68] to [30, 32, 34]
  • Broodmother mini icon Broodmother:
    • Removed ability Spin web icon Spin Web
    • Added ability Spawn spiderlings icon Spawn Spiderlings:
      • Broodmother injects her young into an enemy unit, dealing [ 150, 250, 350 ] damage. If the target is killed [ 4, 6, 12 ] spiderlings will hatch. Spiderlings are untargetable units that deal low damage and have 1 health.
  • Crystal maiden mini icon Crystal Maiden:
    • Tier changed from 2 to 1
    • Maximum Health changed from [750, 1500, 3000] to [600, 1200, 2400]
    • Frostbite icon Frostbite:
      • Duration changed from [4, 5, 6] to [3, 4, 5]
  • Disruptor mini icon Disruptor:
    • Tier changed from Ace to 4
    • Maximum Health changed from [1350, 2400, 5100] to [1000, 2000, 4000]
  • Dragon knight mini icon Dragon Knight:
    • Tier changed from 4 to 5
    • Attack Damage Minimum changed from [45, 90, 180] to [55, 110, 220]
    • Attack Damage Maximum changed from [55, 110, 230] to [75, 150, 300]
  • Enigma mini icon Enigma:
    • Enigma rejoins the hero roster!
    • Tier changed from Ace to 3
    • Alliances changed from Primordial Primordial ii Shaman Shaman ii to Void Void ii Primordial Primordial ii
    • Maximum Health changed from [1500, 3000, 6000] to [900, 1800, 3600]
    • Attack Damage Minimum changed from [45, 90, 180] to [35, 70, 140]
    • Attack Damage Maximum changed from [55, 110, 220] to [50, 100, 200]
    • Midnight pulse icon Midnight Pulse:
      • Enigma will always target the enemy with the highest Maximum Health
      • Additionally slows enemies in the affected are by 80%
      • Max Health Damage Percent per Second changed from [2.5, 3.5, 4.5] to [4, 5, 6]
      • Duration changed from 10 to [5, 7, 9]
      • Radius changed from [1, 2, 3] to 1 (Midnight Pulse now always covers a 3x3 area)
  • Lycan mini icon Lycan:
    • Alliances changed from Human Human ii Savage Savage ii Hunter Hunters ii to Human Human ii Savage Savage ii Summoner Summoner ii
    • Attack Damage Minimum changed from [65, 130, 312] to [50, 100, 240]
    • Attack Damage Maximum changed from [78, 156, 375] to [60, 120, 288]
    • Shapeshift icon Shapeshift:
      • Once again summons two wolves to fight for Lycan.
      • Health percentage gain upon transformation changed from [40, 50, 60]% to [30, 40, 50]%
      • Critical strike percentage gain upon transformation changed from [200, 225, 250]% to [150, 175, 200]%
  • Magnus mini icon Magnus:
    • Magnus rejoins the hero roster!
    • Tier changed from 2 to 1
    • Alliances changed from Shaman Shaman ii Brute Brute ii to Savage Savage ii Druid Druid ii
    • Maximum Health changed from [1405, 2810, 5625] to [1100, 2200, 4400]
  • Medusa mini icon Medusa:
    • Split shot icon Split Shot:
      • Extra Shots changed from [2, 3, 4] to 2
  • Nature's prophet mini icon Nature's Prophet:
    • Nature's Prophet rejoins the hero roster!
    • Alliances changed from Druid Shaman to Druid Summoner
    • Removed ability Wrath of nature icon Wrath of Nature
    • Readded ability Nature's call icon Nature's Call:
      • Mana Cost changed from 50 to 100
  • Lesser treant mini icon Lesser Treant:
    • Maximum Health changed from [525, 900, 1200] to [650, 1125, 1500]
  • Sand king mini icon Sand King:
    • Tier changed from 4 to 5
    • Maximum Health changed from [1125, 2250, 4800] to [1300, 2600, 5200]
    • Burrowstrike icon Burrowstrike:
      • Damage changed from [150, 250, 350] to [200, 325, 450]
      • Stun Duration changed from 2 to 2.5
  • Shadow shaman mini icon Shadow Shaman:
    • Tier changed from 1 to 3
    • Alliances changed from Troll Troll ii Druid Druid ii to Troll Troll ii Summoner Summoner ii
    • Maximum Mana changed from 70 to 100
    • Maximum Health changed from [825, 1650, 3300] to [750, 1500, 3000]
    • Removed ability Hex icon Hex
    • Added ability Mass serpent ward icon Mass Serpent Ward:
      • Shadow Shaman traps an enemy unit by summoning up to 4 Serpent Wards.
    • Serpent Ward:
      • Maximum Health [ 300, 400, 500 ]
      • Attack Damage Minimum [ 45, 60, 75 ]
      • Attack Damage Maximum [ 60, 75, 90 ]
      • Attack Rate 1.4
      • Magic Resist 50
  • Venomancer mini icon Venomancer:
    • Alliances changed from Savage Savage ii Warlock Warlocks ii Scaled Scaled ii to Scaled Scaled ii Summoner Summoner ii
    • Attack Damage Minimum changed from [50, 100, 200] to [35, 70, 140]
    • Attack Damage Maximum changed from [55, 110, 220] to [45, 90, 180]
    • Removed ability Venomous gale icon Venomous Gale
    • Added ability Poison sting icon Poison Sting:
      • PASSIVE: Each attack applies a stack of Poison to the target.
    • Readded ability Plague ward icon Plague Ward:
    • Plague ward mini icon Plague Ward:
      • Attack Damage Minimum changed from [50, 100, 150] to [10, 20, 40]
      • Attack Damage Maximum changed from [55, 110, 170] to [15, 30, 60]
      • Added ability Poison sting icon Poison Sting:
        • PASSIVE: Each attack applies a stack of Poison to the target.
  • Viper mini icon Viper:
    • Corrosive skin icon Corrosive Skin:
      • Instead of dealing damage over time, Corrosive Skin now applies a stack of Poison to Viper's attacker.
  • Weaver mini icon Weaver:
    • Tier changed from 2 to 1
    • Alliances changed from Scrappy Scrappy ii Insect Insect ii Hunter Hunters ii to Insect Insect ii Hunter Hunters ii
    • Attack Damage Minimum changed from [60, 120, 260] to [45, 90, 180]
    • Attack Damage Maximum changed from [70, 140, 300] to [55, 110, 220]

Item Changes

  • New Item Category: HATS
    • Hats are items that add an additional Alliance to the equipped unit.
  • Armlet of mordiggian icon Armlet of Mordiggian:
    • Tier 2 offensive item.
    • +90 Attack Damage. +10 Armor. Equipped hero loses 100 health per second.
  • Barricade icon Barricade:
    • Tier changed from 3 to 2
    • Maximum Health changed from [750, 750, 750] to [600, 600, 600]
  • Dragon lance icon Dragon Lance:
    • Tier 2 offensive item.
    • RANGED ONLY. +20 Attack Damage. Equipped hero has unlimited range.
  • Kaden's blade icon Kaden's Blade:
    • Tier 4 offensive item.
    • Instead of their normal damage, equipped hero's attacks deal 7% of the target's Max Health as Pure Damage.
  • Mango tree icon Mango Tree:
    • Tier 3 contraption item.
    • At the start of combat and every 2.0 seconds afterwards, the Mango Tree throws a mango up to 2 cells away. Any unit that touches a mango eats it to gain 50 mana and 100 health.
    • Maximum Health 1000
    • Armor 0
  • Quelling blade icon Quelling Blade:
    • Tier 2 offensive item.
    • +25 Attack Damage. Equipped hero will prefer to attack summoned units. Attacks against summoned units crit for 200% damage.
  • Target buddy icon Target Buddy:
    • Tier changed from 3 to 2
    • Armor changed from 10 to 5
    • Maximum Health changed from 1500 to 1200

Alliance Changes

  • Blood-Bound Blood-bound ii placeholder:
    • OLD: When a Blood-Bound unit dies, it gives +125% Attack Damage, in addition to any existing Blood-Bound bonus it has, to a random friendly Blood-Bound unit.
    • NEW: When a Blood-Bound unit dies, all Blood-Bound units gain +125 Attack Damage.
  • Brawny Brawny ii:
    • Summoned units now count as 0.25 of a kill for the purposes of the Brawny maximum health bonus.
  • Deadeye Deadeye ii placeholder:
    • Unit requirement changed from [ 2 ] to [ 1 ].
  • Healer Healer ii:
    • Unit requirement changed from [ 3 ] to [ 2, 4 ].
    • Healing % Increase changed from [ 30 ]% to [ 25, 50 ]%.
  • Knight Knight ii:
    • Physical and Magic damage reduction changed from [ 15, 22, 28 ]% to [ 15, 20, 25 ]%
  • Savage Savage ii:
    • OLD: Allied Savage units gain +[ 5, 10, 20 ] Attack Damage each time they land an attack on an enemy or cast a damaging spell.
    • NEW: [ Allied Savage units, All allied heroes, All allied units ] gain +[ 6, 8, 10 ] Attack Damage each time they land an attack.
  • Summoner Summoner ii:
    • Unit requirement [ 2, 4 ]
    • Allied summoned units gain +[ 20, 40 ]% damage.
  • Vigilant Vigilant ii:
    • Unit requirement [ 2, 4 ]
    • Whenever an enemy unit casts a spell, [ Allied Vigilant units, All allied units ] target that enemy if it is within their range.
  • Void Void ii:
    • Unit requirement [ 3 ]
    • All allied heroes have a 40% chance to deal an additional 5% of the target's Max Health as Pure Damage.