This article is about a feature that was removed from the game.
|It's hard to stab what you can't see. -- Zenok, White Spire Fence|
|Elusive units have 100% evasion for the first [2/3/4] seconds of a fight.|
Notes[edit | edit source]
- Multiple instances of Elusive Targets will increase the duration.
Change logs[edit | edit source]
- Likewise, in the same game, player A could be offered Elusive Targets at tier 2 with a duration of 3s while player B could be offered Elusive Targets at tier 1 with a duration of 2s. All players will have the same number of Alliance items per tier in their item pool.
- Alliance items no longer have an inherent Tier and are in their own Alliance category.
- Invisibility changed to 100% evasion for 2/3/4s