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Patch notes
The Update In Which Friendly Fire Gets Even Less Friendly
General
- Draws no longer grant a free reroll.
- Fixed Assassins
being stuck trying to attack a target they can't reach.
- Fixed an issue where being interrupted during an attack could result in starting a new attack without waiting for the old attack to finish its swing timer.
- Fixed units with high attack speed waiting too long for their next attack if they switched targets.
- Fixed incorrect cooldown display causing some Ultimates to look ready when they were not (e.g.
Friendly Fire).
Underlord changes
Summon Demonic Golem:
- Sped up spawn animation now that the Golem can only crash into the battlefield.
Friendly Fire:
- Fixed an issue where Friendly Fire could cause no damage.
- Damage changed from [100, 150, 200, 250, 300, 350, 400, 500] to [150, 200, 250, 300, 350, 400, 450, 500]
Jull:
- Fixed Aggressive Tank Jull healing enemies.
Happy Hour:
- Fixed not properly reducing damage.
- Duration changed from 7.0 to 10.0
- Instant damage taken changed from 30 to 50
Hero changes
Demonic Purge:
- Fixed not having a cast animation.
Item changes
- Round 1 Item Tier Odds now 100% Tier 1.
- Round 10 Item Tier Odds now 100% Tier 2.
- Tier changed from 4 to 3.
- Fixed the Sceptered unit not reserving its cell. That could cause another unit to spawn in or occupy the cell while the Sceptered unit was still in the air.
- Damage now reduced by 20% each lightning leap, so only the first target hit each cast takes full damage.
- Tier changed from 3 to 4.
Alliance changes
Champion :
- Damage bonus per active alliance changed from 8% to 3%. Health bonus remains 8%.
Scrappy :
- Armor bonus changed from 9 to 8 and disadvantaged armor bonus changed from 18 to 16.
Warrior :
- Armor bonus changed from [7, 17] to [9, 18]
Warlock :
- Lifesteal changed from [50, 70, 90] to [50, 60, 70]. Link duration changed from [2, 3, 3.5] to [2, 2.5, 3]