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Patch notes
Jull-tide Changelog
Round length
All units have had their health lowered by 25%. Health values are now 1.5x the original values that we shipped with the game initially.
Dev Note: We wanted to find a balance between early game and late game survability for our units. Doubling the health was too much, and we think we found a good balance with the new health values.
Standard / Duos Mode flow changes
- Starting Unit Cap changed from 1 to 3.
- Players start with 5 gold.
- Interest is now capped at 3 (rewarded at a maximum of 30 gold)
- Round Gold increased from 5 to 7.
- Creep rounds have been removed.
- Items are granted every 5 rounds. Item quality does not change if you win or lose the round.
- Underlords are no longer selected before the game and are now pickable in a new phase later into the match (Round 10 for Standard/Duos, Round 2 for Knockout).
- Higher tier units now deal more damage to enemy players at the end of a round.
- Unit damage is now = 1 + (Power Level / 3)
- unit Power Level = Cost
- unit Power Level = Cost + 2
- unit Power Level = Cost + 4
General changes
- The Lords of White Spire leaderboard has been updated to support Ranked Knockout and Ranked Duos. https://underlords.com/leaderboard
- You can now view stats from previous rounds in the post-game scoreboard.
- You can now view the duos scoreboard on the post-game screen.
- Knockout tries to avoid giving you the same opponent twice in a row.
- The multiplier for permanent stat changes in Knockout for e.g. Brawny kills or Legion Commander duels is now 4 instead of 5.
- Jail has been disabled.
Underlords
- Underlords have changed based on community feedback.
- Players don't start the game with an Underlord, instead they are chosen during the match (Round 10 for Standard/Duos, Round 2 for Knockout).
- Underlords have been streamlined into Fight Styles. Fight Styles contain a Core ability and an Ultimate.
- Underlords talent selection has been removed. Some of the talents have been merged into the Core Underlord abilities. See individual Underlord sections below.
- Hype system has been removed. Underlords will cast their abilities on cooldowns.
- Underlord Core abilities start each round with 50% cooldown remaining. (eg. Anessix's Martyr's Boon has an 8 second cooldown. It will trigger for the first time 4 seconds into the fight.)
- Ultimate ability cooldowns have been lowered and their power level increased.
- Anessix:
- Martyr's Boon:
- Anessix takes damage equal to 20% of her max health. All allied units heal [20, 25, 30, 40, 45, 80, 90, 100] hitpoints a second for the next 6 seconds.
- Cooldown changed from 12.5 to 8
- Duration changed from 8 to 6
- Healing Support Fighting Style: Martyr's Boon now delivers the first 50% of the heal immediately, and the rest over the duration of the spell.
- Damage Support Fighting Style: Instead of healing, Martyr's Boon now grants 30% increased attack damage.
- Pure Pain:
- Removed from game.
- Enthrall:
- Anessix marks a target for 5 seconds, reducing the target's armor by 5 and forcing your army to attack it. If the target dies, Anessix brings them back as a Demon to fight for her.
- Granted via Damage Support Fighting Style.
- Cooldown changed from 22 to 15
- Summon Demonic Golem:
- Anessix summons a Demonic Golem, crashing behind enemy lines and stunning every enemy within 2 cells for 2 seconds.
- Granted via Healing Support Fighting Style.
- Cooldown changed from 22 to 15
- Armor changed from 5 to 0
- Maximum Health changed from [3000, 6000] to [1125, 1500, 1875, 2250, 2625, 3000, 3375, 3750, 4125, 4500]
- Martyr's Boon:
- Hobgen:
- Explosivo!:
- Hobgen launches a fireball at a target that deals [150, 300, 450, 600, 750, 900, 1050, 1200] magical damage split evenly amongst all targets adjacent and setting them all on fire.
- High Damage Dealer Fighting Style: Doubles the effect of Explosivo! on the main target.
- Support Damage Dealer Fighting Style: Enemies hit are stunned for 1.5 seconds.
- Super-Charged:
- Removed from game.
- Let's Go Crazy:
- Hobgen's attacks now reach the entire battlefield, and your entire army gains increased attack speed. Hobgen will continually switch targets to units that are not on fire.
- Granted via Support Damage Dealer Fighting Style.
- No longer silences Hobgen
- Grants your entire army [15, 25, 40, 50, 65, 80, 90, 105] attack speed.
- Cooldown changed from 22 to 10
- Friendly Fire:
- Hobgen's buddies throw 8 bombs in the battle field dealing [100, 150, 200, 250, 300, 350, 400, 500] damage to enemies directly hit. Enemies caught in the explosion AoE take half damage.
- Granted via High Damage Dealer Fighting Style.
- Cooldown changed from 22 to 15
- Explosivo!:
- Jull: !NEW!
- Shake It Off:
- Jull reflects 50% of melee damage taken back to all adjacent enemy units, and heals for 30% of melee damage and 15% of ranged damage taken over the last 5 seconds.
- Aggressive Tank Fighting Style: The reflected damage is now delivered over 8 seconds instead of instantly, but deals twice as much damage.
- Healing Tank Fighting Style: Damage is also converted to healing split evenly to adjacent friendlies.
- Cooldown: 10 seconds.
- Barrels of Fun:
- Jull calls in barrels from the edges of the board. If they hit an ally, they gain 50 attack speed. If they hit an enemy, they take [100, 200, 300, 400, 500, 600, 700, 800] physical damage and receive 20% more magical and physical damage for the rest of the fight.
- Granted via Aggressive Tank Fighting Style.
- Cooldown: 15 seconds.
- Happy Hour:
- Jull buys a round for all members of your army. When taking damage, 30% of it is received immediately, and the rest is taken over 7.0 seconds.
- Granted via Healing Tank Fighting Style.
- Cooldown: 10 seconds.
- Shake It Off:
Bots
- Bots have been updated to work with the new Hero Rotation.
- Bots intelligently select their Underlord when the time comes.
- Poor-performing bot personalities have been redesigned for more stomping.
Hero rotation
The following heroes have been removed from the game.
- Anti-Mage
- Arc Warden
- Enigma
- Lina
- Luna
- Magnus
- Mirana
- Nature's Prophet
- Phantom Assassin
- Puck
- Techies
- Templar Assassin
- Tidehunter
- Windranger
Hero changes
- Broodmother:
- Gold Cost changed from 4 to 3
- Maximum Health changed from [1500, 3000, 6000] to [1200, 2400, 5760]
- Clockwerk:
- Gold Cost changed from 3 to 2
- Attack Rate changed from 0.714 to 0.667
- Armor changed from [10, 13, 15] to [8, 10, 12]
- Attack Damage Minimum changed from [55, 110, 220] to [50, 100, 200]
- Attack Damage Maximum changed from [65, 130, 260] to [60, 120, 240]
- Legion Commander:
- Gold Cost changed from 3 to 2
- Maximum health changed from [900, 1800, 3600] to [675, 1,350, 2,700]
- Slark:
- Gold Cost changed from 3 to 4
- Maximum Health changed from [750, 1350, 3600] to [900, 1800, 3600]
- Essence Shift:
- Stolen Attack Speed changed from [1, 2, 3] to [2, 3.5, 5]
- Snapfire:
- Ol' Scatterblast:
- No longer triggers Refresher Orb.
- Ol' Scatterblast:
- Sven:
- Gold Cost changed from 5 to 4
- Ace effect removed
Item changes
- The item pool has been refreshed with a host of brand new items.
- All global items have been removed.
- The entire item pool now consists of hero equipment and contraptions.
Removed items
The following items have been removed from the game:
- Blight Stone
- Brooch of the Martyr
- Embarrassment of Riches
- Tranquil Boots
- Helm of the Undying
- Aegis of the Immortal (Global)
- Brooch of the Aggressor
- Celebratory Murder Gong
- Poaching Knife
- Sacred Relic
- Assassin's Veil
- Bracers of Desperation
- Dawning of Ristul
- Daedalus
- Friends and Family Discount
- Assault Cuirass
- A Higher Class of Criminal
- Desperate Measures
- Expanded Roster
Item List
- Tier One
- Big-Time Contract:
- Tier changed from 2 to 1.
- No longer grants bonus health.
- Chainmail
- Claymore
- Gloves of Haste
- Headdress: !NEW!
- Units within 1 cell of the equipped hero gain 20 health per second.
- Hood of Defiance
- Kaya: !NEW!
- +20% Increased Ability Damage.
- Morbid Mask: !NEW!
- +20% lifesteal.
- Talisman of Evasion: !NEW!
- +20% evasion.
- Vitality Booster:
- Health Bonus changed from +500 to +375.
- Void Stone !NEW!
- +10 Mana per second.
- Big-Time Contract:
- Tier Two
- Arcane Boots:
- Cooldown changed from once per battle to 15 seconds.
- Barricade:
- Health changed from 800 to 600.
- Blink Dagger
- Crystalys: !NEW!
- +25 Attack Damage. 20% chance to Critical Hit for 200% damage.
- Desolator: !NEW!
- Attack target loses 5 Armor for 5 seconds.
- Force Staff
- Hand of Midas: !NEW!
- +30 Attack Speed. 30% chance of getting 1 gold whenever equipped hero kills an enemy.
- Orb of Venom: !NEW!
- Enemies damaged by the equipped hero's attacks take 30 damage per second for 3 seconds.
- Stonehall Cloak: !NEW!
- Equipped hero gets +50 health for every unit they have killed. (+200 health in Knockout)
- Stonehall Pike: !NEW!
- Equipped hero deals +4 damage for every unit they have killed. (+16 damage in Knockout)
- Vanguard:
- Health changed from +500 to +375.
- Arcane Boots:
- Tier Three
- Battle Fury
- Blade Mail:
- Tier changed from 2 to 3.
- Now grants +5 Armor to the equipped hero in addition to the 30% damage reflection.
- Eul's Scepter: !NEW!
- +5 Mana per second. Whenever a unit attacks the equipped hero, it gets cycloned into the air, becoming invulnerable for 2.5 seconds. (10 second cooldown)
- Maelstrom
- Mask of Madness:
- Lifesteal changed from +20% to +15%.
- Mekansm:
- Heal increased from 500 to 750.
- Octarine Essence
- Silver Edge: !NEW!
- +30 Attack Speed. +300 Health. Whenever equipped hero attacks a unit, break that unit for 5 seconds. (5 second cooldown)
- Skull Basher
- Target Buddy:
- Health changed from 2000 to 1500.
- Added festive hat.
- Vladmir's Offering: !NEW!
- Allies within 2 cells get +10% damage, +5 armor and +10% lifesteal.
- Tier Four
- Aeon Disk: !NEW!
- +500 health. When equipped hero's health is reduced below 50%, they become invulnerable, untargetable, and disarmed for 2 seconds. (once per battle)
- Black King Bar:
- Now grants +45 Attack Damage in addition to its other benefits.
- Butterfly: !NEW!
- +35 Attack Damage. +35 Attack Speed. +35% Evasion.
- Dagon:
- Cooldown changed from once per battle to 12 seconds.
- Diffusal Blade: !NEW!
- Equipped hero's attacks burn 20 mana per hit. Damage done by the equipped hero generates 0 mana for the target.
- Eye of Skadi
- Healing Ward:
- Tier changed from 3 to 4.
- Healing aura increased from 40 to 50 health per second.
- Health increased from 300 to 500.
- Moon Shard
- Pipe of Insight
- Refresher Orb:
- No longer provides a benefit to allies within 1 cell.
- Scythe of Vyse:
- Now additionally provides +10 Mana per second.
- Pig duration changed from 4.0 to 3.5 seconds.
- Aeon Disk: !NEW!
- Tier Five
- Aegis of the Immortal: !NEW!
- Equipped hero will resurrect with 50% of its max health 5 seconds after dying. (once per battle)
- Bloodthorn
- Divine Rapier
- Heart of Tarrasque
- Horn of the Alpha: !NEW!
- 2.0 seconds after the battle begins, summon a powerful Thunderhide Companion. (once per battle)
- Thunderhide:
- Maximum Health 3750
- Min-Max Damage 100-150
- Attack Rate 1.07
- Attack Range 4
- Radiance:
- Burning enemies now have a 17% chance to miss their attacks.
- Satanic: !NEW!
- +750 health. Whenever equipped hero is below 30% health, gain +200% lifesteal for 3.0 seconds. (20 second cooldown)
- Shiva's Guard
- Tombstone:
- Tier changed from 4 to 5.
- Zombie:
- Attack Damage Minimum changed from [50, 70, 90] to [75, 105, 135]
- Attack Damage Maximum changed from [70, 90, 110] to [105, 135, 165]
- Vesture of the Tyrant: !NEW!
- Allies within 1 cell can't die until the equipped hero dies.
- Aegis of the Immortal: !NEW!
Alliance changes
- Elusive :
- Removed from the game.
- Shaman :
- Removed from the game.
- Primordial :
- Now a 2/4 alliance, the third level removed from the game.
UI updates
- Added Daily Challenge info to Play menu.
- Reworked dashboard navigation.
- Game/Round timer styling adjusted.
- Added timer countdown bar to the top of the screen during prepare phase.
- Lessened overlap issues between game timer and shop units.
- Formatting changes to player/opponent lower corner info.
- Removed hype bar from player/opponent lower corner info.
- Updates and bug fixes for Tutorial copy, design, and flow.
- Updates to How-to-play and Glossary.
- Fix bug where dragging an item showed an empty panel.
- Styles for Underlord taunt lines.
- Updates to Underlord detail view.
- Added Underlord picker.
- PC - Fixed alignment issues between alliances/items/battlestats tabs.
- PC - Adusted alliance icons to prevent slight clipping of bench unit pips.
- PC - mirrored player/opponent lower corner info to match iOS styling.
- MOBILE 16x9 - shop - Added tier odds to left side of screen, clicking odds brings up detailed odds tooltip / removed odds button.
- MOBILE 16x9 - shop - Adjusted button placement, made buttons larger.
- MOBILE 16x9 - shop - Made units in shop larger.
- MOBILE 16x9 - Added background art to alliance/items/dps tabs.
- MOBILE 16x9 - Shrunk alliance icons to lessen overlap with board.
- MOBILE 16x9 - various minor styling changes to fix alignment issues.
- MOBILE 21x9 iphone - shop - Added tier odds to left side of screen, clicking odds brings up detailed odds tooltip / removed odds button.
- MOBILE 21x9 iphone - shop - Adjusted button placement, made buttons larger.
- MOBILE 21x9 iphone - shop - Made units in shop larger.
- MOBILE 21x9 iphone - various minor styling changes to fix random alignment issues.
- MOBILE 4x3 ipad - shop - Added tier odds to left side of screen, clicking odds brings up detailed odds tooltip / removed odds button.
- MOBILE 4x3 ipad - shop - Adjusted button placement.
- MOBILE 4x3 ipad - shop - Made units in shop larger.
- MOBILE 4x3 ipad - Added background art to alliance/items/dps tabs.
- MOBILE 4x3 ipad - various minor styling changes to fix alignment issues.
- MOBILE 18x9 android - shop - Added tier odds to left side of screen, clicking odds brings up detailed odds tooltip / removed odds button.
- MOBILE 18x9 android - shop - Adjusted button placement.
- MOBILE 18x9 android - Added background art to alliance/items/dps tabs.
- MOBILE 18x9 android - various minor styling changes to fix alignment issues.