Dota Underlords Wiki

Patch notes

We Ranked Up Our Knockout Game


  • Fixed so many crashes we didn't have time to make a crashfix joke: Fixed a number of crashes related to UI particles and dragging units; Fixed a crash when resorting items in the Rulebook; Fixed an engine-level iOS crash; Fixed a crash from showing unit ranges.
  • Fixed an issue where the minijail popup would continue to display even if the user opened a new page from the main menu.
  • Fixed some issues with Select Underlord page on phones with nonstandard resolutions/aspect ratios.
  • Fixed an issue with Tap to Move working incorrectly during combat.
  • Fixed an issue on PC where items could not be equpped when the screen resolution was 1360x768
  • Fixed end-of-round VO not playing.
  • Fixed an issue with share codes and full benches.

Ranked Knockout

  • We've added a ranked mode for Knockout!
  • Your Knockout rank is independent of your Standard rank.
  • We removed the rank display from the main menu. You can now see your rank in the Play page. Select a mode and Ranked as the way to play that mode and you'll see your rank.

Talent Changes

Absolute unit icon.png Absolute Unit:

  • Fixed Golem health to actually double when the talent is selected. Normal Golem health is 3000. Absolute Unit health changed from 5000 to 6000.

Hero Changes

Bloodseeker mini icon.png Bloodseeker:

  • Bloodrage icon.png Bloodrage:
    • Bloodseeker now heals if any adjacent enemy unit dies, no matter what kills it.

Crystal maiden mini icon.png Crystal Maiden:

  • Frostbite icon.png Frostbite:
    • Now prevents the target from healing for the duration of Frostbite's effects.

Ogre magi mini icon.png Ogre Magi:

  • Draft Tier changed from 1 to 2

Snapfire mini icon.png Snapfire:

  • Ol' scatterblast icon.png Ol' Scatterblast:
    • Fixed an issue where the blast cone could be inconsistent in some cases.

Weaver mini icon.png Weaver:

  • Shukuchi icon.png Shukuchi:
    • Will no longer Shukuchi if Rooted.

Alliance Changes

Demon Demon ii.png:

  • The damage bonus now counts all allied demons, both alive and dead, as well as all allied demons summoned.