Damage is any means to reduce players' or units' current health.
Player damage[]
Player damage is the damage dealt to players who lose a round to another player in Standard and Duos modes. Player damage is dealt according to the surviving Heroes, surviving Underlord and round number. Surviving Underlords deal 1 damage before round 30 and 2 after. Round damage starts at 0 and increases by 1 every tenth round. Summons do not deal damage to players.
Damage dealt by Heroes uses the following formula: 1 + (power level / 3)
A Hero's power level is:
hero: tier
hero: tier + 2
hero: tier + 4
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Tier One | 1 | 2 | 2 |
Tier Two | 1 | 2 | 3 |
Tier Three | 2 | 2 | 3 |
Tier Four | 2 | 3 | 3 |
Tier Five | 2 | 3 | 4 |
Hero Damage[]
Physical damage[]
Physical damage is most commonly dealt by all primary melee and ranged attacks. Critical hits and some abilities also deal physical damage.
Physical damage is reduced by the target's armor. If the target's armor value is negative, they will take more physical damage.
Underlords abilities | |
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Heroes abilities | |
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Magical damage[]
Magical damage is a type of damage dealt in combat between units, most commonly by abilities, spells and items.
Magical damage is reduced by the target's magic resistance. If the target's magic resistance value is negative, they will take more magical damage.
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Heroes abilities | |
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Other |
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Spirit ![]() |
Pure damage[]
Pure damage is a type of damage that cannot be reduced or amplified by Magic Resistance or Armor.
Underlords abilities | |
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Heroes abilities | |
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Other |
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Demon ![]() |
Brute ![]() |