Patches (latest) ← August 16, 2019 Patch August 23, 2019 Patch August 25, 2019 Patch → Source: The Update In Which Juggernaut Gets A Lil' Tweak Contents 1 Patch notes 1.1 General 1.2 UI 1.3 Gameplay 1.4 Hero Changes Patch notesGeneral Crashes? Smashed. Fixed some iOS devices playing audio at a higher pitch. More FX optimization and improvement.UI Mana bar changes color when unit reaches full mana. Added callout to Achievements tab when there are unclaimed achievements. Added "Finding a match" indicator to the play button when in the queue. Level-up button in shop now, on hover, previews XP increase from buying XP. For Lords of White Spire: when starting a game, preview the MMR you'd gain from coming in first and lose from coming in eighth. Misc UI improvements.Gameplay Adjusted hero tier distribution curves. Tier Four and Tier Five pieces are somewhat more common at high levels (see: Player Level). Increased Tier Four hero pool to 20 per hero. XP is now given before the shop refreshes at the start of the round. If you gain a level at the end of a round, your shop for the next round is now based off that new level. Shop refreshes no longer use the blacklist mechanic. Only user-initiated shop refreshes (i.e. rerolls, free and paid) use the blacklist mechanic.Hero Changes Doom Doom's Doom ability now disables the Brawny health buff. Juggernaut Now Tier Three. Blade Fury now activates if there is at least 1 enemy in range (was 2 enemies). Shadow Shaman Hex will no longer be cast on an already-hexed enemy.