Crashes. You know what they are. You know what we do to them. Well, we did it some more.
When a unit is hexed and can't hop away, it now hops in place and doesn't stay hexed indefinitely.
Made Steam login work better for mobile players.
Fixed several bugs with switching between other players' fights.
Clicking on Spectate Player to watch a friend's game will now start you spectating that player when you load into the game.
While viewing other player's boards, the Fight Preview Button is now available during all phases, not just the Preparing phase.
Alchemist Acid Spray FX shows in proper location now.
FX updates and optimization.
Fixed a bug where the unit selection highlight could show incorrectly.
UI can now be toggled between large and small screen separately from cursor/touch input. This means you can run the old "PC" mode UI on tablets, for example, while still having interaction optimized for touch. This also fixes many issues with running the large-screen UI on mobile devices and the small-screen UI on PCs.
Party Matches now start through the regular Play button, once a party has formed.
Fixed sigils being clipped when more than 6 are unlocked.
Fixed alliance tooltips not working correctly while spectating.
Fixed leaderboard not working correctly for matches with fewer than 8 players.
Reworked: Whenever Sand King damages an enemy with an attack or ability, the target is poisoned for 3.5 seconds. When the poison expires, it bursts and deals damage and slows the attack speed of all enemies adjacent to the target. Damage is halved if the target is still alive when the poison expires.
Attack Slow Duration changed from 3.5 to 1.75.
AoE Damage if the target dies changed from [60, 110, 160] to [50, 100, 200]
AoE Damage on Expiration changed from [55, 100, 190] to [25, 50, 100]