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Patch notes
General
- Performance work: drastically sped up load times for most users. Get greeted by your dashboard Underlord in record time!
- Fixed a crash on the City Crawl map and a crash when accessing the file system.
- Fixed an issue where HTML tags would show in some objective descriptions.
- Changed the number of units in each tier in the draft pool. There are now 30 of each Tier One unit, 20 Tier Two, 15 Tier Three, 12 Tier Four, and 10 Tier Five. This should increase your odds of ranking up un-contested heroes, and in general encourage more diverse and unique crews in a match.
Hero changes
- Maximum Health changed from [1200, 2400, 5760] to [1300, 2600, 6240]
- Spawn Spiderlings:
- Broodmother's Spiderlings cause targets they bite to suffer a miss chance when the Insect Alliance is active.
- Shadow Wave:
- Damage/Healing changed from [80, 140, 200] to [100, 170, 240]
- Static Storm:
- Total Damage changed from [115, 250, 425] to [100, 200, 400]
- Maximum Health changed from [1350, 2700, 5400] to [1400, 2800, 5600]
- Elder Dragon Form:
- Attacks now apply Poison to the target.
- Corrosive breath damage per second changed from 30 to 10.
Io:
- Maximum Health changed from [825, 1650, 3000] to [900, 1800, 3300]
- Death Pulse:
- Heal changed from [50, 75, 100] to [50, 75, 125]
- Damage changed from [100, 150, 200] to [100, 150, 250]
- Cooldown changed from 5 to 7
Item changes
- Stonehall Pike now confers a base bonus damage of +10
- Damage per kill changed from +4 to +3 (+16 to +12 in Knockout)
- Total bonus damage is capped at +120
Alliance changes
Assassin :
- Healing reduction on Wounded enemies changed from [50, 100] to [75, 100]
Knight :
- Base physical/magical damage reduction changed from [15, 20, 25] to [15, 19, 23]. As always, this reduction is doubled if a Knight is standing next to a friendly Knight and is attacked from the front or side.
Undocumented changes
- Fixed Sand King voice lines not playing