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Patch notes

General

  • Performance work: drastically sped up load times for most users. Get greeted by your dashboard Underlord in record time!
  • Fixed a crash on the City Crawl map and a crash when accessing the file system.
  • Fixed an issue where HTML tags would show in some objective descriptions.
  • Changed the number of units in each tier in the draft pool. There are now 30 of each Tier One unit, 20 Tier Two, 15 Tier Three, 12 Tier Four, and 10 Tier Five. This should increase your odds of ranking up un-contested heroes, and in general encourage more diverse and unique crews in a match.

Hero changes

Broodmother mini icon Broodmother:

  • Maximum Health changed from [1200, 2400, 5760] to [1300, 2600, 6240]
  • Spawn spiderlings icon Spawn Spiderlings:
    • Broodmother's Spiderlings cause targets they bite to suffer a miss chance when the Insect Alliance is active.

Dazzle mini icon Dazzle:

  • Shadow wave icon Shadow Wave:
    • Damage/Healing changed from [80, 140, 200] to [100, 170, 240]

Disruptor mini icon Disruptor:

  • Static storm icon Static Storm:
    • Total Damage changed from [115, 250, 425] to [100, 200, 400]

Dragon knight mini icon Dragon Knight:

  • Maximum Health changed from [1350, 2700, 5400] to [1400, 2800, 5600]
  • Elder dragon form icon Elder Dragon Form:
    • Attacks now apply Poison icon Poison to the target.
    • Corrosive breath damage per second changed from 30 to 10.

Io mini icon Io:

  • Maximum Health changed from [825, 1650, 3000] to [900, 1800, 3300]

Necrophos mini icon Necrophos:

  • Death pulse icon Death Pulse:
    • Heal changed from [50, 75, 100] to [50, 75, 125]
    • Damage changed from [100, 150, 200] to [100, 150, 250]
    • Cooldown changed from 5 to 7

Item changes

Stonehall pike icon Stonehall Pike:

  • Stonehall Pike now confers a base bonus damage of +10
  • Damage per kill changed from +4 to +3 (+16 to +12 in Knockout)
  • Total bonus damage is capped at +120

Alliance changes

Assassin Assassins ii:

  • Healing reduction on Wounded enemies changed from [50, 100] to [75, 100]

Knight Knight ii:

  • Base physical/magical damage reduction changed from [15, 20, 25] to [15, 19, 23]. As always, this reduction is doubled if a Knight is standing next to a friendly Knight and is attacked from the front or side.

Undocumented changes

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