All Brawny units gain +5 maximum HP for each kill by any of your team Brawny units throughout the game. Bonus is multiplied by star level of Brawny unit. Summons count as 0.25 kill. (HP bonus varies by game mode).
All Brawny units gain +10 maximum HP for each kill by any of your team Brawny units throughout the game. Bonus is multiplied by star level of Brawny unit. Summons count as 0.25 kill. (HP bonus varies by game mode).
Whenever a Brute attacks an enemy it applies a -30% damage debuff for 4 seconds. When the debuff is initially applied it deals 80 damage. Brutes prefer to attack enemies that do not have the debuff.
Whenever a Brute attacks an enemy it applies a -50% damage debuff for 4 seconds. When the debuff is initially applied it deals 120 damage. Brutes prefer to attack enemies that do not have the debuff.
When each Fallen unit first dies, allies within 2 cells are healed for 250 HP and gain +10% bonus damage to attacks and spells. A Fallen unit can revive 0 times per combat, resurrecting with 40% health.
When each Fallen unit first dies, allies within 2 cells are healed for 250 HP and gain +10% bonus damage to attacks and spells. A Fallen unit can revive 1 time per combat, resurrecting with 40% health.
Knight units take 15% less physical and magical damage. If attacked from the front, and within 1 cell of an allied knight, Knight units take an additional 15% less physical and magical damage.
Knight units take 20% less physical and magical damage. If attacked from the front, and within 1 cell of an allied knight, Knight units take an additional 20% less physical and magical damage.
Knight units take 25% less physical and magical damage. If attacked from the front, and within 1 cell of an allied knight, Knight units take an additional 25% less physical and magical damage.
When a Spirit casts an ability they enter a charged state. When 3 Spirits are in a charged state they perform the forbidden technique of the triangular Delta Slam, each dealing 130 magic damage to all enemies caught inside and applying their elemental effects for 1.5 seconds. Damage and effect duration are multiplied by 1.5 at 2* and 2 at 3*
Whenever a Warlock casts a spell, they form a link with the Ally who has the lowest health for 2 seconds. When either linked hero deals damage, both units are healed 50% of the damage dealt.
Whenever a Warlock casts a spell, they form a link with the Ally who has the lowest health for 2.5 seconds. When either linked hero deals damage, both units are healed 60% of the damage dealt.
Whenever a Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked hero deals damage, both units are healed 70% of the damage dealt.
Whenever an enemy unit casts a spell, allied Vigilant units target that enemy if it is within their range. The damage of the next attack against this target is increased by 40%.
Whenever an enemy unit casts a spell, all allied units target that enemy if it is within their range. The damage of the next attack against this target is increased by 50%.
All allied heroes have a 40% chance to deal an additional 4% of the target's Max Health as Pure Damage. This effect can only occur once every 0.5 seconds.
Whenever a Mega-Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked unit deals damage, both units are healed 200% of the damage dealt.
Spiderlings constantly swarm enemies from the edge of the board. They are untargetable units that deal low damage and die if they take any damage. Enemies bitten by any Spiderling have a 20% chance to miss their attacks for 0.5s. Spiderlings replenish on death to a maximum of 6.
Spiderlings constantly swarm enemies from the edge of the board. They are untargetable units that deal low damage and die if they take any damage. Enemies bitten by any Spiderling have a 40% chance to miss their attacks for 0.5s. Spiderlings replenish on death to a maximum of 12.
Units attacking a Shaman have a 17% chance of being turned into a chicken and hop 2 cells in a random direction. Each shaman can only turn each enemy into a chicken once per battle.
Units attacking a Shaman have a 17% chance of being turned into a chicken and hop 4 cells in a random direction. Each shaman can only turn each enemy into a chicken once per battle.