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Abilities, also called spells, are unique skills that units can use. All heroes have one or more abilities that usually get stronger every time the hero levels up. Most abilities require mana to be used and once used they may also be placed on cooldown and can't be used again until their cooldown timer is up.

Active[ | ]

Most of the active abilities are cast as soon as the unit has enough mana for it and the ability isn't on cooldown.

Unit target[ | ]

Some abilities are cast on units: allies, enemies, self or a combination of those. If no unit is in range, the caster will walk towards the closest available target to cast on them.

Ground target[ | ]

Ground abilities are cast directly on the ground and can affect all units in that area.

Some examples are: Kunkka mini icon Kunkka's Ghostship icon Ghostship, Enigma mini icon Enigma's Midnight pulse icon Midnight Pulse and Alchemist mini icon Alchemist's Acid spray icon Acid spray.

No target[ | ]

Some abilities do not have a specific target and are used as soon as the unit has mana for it.

Some examples are Templar assassin mini icon Templar Assassin's Refraction icon Refraction and Necrophos mini icon Necrophos's Death pulse icon Death Pulse.

However, some of these abilities, such as, Axe mini icon Axe's Berserker's call icon Berserker's Call or Razor mini icon Razor's Plasma field icon Plasma Field, will only be cast when enemies are within their range.

Passive[ | ]

Passive abilities don't need to be cast, therefore they don't cost mana or go on cooldown, instead they require a certain action or condition to be effective.

Some different types of passive abilities:

  • Luna mini icon Luna's Moon glaives icon Moon Glaives and
  • Slark mini icon Slark's Essence shift icon Essence Shift take effect when the hero attacks.
  • Drow ranger mini icon Drow Ranger's Precision aura icon Precision Aura only affects nearby allies.
  • Puck mini icon Puck's Phase shift icon Phase Shift only activates when Puck is about to take damage.

Targeting[ | ]

Some abilities have preferred targets, while others are completely random. Examples:

  • Pudge mini icon Pudge targets the farthest enemy from him when using Meat hook icon Meat Hook.
  • Sniper mini icon Sniper uses Assassinate icon Assassinate on enemies with health lower than the damage from the ability.
  • Techies mini icon Techies tries to place Remote mines icon Remote Mines next to the enemy he's attacking.

Cast point[ | ]

Most active ablilities require the casting unit to spend a certain amount of time before the spell's effects are applied. This time window is known as cast point or cast time. Only once the unit reaches this point does the spell take effect, goes on cooldown and its mana cost is spent. During the cast point, the unit can't perform any actions, if the unit is disabled or loses the mana required to cast the spell, it will be cancelled.

Cast point can vary heavily and is set for each spell individually.

Some abilities with long cast points are:

Keeper of the light mini icon Keeper of the Light's Illuminate icon Illuminate with 4.00 seconds

Sniper mini icon Sniper's Assassinate icon Assassinate with 2.0 seconds.

Some abilities with short cast points are:

Arc warden mini icon Arc Warden's Tempest double icon Tempest Double with 0.15 seconds.

Venomancer mini icon Venomancer's Venomous gale icon Venomous Gale with 0.16 seconds.

Disabling[ | ]

An active ability won't be cast if:

  • The caster doesn't have enough mana for it.
  • The ability is on cooldown.
  • There are no valid targets.
  • The caster is Stun icon stunned or Silence icon silenced.
  • The ability can only be used under their specific conditions.

A passive ability won't have any effects while the unit is under the effect of Break icon break.

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