January 24, 2020 Patch

{{Patch layout
 * source = https://steamcommunity.com/games/underlords/announcements/detail/1693851619851947458
 * source-title = We Delta Slammed Some Bugs With Bugs
 * current = 2020-01-24
 * before = 2020-01-17
 * after = 2020-01-30
 * notes = =We Delta Slammed Some Bugs With Bugs=

General changes

 * Improved board-loads-black bug. There are still some rough edges here that have been hard to track down, though, and we're still working on it.
 * Fixed an issue where tapping on an Underlord ability in the unit status panel during preparing/combat, rather than on the ability icon in the lower corner Underlord displays, would trigger the wrong popup description.
 * Fixed an issue with Underlord ability tooltips/popups that showed numbers from one level higher than the current Player Level, if the number was level dependent.

Underlord changes

 * Damage Support:
 * Duration of Enthrall targeting changed from 5.0 to 6.0
 * Attack Damage Bonus changed from 30% to 35%
 * Duration of Enthrall targeting changed from 5.0 to 6.0
 * Attack Damage Bonus changed from 30% to 35%
 * Attack Damage Bonus changed from 30% to 35%


 * High Damage Dealer:
 * Damage changed from [560, 750, 930, 1125, 1310, 1500] to [600, 800, 1000, 1200, 1400, 1600]
 * Damage changed from [250, 300, 350, 400, 450, 500] to [250, 300, 360, 430, 500, 600]
 * Damage changed from [560, 750, 930, 1125, 1310, 1500] to [600, 800, 1000, 1200, 1400, 1600]
 * Damage changed from [250, 300, 350, 400, 450, 500] to [250, 300, 360, 430, 500, 600]
 * Damage changed from [250, 300, 350, 400, 450, 500] to [250, 300, 360, 430, 500, 600]

Hero changes

 * Change minimum damage threshold for Sticky Napalm damage to proc from 25 to 5.
 * Fixed a bug where and  could trigger Sticky Napalm damage.
 * Change minimum damage threshold for Sticky Napalm damage to proc from 25 to 5.
 * Fixed a bug where and  could trigger Sticky Napalm damage.


 * Maximum Health changed from [1400, 2800, 5600] to [1350, 2700, 5400]
 * Attack Damage Minimum changed from [50, 100, 200] to [45, 90, 180]
 * Attack Damage Maximum changed from [60, 120, 240] to [55, 110, 230]
 * Enemy Attack Damage Reduction changed from [25, 40, 55]% to [25, 35, 45]%
 * Damage changed from [150, 250, 400] to [150, 200, 250]
 * Enemy Attack Damage Reduction changed from [25, 40, 55]% to [25, 35, 45]%
 * Damage changed from [150, 250, 400] to [150, 200, 250]


 * Attack Damage Minimum changed from [75, 150, 300] to [65, 130, 260]
 * Attack Damage Maximum changed from [80, 160, 320] to [75, 150, 300]
 * Effect:
 * Pierce percent changed from 100 to 75
 * Pierce percent changed from 100 to 75


 * Fixed a bug where Refresher Orb would not refresh Relocate
 * Fixed a bug where Refresher Orb would not refresh Relocate
 * Fixed a bug where Refresher Orb would not refresh Relocate


 * Attack Damage Minimum changed from [40, 80, 180] to [40, 80, 160]
 * Attack Damage Maximum changed from [50, 100, 228] to [50, 100, 200]
 * Bonus Damage per duel win changed from [5, 10, 15] to [5, 8, 12]
 * Bonus Damage per duel win changed from [5, 10, 15] to [5, 8, 12]
 * Bonus Damage per duel win changed from [5, 10, 15] to [5, 8, 12]


 * Attack Damage Minimum changed from [50, 72, 126] to [60, 90, 126]
 * Attack Damage Maximum changed from [60, 92, 174] to [70, 110, 174]
 * Bonus Damage gain per attack changed from [3, 4, 5] to [3, 5, 6]
 * Attack Speed gain per attack changed from [2.0, 3.5, 5.0] to [3.0, 4.0, 5.0]
 * Bonus Damage gain per attack changed from [3, 4, 5] to [3, 5, 6]
 * Attack Speed gain per attack changed from [2.0, 3.5, 5.0] to [3.0, 4.0, 5.0]


 * Maximum Mana changed from 200 to 150
 * Mana Cost changed from 200 to 150
 * Mana Cost changed from 200 to 150
 * Mana Cost changed from 200 to 150

Item changes

 * Number of Barricades changed from 2 to 3
 * Tier changed from 2 to 3
 * Maximum Health per Barricade changed from [600, 600, 600] to [750, 750, 750]
 * Maximum Health per Barricade changed from [600, 600, 600] to [750, 750, 750]


 * Bonus armor now shows during preparing phase on unit status panel.
 * Bonus armor now shows during preparing phase on unit status panel.


 * Bonus Attack Damage changed from 30 to 33
 * Bonus Attack Damage changed from 30 to 33


 * Added missing FX.
 * Added missing FX.


 * Percent Chance to gain gold on kill changed from 30% to 25%
 * Percent Chance to gain gold on kill changed from 30% to 25%


 * Thunderhide:
 * Attack Damage Minimum changed from 100 to 120
 * Attack Damage Maximum changed from 150 to 160
 * Attack Rate changed from 0.935 to 1.0
 * Maximum Health changed from 3750 to 4500
 * Maximum Health changed from 3750 to 4500


 * Tier changed from 3 to 4
 * Tier changed from 3 to 4


 * Lifesteal percent changed from 20% to 30%
 * Lifesteal percent changed from 20% to 30%


 * Damage Per Second changed from 30 to 35
 * Damage Per Second changed from 30 to 35


 * Tier changed from 4 to 3
 * Tier changed from 4 to 3


 * Bonus Health changed from 750 to 850
 * Bonus Health changed from 750 to 850


 * Zombie:
 * Attack Rate changed from 0.833 to 1.0
 * Attack Rate changed from 0.833 to 1.0

Alliance changes

 * Attack Rate changed from 0.667 to [0.667, 0.8]
 * Armor changed from [3, 5] to [3, 8]
 * Attack Rate changed from 0.667 to [0.667, 0.8]
 * Armor changed from [3, 5] to [3, 8]

}}
 * Fixed Delta Slam targeting to not count spiderlings when computing which triangle damaged the most enemies.
 * Fixed Delta Slam no longer killing spiderlings.
 * Fixed Delta Slam no longer killing spiderlings.