March 19, 2020 Patch

{{Patch layout
 * source = https://steamcommunity.com/games/underlords/announcements/detail/1813202083204377281
 * source-title = The update in which Bloodseeker.
 * current = 2020-03-19
 * before = 2020-03-05
 * after = 2020-04-03
 * notes =

General

 * Made the game much more memory efficient, noticeably decreasing crashes on 2GB iOS devices.
 * Fixed opponent selection during a match not being sufficiently random (especially noticeable in Duos).
 * Fixed an issue where tilting the camera could, in some circumstances, cause bench units to disappear on mobile.
 * Fixed alliance pip displays sometimes being wrong when shifting units around during prepare phase.
 * Updated District Complete flow in City Crawl.
 * UI performance improvements.
 * Improved UX of the progress popup.
 * Fixed showing an (invalid string) version of the Has Available Objectives button if there are, in fact, no available objectives.
 * Fixed an issue with purchasing on iOS regarding Parental Controls. Added extra logging to support finding and fixing any further issues.
 * Fixed unit info panel using the wrong models for Target Buddy and Barricade contraptions if you've equipped a reward for them.
 * Fixed Hobgen's, Enno's, and Jull's victory dance reward when wearing skin rewards.
 * Fixed "Equip" button sometimes not working on the reward popup.
 * Fixed "Invalid" overlapping the Hardcore XP bot difficulty selection in some cases.
 * Improved sell/send unit UI region sizing on 4:3 mobile displays. Should prevent it overlapping the board and causing spurious sales.
 * Fixed an issue with dragging items displaying wrong UI while a unit is selected.
 * Fixed some typos in newspaper headlines.
 * Various sound improvements.

Underlord Changes

 * Explosions do full damage to all cells in the blast area (was: full damage in center cell, half damage in surrounding cells).
 * Explosions do full damage to all cells in the blast area (was: full damage in center cell, half damage in surrounding cells).
 * Explosions do full damage to all cells in the blast area (was: full damage in center cell, half damage in surrounding cells).

Hero Changes

 * Bonus Attack Speed changed from 500 to 300
 * Target health at which Bloodseeker reaches maximum bonus Attack Speed changed from [25, 30, 35] to 30
 * Bonus Attack Speed changed from 500 to 300
 * Target health at which Bloodseeker reaches maximum bonus Attack Speed changed from [25, 30, 35] to 30


 * Cooldown changed from [20, 18, 16] to 8
 * Cooldown changed from [20, 18, 16] to 8
 * Cooldown changed from [20, 18, 16] to 8


 * Tethers no longer snap when Io is . However, the tether target will not gain any benefit from the tether if the target itself is.
 * Tethers no longer snap when Io is . However, the tether target will not gain any benefit from the tether if the target itself is.
 * Tethers no longer snap when Io is . However, the tether target will not gain any benefit from the tether if the target itself is.


 * Both Legion Commander and her target cannot receive healing while the Duel is active.
 * Both Legion Commander and her target cannot receive healing while the Duel is active.
 * Both Legion Commander and her target cannot receive healing while the Duel is active.


 * Assassin blink duration changed from 1.0 to 1.25
 * Assassin blink duration changed from 1.0 to 1.25


 * Maximum Mana changed from 100 to 70
 * Cooldown changed from 60 to 20
 * Mana Cost changed from 100 to 70
 * Shadow Shaman will try to target an enemy, and position wards, such that all 4 wards can be summoned.
 * Ward Maximum Health changed from [300, 400, 500] to [360, 480, 600]
 * Shadow Shaman will try to target an enemy, and position wards, such that all 4 wards can be summoned.
 * Ward Maximum Health changed from [300, 400, 500] to [360, 480, 600]


 * Can still be cast while Tusk is.
 * Can still be cast while Tusk is.
 * Can still be cast while Tusk is.

Item Changes

 * Resurrection time changed from 5 to 3
 * Is not disabled by.
 * Is not disabled by.


 * When the carrier is, the carrier does its normal attack instead.
 * When the carrier is, the carrier does its normal attack instead.


 * Will not target summons outside of the carrying unit's attack range.
 * Will not target summons outside of the carrying unit's attack range.

Alliance Changes

 * Will try to spawn Eidolons up to 2 cells away if nearby cells are occupied.
 * Will try to spawn Eidolons up to 2 cells away if nearby cells are occupied.


 * Added 0.5 second cooldown to damage proc. Now the extra pure damage can not proc more frequently than once every 0.5 seconds, regardless of how quickly the unit is attacking.
 * Added 0.5 second cooldown to damage proc. Now the extra pure damage can not proc more frequently than once every 0.5 seconds, regardless of how quickly the unit is attacking.

}}