October 10, 2019 Patch

{{Patch layout
 * source = https://steamcommunity.com/games/underlords/announcements/detail/1589133413293351764 We Can't Bear This Bug Anymore], [https://steamcommunity.com/games/underlords/announcements/detail/3583102247485910179 We're Channeling a Hotfix
 * source-title = We Can't Bear This Bug Anymore
 * current = 2019-10-10
 * before = 2019-10-02
 * after = 2019-10-24
 * notes =  == Update 1 ==

General

 * Fixed an issue where units could be forced to attack untargetable units (example: hooks an undying unit).
 * Fixed an issue where all damage done by 's Effect, where all  units do damage to units near them, would be credited to Medusa only.

Hero changes

 * Fixed an issue where the wrong heal amount was displayed on the ability tooltip.
 * Fixed an issue where the wrong heal amount was displayed on the ability tooltip.
 * Fixed an issue where the wrong heal amount was displayed on the ability tooltip.

's :
 * Fixed an issue where Entangling Claws would never be cast.
 * Fixed an issue where Entangling Claws would never be cast.


 * Max Mana is now 50.
 * Max Mana is now 50.

Item changes

 * Players can now get more than 1 of this item again.
 * Players can now get more than 1 of this item again.


 * Can no longer be healed.
 * Can no longer be healed.

Aliances

 * Changed to: When a Blood-Bound unit dies, it gives +125% Attack Damage, in addition to any existing Blood-Bound bonus it has, to a random friendly Blood-Bound unit.
 * Changed to: When a Blood-Bound unit dies, it gives +125% Attack Damage, in addition to any existing Blood-Bound bonus it has, to a random friendly Blood-Bound unit.


 * Changed to: Allied Savage units gain +[4, 8, 15] Attack Damage each time they land an attack on an enemy or cast a damaging spell.
 * This affects and, the only Savage units with damaging spells.
 * This affects and, the only Savage units with damaging spells.

HOTFIXES

 * Fixed an issue where, once a unit's channeling was interrupted, it could never cast at a higher power than that. This affected and . If their casts were interrupted, any later casts would be at the same power level, even if in the later casts they successfully channeled the entire channel time.
 * Fixed the longstanding issue where more than one of the same type of Demon would still invalidate the alliance.
 * Tweaked numbers to [7, 15, 25] from [4, 8, 15].

In our internal playtests, the game is different enough that the old numbers (and the change to ) felt balanced, but public is in a very different space right now so this should work better for the public game.

}}