April 30, 2020 Patch

{{Patch layout
 * source = https://steamcommunity.com/games/underlords/announcements/detail/2210648554957354882
 * source-title = The Update Where We Add Quickload
 * current = 2020-04-30
 * before = 2020-04-23
 * after = 2020-05-08
 * notes =

General

 * Performance work: drastically sped up load times for most users. Get greeted by your dashboard Underlord in record time!
 * Fixed a crash on the City Crawl map and a crash when accessing the file system.
 * Fixed an issue where HTML tags would show in some objective descriptions.
 * Changed the number of units in each tier in the draft pool. There are now 30 of each unit, 20, 15 , 12 , and 10 . This should increase your odds of ranking up un-contested heroes, and in general encourage more diverse and unique crews in a match.

Hero changes

 * Maximum Health changed from [1200, 2400, 5760] to [1300, 2600, 6240]
 * Broodmother's Spiderlings cause targets they bite to suffer a miss chance when the Insect Alliance is active.
 * Broodmother's Spiderlings cause targets they bite to suffer a miss chance when the Insect Alliance is active.
 * Broodmother's Spiderlings cause targets they bite to suffer a miss chance when the Insect Alliance is active.


 * Damage/Healing changed from [80, 140, 200] to [100, 170, 240]
 * Damage/Healing changed from [80, 140, 200] to [100, 170, 240]
 * Damage/Healing changed from [80, 140, 200] to [100, 170, 240]


 * Total Damage changed from [115, 250, 425] to [100, 200, 400]
 * Total Damage changed from [115, 250, 425] to [100, 200, 400]
 * Total Damage changed from [115, 250, 425] to [100, 200, 400]


 * Maximum Health changed from [1350, 2700, 5400] to [1400, 2800, 5600]
 * Attacks now apply to the target.
 * Corrosive breath damage per second changed from 30 to 10.
 * Attacks now apply to the target.
 * Corrosive breath damage per second changed from 30 to 10.


 * Maximum Health changed from [825, 1650, 3000] to [900, 1800, 3300]
 * Maximum Health changed from [825, 1650, 3000] to [900, 1800, 3300]


 * Heal changed from [50, 75, 100] to [50, 75, 125]
 * Damage changed from [100, 150, 200] to [100, 150, 250]
 * Cooldown changed from 5 to 7
 * Damage changed from [100, 150, 200] to [100, 150, 250]
 * Cooldown changed from 5 to 7

Item changes

 * Stonehall Pike now confers a base bonus damage of +10
 * Damage per kill changed from +4 to +3 (+16 to +12 in Knockout)
 * Total bonus damage is capped at +120
 * Total bonus damage is capped at +120

Alliance changes

 * Healing reduction on Wounded enemies changed from [50, 100] to [75, 100]
 * Healing reduction on Wounded enemies changed from [50, 100] to [75, 100]


 * Base physical/magical damage reduction changed from [15, 20, 25] to [15, 19, 23]. As always, this reduction is doubled if a Knight is standing next to a friendly Knight and is attacked from the front or side.
 * Base physical/magical damage reduction changed from [15, 20, 25] to [15, 19, 23]. As always, this reduction is doubled if a Knight is standing next to a friendly Knight and is attacked from the front or side.

Undocumented changes
}}
 * Fixed voice lines not playing