July 04, 2019 Patch

{{Patch layout
 * source = https://steamcommunity.com/games/underlords/announcements/detail/1600382809826162629
 * source-title = Hot Dogs, Updates, and Fireworks
 * current = 2019-07-04
 * before = 2019-06-27
 * after = 2019-07-12
 * notes = ===General===
 * Added Scoreboard. Defaults to TAB on the PC.
 * Added Leaderboards. Welcome, Lords of White Spire.
 * Further lighting tweaks to the board to brighten it up.
 * Update Notes can now be found from inside the game.
 * Season Info: Heroes’ Ability info now shows damage type
 * New Kill Streak FX.
 * Unit VO is now spatialized (Audio will closely match where the unit is located).
 * Enabled additional sounds in unit combat.
 * Yo, Reddit: Versus, Round Over and Round Start screens will close on any non-UI click or ESC keypress.
 * Yo, Reddit: Versus, Round Over and Round Start screens won't appear if the user is dragging units or items.
 * Many UI improvements have been done.
 * Added description of how the Hero Pool works to the Season Info UI.
 * Hero stat changes from basic items is now shown during combat as well during preparing.
 * Fixed {{H|Terrorblade}} Rank 2 and Rank 3 not updating his model after casting Metamorphosis.

Mobile

 * Added Battery Status.
 * Fixed play/pause buttons disappearing.
 * Added Tap to Move option: For those who like to tap to place instead of dragging on the board.
 * Added Battery Saver mode.
 * Can now query a hero's ability from the shop.
 * More performance improvements.

Gameplay

 * Fixed not doing their jobs and leaving enemy demons with their buff on.
 * Fixed planting their bomb in the wrong location.
 * Fixed all known AI Pathing issues.
 * Level 9: Tier 2 odds 30% -> 25%, Tier 3 odds 25% -> 30%
 * Level 11: Tier 1 odds 10% -> 13%, Tier 2 odds 15% -> 20%, Tier 3 odds 30% -> 25%, Tier 5 odds 15% -> 12%
 * Round will continue for another second once the last unit dies, giving the other team a chance for a last minute kill to force a draw.

Lose streak gold:
From: To:
 * 3-4 losses – 1 gold
 * 5-6 losses – 2 gold
 * 7+ losses – 3 gold
 * 3-4 losses – 1 gold
 * 5+ losses – 2 gold

Win streaks gold:
From: To:
 * 3-4 wins – 1 gold
 * 5-6 wins – 2 gold
 * 7+ wins – 3 gold
 * 3-4 wins – 1 gold
 * 5-6 wins – 2 gold
 * 7 wins – 3 gold
 * 8 wins – 4 gold

Win streaks reset at 8 wins.

Item Changes

 * Added : Support Item - Push an enemy unit 6 cells in a random direction. (10s cooldown)
 * Added : Support Item - When the equipped hero takes damage, transform the offending unit into a pig for 4s. (15s cooldown)
 * Added : Support Item - Equipped unit is  in addition to its other types.
 * : Now reads "Get 1 charge when you win a fight. When you lose a fight, if charges remain, get 1 gold and lose 1 charge."
 * : Chance increased from 5% to 17%.
 * Now generates 50 mana when activated.
 * Cooldown reduced from 60s to 15s.
 * : Fixed not stacking correctly.
 * : It should be truly coordinated since it actually works now.
 * : It should be truly coordinated since it actually works now.

Hero Changes

 * Now applies item effects on secondary shots.
 * Fixed not applying health buff correctly.
 * Health increased from [500, 1000, 2000] to [550, 1100, 2200]
 * Summon :
 * Summon Count increased from 1 Ward to [1, 2, 4] Wards.
 * Ward is always Rank 1.
 * Cast Point reduced from 0.5s to 0.13s.
 * Cooldown increased from 5 to [5, 6, 7].
 * Wards have 50% magic resistance.
 * Alliances changed from  to.
 * Also blinds the targets inside the cloud for a 25% miss chance.
 * Mr. :
 * Cast Point reduced from 0.5s to 0.4s.
 * Cooldown reduced from 20s to 6s.
 * Damage from [ 100, 150, 200 ] to [ 50, 100, 150 ].
 * Heal from [ 75, 150, 200 ] to [ 50, 125, 175 ].
 * Duration from 6 seconds to 3 seconds.
 * Also blinds the targets inside the cloud for a 25% miss chance.
 * Mr. :
 * Cast Point reduced from 0.5s to 0.4s.
 * Cooldown reduced from 20s to 6s.
 * Damage from [ 100, 150, 200 ] to [ 50, 100, 150 ].
 * Heal from [ 75, 150, 200 ] to [ 50, 125, 175 ].
 * Duration from 6 seconds to 3 seconds.
 * Duration from 6 seconds to 3 seconds.

Alliance Changes

 * Now reads: Whenever a Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked hero deals damage, both units are healed [50, 100, 150]% of the damage dealt.
 * Now requires 3 Shamans (up from 2).
 * Now reads: Enemies affected by Hexes, Silences or Stuns will generate -200% mana when attacked.
 * Now requires 3 Shamans (up from 2).
 * Now reads: Enemies affected by Hexes, Silences or Stuns will generate -200% mana when attacked.

Freedom Mini-Update
}}
 * Bug Fixes:
 * Fixed crash when loading into a match.
 * Fixed Alliance not upgrading Druids correctly.
 * Fixed Win/Loss record updating at the wrong time.
 * Fixed an item regression - effects will once again stack correctly for, , , , , and.