July 12, 2019 Patch

{{Patch layout The Proto Battle Pass is now available and ready for testing. All current and future beta testers get access to this pass for free.
 * source = https://steamcommunity.com/games/underlords/announcements/detail/1600384168189707985
 * source-title = Proto Pass the Popcorn
 * current = 2019-07-12
 * before = 2019-07-04
 * after = 2019-07-19
 * notes = ===Proto Pass===

Visit the Proto Pass page to learn more.

General

 * Scoreboard UI improved.
 * Post game now shows items and alliances.
 * Post game now includes scoreboard overview.
 * General UI improvements and bug fixes for different aspect ratios and devices.
 * Expanding on last week's change: Combat continues until all projectiles have completed their travel, up to a max of 5 seconds.
 * Fixed Neutrals not displaying stats correctly in the unit stats panel in combat.
 * Fixed heroes stunned with short duration spells (like 's ) resetting their attack timers and thus attacking faster than allowed.
 * Increased accuracy of the matchmaking system at high skill levels.

Alliances

 * Apply alliance effects to summons.
 * Make alliance indicators properly dynamic in the UI ( now shows properly on, etc.).
 * alliance no longer triggers on item activate, just spell activate.

Heroes

 * Fixed wards having -50% magic resist instead of 50% magic resist.
 * Fixed, spells not continuing their effects after their death.
 * no longer targets units in the air when casting Call Down.
 * Changed extra shots from 3 to 2.
 * Will ignore nearby targets that happen to be outside Medusa's attack range.
 * Since you can't cast spells while taunted, and since we are using the Silence effect, getting taunted now officially silences.
 * Will ignore nearby targets that happen to be outside Medusa's attack range.
 * Since you can't cast spells while taunted, and since we are using the Silence effect, getting taunted now officially silences.
 * Since you can't cast spells while taunted, and since we are using the Silence effect, getting taunted now officially silences.
 * Since you can't cast spells while taunted, and since we are using the Silence effect, getting taunted now officially silences.

Items

 * Fixed sometimes not applying.
 * has changed: it now only activates on damage that would otherwise be fatal. It no longer preserves streaks.
 * Fixed being removed at the start of combat. Losing a Divine Rapier now no longer removes a potential item slot.
 * now has proper duration.
 * Fix crash.
 * Fix missing name for Eidolons.
 * Fix amplifying regen instead of dampening it.
 * Fix crazy numbers on healing display when is in play.
 * Units blinking using will clear their active target and reacquire once the blink is done. Fixes units chasing their original enemy.
 * auras don't stack. NOTE: More than one copy will still increase the bonus.
 * : item description changed to make clearer that the item turns into, it does not add Heartless as an additional alliance.

Mobile Only
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 * Hide from your big boss: Steam invisible mode is now supported.
 * More performance improvements on both iOS and Android platforms.