October 24, 2019 Patch

{{Patch layout [https://steamcommunity.com/games/underlords/announcements/detail/1654436877748809149 A Talented Hotfix
 * source = https://steamcommunity.com/games/underlords/announcements/detail/1654436877744268905 The Big Update], We Hob-fixed Some Issues That Were On Fire,
 * source-title = The Big Update
 * current = 2019-10-24
 * before = 2019-10-10
 * after = 2019-10-25
 * notes = == Update 1 ==

The Big Changelog
With The Big Update, Underlords takes a large step forward as we move closer to the end of the Beta Season and the beginning of Season 1. So what is included in the appropriately named Big Update? We're so glad you asked...

Duos
Team up with a partner in crime to battle 7 other teams in an effort to be the last pair standing. You share a health pool with your buddy and can freely trade heroes and gold with them. Currently, to queue up for Duos you will need to form a party with a friend.

Freestyle
Create any combat scenario that you want and watch it play out in a custom sandbox. You can easily share the board that you've set up with others.

Jail
Every 24 hours a small number of heroes are detained in The Rookery. These heroes won't be available in-game until they're released the next day. All Alliances can still be completed even with these absences.

XP
XP is now advanced in increments of 5 instead of increments of 4. Each click of the XP wheel now spends 5 gold to gain 5 XP. The XP curve has been adjusted to compensate:

Item drops
The table for item drops from Wave 30 and beyond has been adjusted.

UI changes
The UI has received a major overhaul. That's it. That's this entire section. Just a ton of updates to the UI. Like a lot.

Hero voice lines
White Spire got a lot more chatty. Almost every hero in Underlords has received a ton of voice lines, with the remaining few on the way!

Underlords
Starting with The Big Update you'll be able to pick either Hobgen or Anessix to be your Underlord. Underlords are powerful units that are the centerpiece of your crew. You'll be able to modify them throughout the game to fit your current crew by selecting Talents every 5 rounds starting at round 10. Underlord Talents modify their abilities in powerful and unique ways. Be careful though, Underlords are not immortal, and can be killed in combat each round.

Hype
Hype is required to power each of your Underlord's abilities. Each Underlord generates passive Hype in a unique way. Every time an Underlord kills a unit they gain 10 Hype. If an Underlord is Stunned or Hexed they lose 5 hype per seconds while under those effects. When the enemy Underlord is killed your Underlord is empowered and gains twice as much Hype for the rest of the fight. Hype is not consumed when an Underlord casts an ability.

Underlord Abilities
As long as your Underlord's Hype is above the threshold for an ability then your Underlord will cast it whenever it is ready. Each ability has its own separate cooldown.

Trash Talk
Each Underlord comes with their own unique set of taunts for both the preparation phase (which go out to all players), as well as the combat phase (which will only be heard by your current opponent).

New heroes

 * Alliances:
 * Tier: 1
 * Ability: - Nyx Assassin pops spikes out of its carapace, negating and reflecting 100% of the damage dealt (max once from each source), as well as stunning the source of the damage for [1/1.5/2]s. (100 mana, 10s cooldown)
 * Ability: Vendetta - PASSIVE: After teleporting to attack a unit, Nyx Assassin deals 200 bonus damage on his next attack and applies Break to the enemy for 4s, disabling all passive effects.
 * Ability: Vendetta - PASSIVE: After teleporting to attack a unit, Nyx Assassin deals 200 bonus damage on his next attack and applies Break to the enemy for 4s, disabling all passive effects.


 * Alliances:
 * Tier: 1
 * Ability: - Repeatedly purges the target enemy unit, removing positive buffs, applying Break, and slowing the target for 5 seconds. The unit slowly regains its movement/attack speed until the end of the duration, upon which [500/800/1100] damage is dealt. (100 mana, [20/15/10]s cooldown)
 * Ability: - Repeatedly purges the target enemy unit, removing positive buffs, applying Break, and slowing the target for 5 seconds. The unit slowly regains its movement/attack speed until the end of the duration, upon which [500/800/1100] damage is dealt. (100 mana, [20/15/10]s cooldown)


 * Alliances:
 * Tier: 2
 * Ability: - Dazzle sends out a bolt of power that arcs between up to [3/4/5] allies that are 3 cells apart, healing each ally for [80/140/200] while damaging any enemy units 1 cell away for [80/140/200]. Dazzle is always healed by Shadow Wave. (100 mana, [10/8/6]s cooldown)
 * Ability: - Dazzle sends out a bolt of power that arcs between up to [3/4/5] allies that are 3 cells apart, healing each ally for [80/140/200] while damaging any enemy units 1 cell away for [80/140/200]. Dazzle is always healed by Shadow Wave. (100 mana, [10/8/6]s cooldown)


 * Alliances:
 * Tier: 2
 * Ability: - Magnus enrages an ally granting him [30/50/80]% damage and [30/50/80]% Cleave for 20 seconds. (0 mana, 7s cooldown)
 * Ability: - Magnus enrages an ally granting him [30/50/80]% damage and [30/50/80]% Cleave for 20 seconds. (0 mana, 7s cooldown)


 * Alliances:
 * Tier: 2
 * Ability: - Weaver shifts out of visibility, becoming untargetable and quickly moving through a target up to 3 cells away. Weaver deals [60/120/200] damage to each enemy it passes through. (20 mana, [6/5/4]s cooldown)
 * Ability: - Weaver shifts out of visibility, becoming untargetable and quickly moving through a target up to 3 cells away. Weaver deals [60/120/200] damage to each enemy it passes through. (20 mana, [6/5/4]s cooldown)


 * Alliances:
 * Tier: 3
 * Ability: Tether - Io tethers to the nearest allied unit and pulls itself towards it. Io and the tethered unit gain [50/80/110] attack speed and [10/20/30]% damage reduction. The tether will break if Io is more than 4 cells away. (0 mana, 2s cooldown after tether is broken)
 * Ability: - Io teleports away for 4 seconds to revive a dead hero. The two units return with full health and are purged of negative effects. (100 mana, 60s cooldown)
 * Ability: - Io teleports away for 4 seconds to revive a dead hero. The two units return with full health and are purged of negative effects. (100 mana, 60s cooldown)


 * Alliances:
 * Tier: 3
 * Ability: Duel - Legion Commander targets the lowest health enemy 1 cell away and they are forced to attack each other for [4/4.75/5.5]s. Neither hero can use abilities. If either hero dies during the duration, the hero winning the Duel gains permanent [5/10/15] bonus damage. (100 mana, 40s cooldown)
 * Ability: - UNLOCKED BY THE DRAGON ALLIANCE PASSIVE: When Legion Commander wins a Duel she instantly heals for 50% of her maximum health.
 * Ability: - UNLOCKED BY THE DRAGON ALLIANCE PASSIVE: When Legion Commander wins a Duel she instantly heals for 50% of her maximum health.


 * Alliances:
 * Tier: 3
 * Ability: - PASSIVE: Lifestealer's attacks damage enemies and heal himself for [3/4.5/6]% of his target's max health.
 * Ability: - PASSIVE: Lifestealer's attacks damage enemies and heal himself for [3/4.5/6]% of his target's max health.


 * Alliances:
 * Tier: 4
 * Ability: - Bristleback sprays quills from his back, damaging all enemy units 2 cells away. Enemies take [40/80/160] damage along with an additional [60/64/68] damage for each stack of Quill Spray they have been hit with this round up to a maximum of 5 stacks. (20 mana, 3s cooldown)
 * Ability: - Bristleback sprays quills from his back, damaging all enemy units 2 cells away. Enemies take [40/80/160] damage along with an additional [60/64/68] damage for each stack of Quill Spray they have been hit with this round up to a maximum of 5 stacks. (20 mana, 3s cooldown)


 * Alliances:
 * Tier: 4
 * Ability: - Broodmother spins a web 2 cells wide on top of an enemy unit. Enemies on the web lose [20/30/40] attack speed, 80% movement speed, and [50/75/100]% cast speed. (100 mana, 25s cooldown)
 * Ability: - Broodmother spins a web 2 cells wide on top of an enemy unit. Enemies on the web lose [20/30/40] attack speed, 80% movement speed, and [50/75/100]% cast speed. (100 mana, 25s cooldown)


 * Alliances:
 * Tier: ACE OF ASSASSINS
 * Ace Effect: Allied have a 5% chance per Assassin Alliance level to dodge attacks by jumping backward in time, fully avoiding both physical and magical damage. +15% chance of finding if you have at least one level of the Assassin Alliance completed.
 * Ability: - Creates a blister in spacetime, stunning all units caught 2 cells away from the center of the cube for [4/5/6]s. Faceless Void moves very quickly inside the cube and gains 50 attack speed. Only Faceless Void is unaffected. (100 mana, [15/12/9]s cooldown)
 * Ability: - Creates a blister in spacetime, stunning all units caught 2 cells away from the center of the cube for [4/5/6]s. Faceless Void moves very quickly inside the cube and gains 50 attack speed. Only Faceless Void is unaffected. (100 mana, [15/12/9]s cooldown)


 * Alliances:
 * Tier: ACE OF KNIGHTS
 * Ace Effect: When Sven casts God's Strength, all allied lose their Knight Alliance bonus and gain 50% damage per Knight Alliance level for the remainder of the round. +15% chance of finding if you have at least one level of the Knight Alliance completed.
 * Ability: - Sven enrages and gains [100/150/200]% damage for 60 seconds. (200 mana, 60s cooldown)
 * Ability: - PASSIVE: This unit's melee attacks strike nearby enemies for [30/45/70]%.
 * Ability: - PASSIVE: This unit's melee attacks strike nearby enemies for [30/45/70]%.

Hero changes
All heroes have had their health doubled from their current values.


 * Alliance changed from  to
 * Maximum Mana changed from 100 to 0
 * Also burns [2/4/6] Hype from Underlords.
 * Also burns [2/4/6] Hype from Underlords.
 * Also burns [2/4/6] Hype from Underlords.


 * Alliances changed from  to
 * Alliances changed from  to


 * Cell Range changed from 2 to 1
 * Cell Range changed from 2 to 1
 * Cell Range changed from 2 to 1


 * Alliances changed from   to
 * Alliances changed from   to


 * Tier changed from 3 to 2
 * Removed.
 * Added - Encases an enemy unit in ice, prohibiting movement and attack, while dealing [100/125/150] damage per second for [3/4/5] seconds.
 * Added - Encases an enemy unit in ice, prohibiting movement and attack, while dealing [100/125/150] damage per second for [3/4/5] seconds.


 * Alliances changed from  to
 * Cooldown changed from 10 to 20
 * Cooldown changed from 10 to 20
 * Cooldown changed from 10 to 20


 * Rank 3 Eidolons are now possible from Level 3 (6 units)
 * Attack Damage Minimum changed from [40, 80] to [40, 80, 160]
 * Armor changed from [5, 10] to [5, 10, 15]
 * Attack Damage Maximum changed from [60, 120] to [60, 120, 240]
 * Attack Damage Maximum changed from [60, 120] to [60, 120, 240]


 * Alliances changed from  to
 * Alliances changed from  to


 * Enigma changed from the ACE OF SHAMANS to the ACE OF PRIMORDIALS
 * Old Ace Effect: Enemies affected by Hexes, Silences or Stuns will not generate mana when attacked. +15% chance of finding if you have at least one level of the Shaman Alliance completed.
 * New Ace Effect: Allied eidolons cast Malefice on their killer, stunning them for 0.4s every 2 seconds. The effect lasts 2 seconds per Primordial Alliance level. The target takes 50 damage per Primordial Alliance level each time they are stunned. +15% chance of finding if you have at least one level of the Primordial Alliance completed.
 * Damage changed from [5%, 7%, 9%] to [2.5%, 3.5%, 4.5%]
 * Damage changed from [5%, 7%, 9%] to [2.5%, 3.5%, 4.5%]
 * Damage changed from [5%, 7%, 9%] to [2.5%, 3.5%, 4.5%]


 * Old Ace Effect: Grants units True Strike. Units with True Strike cannot miss. +15% chance of finding if you have at least one level of the Deadeye Alliance completed.
 * New Ace Effect: Attacks from units pierce their main target, dealing 100% damage per Deadeye Alliance level to the unit behind them. +15% chance of finding if you have at least one level of the Deadeye Alliance completed.
 * New Ace Effect: Attacks from units pierce their main target, dealing 100% damage per Deadeye Alliance level to the unit behind them. +15% chance of finding if you have at least one level of the Deadeye Alliance completed.


 * Maximum Mana changed from 150 to 100
 * Mana Cost changed from 150 to 100
 * Mana Cost changed from 150 to 100
 * Mana Cost changed from 150 to 100


 * Attack Rate changed from 0.625 to 0.714
 * Tier changed from 2 to 3
 * Damage changed from [500, 750, 1200] to [600, 800, 1500]
 * Now sets targets on fire for 5.0
 * Damage changed from [500, 750, 1200] to [600, 800, 1500]
 * Now sets targets on fire for 5.0


 * Medusa changed from the ACE OF SCALED to the ACE OF HUNTERS
 * Old Ace Effect: Grants units Retaliate. When a unit with Retaliate is attacked, they apply a 25 dmg/sec per Alliance level debuff to their attacker. +15% chance of finding if you have at least one level of the Scaled Alliance completed.
 * New Ace Effect: deal 5% extra Attack Damage per Hunter Alliance level for each other Hunter attacking the same target. +15% chance of finding if you have at least one level of the Hunter Alliance completed.
 * New Ace Effect: deal 5% extra Attack Damage per Hunter Alliance level for each other Hunter attacking the same target. +15% chance of finding if you have at least one level of the Hunter Alliance completed.


 * Alliances changed from  to
 * Alliances changed from  to


 * Alliances changed from  to
 * Alliances changed from  to


 * Alliances changed from  to
 * Alliances changed from  to


 * Alliances changed from  to
 * Alliances changed from  to


 * Maximum Mana changed from 100 to 70
 * Cooldown changed from 10 to 8
 * Mana Cost changed from 100 to 70
 * Cooldown changed from 10 to 8
 * Mana Cost changed from 100 to 70


 * Stolen Attack Speed changed from [3, 5, 7] to [1, 2, 3]
 * Stolen Attack Speed changed from [3, 5, 7] to [1, 2, 3]
 * Stolen Attack Speed changed from [3, 5, 7] to [1, 2, 3]


 * Alliances changed from  to
 * Alliances changed from  to


 * Stun Duration changed from [1.5, 2.0, 2.5] to [1.0, 1.5, 2.0]
 * Cooldown changed from [10, 8, 6] to [10, 9, 8]
 * Stun Duration changed from [1.5, 2.0, 2.5] to [1.0, 1.5, 2.0]
 * Cooldown changed from [10, 8, 6] to [10, 9, 8]


 * Alliances changed from  to
 * Alliances changed from  to


 * Alliances changed from  to
 * Alliances changed from  to

New alliances

 * Whenever a Brute attacks an enemy it applies a -[15/40]% damage debuff for 3 seconds. When the debuff is initially applied it deals [50/100] damage. Brutes prefer to attack enemies that do not have the debuff.


 * Champions receive all Alliance bonuses.


 * All friendly healing is amplified by 30%.


 * Spiderlings constantly swarm enemies from the edge of the board. Spiderlings are untargetable units that deal low damage and have 1 health. Enemies bitten by spiderlings have a 30% chance to miss their attacks for 0.5 seconds. Spiderlings are replenished upon death up to a maximum of 12.

Alliance changes

 * Old: All Brawny units gain [30/60] maximum HP for each kill they have.
 * New: All Brawny units gain [15/30] maximum HP for each kill by any of your team Brawny units throughout the game.


 * In addition to the standard Alliance bonus, Melee Deadeye units gain phasing movement.


 * Old: Demon units gain +50% Pure Damage. Active when you have only one type of Demon unit on the board.
 * New: Whenever a Demon casts a spell, for 4 seconds all Demons are silenced and the caster gains +50% bonus Pure damage for each allied Demon.


 * Removed from the game. Demon Hunters have taken up other jobs on the streets of White Spire.


 * Old: All Elusive units gain [25/50]% Evasion.
 * New: All Elusive units have a [10/20]% chance to gain +100% Evasion and +35 Attack Speed for 3 seconds when attacked.


 * Old: All Human units gain a [20/44/66]% chance to Silence target for 4 seconds when attacking.
 * New: Allies generate [4/7/10] mana per second.


 * Primordial Alliance changed from 2/4 to 2/4/6 allowing for strong Rank 3 Eidolons.


 * Attack Damage gain decreased from [7/15/25] to [4/8/15]


 * Old: Units attacking a Shaman have a 17% chance of being turned into a chicken and hop 4 cells in a random direction.
 * New: Units attacking a Shaman have a 17% chance of being turned into a chicken and hop [2/4] cells in a random direction. Each shaman can only turn each enemy into a chicken once per battle.

New items

 * Tier: 3
 * Equipped hero always attacks the enemy Underlord if able. Equipped hero's attacks against the enemy Underlord remove 10 Hype (3s cooldown).
 * Equipped hero always attacks the enemy Underlord if able. Equipped hero's attacks against the enemy Underlord remove 10 Hype (3s cooldown).


 * Tier: 2
 * Every time the equipped hero gets a kill they generate 20 Hype for your Underlord.
 * Every time the equipped hero gets a kill they generate 20 Hype for your Underlord.

Item changes

 * Health Bonus changed from 250 to 500
 * Health Bonus changed from 250 to 500


 * Health Bonus changed from 400 to 800
 * Health Bonus changed from 400 to 800


 * Removed
 * Removed


 * Heal per Second changed from 20 to 40
 * Heal per Second changed from 20 to 40


 * Health Bonus changed from 1000 to 2000
 * Health Bonus changed from 1000 to 2000


 * Heal amount changed from 250 to 500
 * Heal amount changed from 250 to 500


 * Armor changed from 20 to 10
 * Armor changed from 20 to 10


 * Health Bonus changed from 250 to 500
 * Health Bonus changed from 250 to 500


 * Health Bonus changed from 250 to 500
 * Health Bonus changed from 250 to 500

We Hob-fixed Some Issues That Were On Fire
HOTFIXES
 * We put out the fires in some crashes.
 * Fixed an issue where units could fail to attack targets.
 * units kept their buffed numbers from public. That was a beastly mistake. They now again have the numbers we mentioned felt good to us in our internal testing (4/8/15 per level of alliance rather than 7/15/25).
 * Super-Charged: Hype cost lowered 50->40.
 * Passive hype generation 1.5->1.65, hype generation from units on fire increased 0.75->0.95.
 * : lowered armor and health on archer.
 * Change to Underlord casting: If more than one ability is ready to cast an Underlord will choose their ultimate in preference to a regular ability.
 * Fixed an issue where Outlines couldn't be disabled on mobile.
 * Minor UI fixes.
 * Made the talent browser swipable.
 * Bot matches no longer start paused by default.
 * Fixed an issue with the Friendly Fire FX.
 * Fixed missing FX for daily challenge reward claim.
 * Fixed missing mention of health regeneration on . It's 10HP/sec.
 * 's Doom description clarified to say it Breaks.
 * 's Doom description clarified to say it Breaks.

A Talented Hotfix
HOTFIXES }}
 * Fixed an issue where talents would not be auto-picked for you by the server if you were disconnected during the talent select period. This would leave your client in a bad state and prevent you ever getting that round's talents.
 * More crash bashing.
 * Improved Underlord selection UI on the dashboard.
 * Fixed an issue where Poaching Knife would give gold for killing Spiderlings.
 * Fixed a health bar placement issue.
 * Fixed Aegis sometimes not preventing damage.
 * Fixed a healthbar issue with units in the air.
 * Fixed the wrong variable being shown in Crystal Maiden's new ability.
 * Fixed bots in Duos not sending gold when asked. They will now send gold when asked if they have 15 or more gold.
 * Fixed an issue where Freestyle could terminate.