August 08, 2019 Patch

{{Patch layout
 * source = https://steamcommunity.com/games/underlords/announcements/detail/1600386707022529765
 * source-title = Update 8/8/2019
 * current = 2019-08-08
 * before = 2019-08-02
 * after = 2019-08-15
 * notes = {{Tocright}}

General

 * We crashed some crashing code into a crash compactor.
 * Fixed some issues with animations and unit facing.
 * More FX have been optimized.
 * Units affected by 's now visually freeze and look stony.
 * Changed Global Items achievement to require 2, not 4, global items.
 * Bot games now start paused when they are resumed.
 * Bot personalities tweaked for the current state of the game.
 * The Combat Stats Kills panel now treats kills like damage (summons' kills accrue to the summoner).

UI

 * Fixed an issue where the wrong alliance icons could be shown when a unit is placed on the board and an alliance completes.
 * Fixed an issue where the +Free Reroll line could be shown in error on the round rewards popup.
 * Fixed some issues with Proto Pass progress display.
 * Fixed reoccurring rank-up popups.
 * Can now click on heroes on the scoreboard and all heroes of that type will be highlighted.
 * In-game alliance tooltip/popup now shows icons for all heroes in that alliance.
 * Fixed sometimes not notifying other players when a combat ended and an was used.
 * Highlight your own row on the scoreboard.
 * General UI updates and polish.

Gameplay

 * Fixed an issue with ability targeting and summons where those abilities which sort units by, e.g., health were not properly excluding summons.
 * Fixed unexploded Bombs doing player damage on round over.

Alliance changes

 * Level 3 Alliance (9 heroes) - changed from "All units gain +75% evasion" to "All heroes gain +75% evasion".
 * Level 2 Alliance (2 heroes) - changed from "Invalidate your opponent's Demon Alliance bonus. All Demon units gain +50% Pure Damage. All Demon Hunters gain +50% Pure Damage." to "Invalidate your opponent's Demon Alliance bonus. All Demon and Demon Hunter units gain +50% Pure Damage.". This means that no longer gets the double bonus.
 * Level 1 (3 heroes): Extra Attacks chance raised from 20% to 25%.
 * Level 2 (6 heroes): Extra Attacks chance raised from 35% to 40%.
 * Level 1 (3 heroes): Extra Attacks chance raised from 20% to 25%.
 * Level 2 (6 heroes): Extra Attacks chance raised from 35% to 40%.
 * Level 2 (6 heroes): Extra Attacks chance raised from 35% to 40%.

Hero Changes

 * Doom's Doom ability icon.png Doom ability now uniformly disables passive bonuses, including alliance passive bonuses.
 * Ability description changed to reflect this.
 * Ability description changed to reflect this.


 * When Lycan transforms and he gains 30% max health, he heals by the full 30% each time, rather than this being based on his current health at the time of transforming.
 * When Lycan transforms and he gains 30% max health, he heals by the full 30% each time, rather than this being based on his current health at the time of transforming.


 * If Juggernaut is eligible to cast (has enough mana, not on cooldown) and he is about to take magic damage, he immediately casts Blade Fury and takes no magic damage.
 * If Juggernaut is eligible to cast (has enough mana, not on cooldown) and he is about to take magic damage, he immediately casts Blade Fury and takes no magic damage.

Item Changes

 * Undying units, if they are in the undying state, will never deal damage to the opponent, but will still count when determining which side won a round.
 * Undying units, if they are in the undying state, will never deal damage to the opponent, but will still count when determining which side won a round.

Update 2

 * Batrider’s ability text now shows the actual max stacks at each level.
 * Support Color-Blind mode on mobile.
 * Fix issues where challenge/achievement progress would only sometimes register.
 * Fix same issue with tracking Damage Dealt throughout the game for the endgame stats

Hero Changes

 * No longer spins while silenced.
 * No longer enters T-pose while spinning.
 * No longer enters T-pose while spinning.

General
}}
 * Units no longer enter T-pose while stunned.
 * Fixed XP counter not showing in the shop on mobile while in PC UI mode.