September 19, 2019 Patch

{{Patch layout
 * source = https://steamcommunity.com/games/underlords/announcements/detail/1586879708955753487
 * source-title = The Update In Which Mr. Warlock Gets Flashy
 * current = 2019-09-19
 * before = 2019-09-12
 * after = 2019-09-26
 * notes = ===General===
 * {{star|2}} and {{star|3}} visual upgrades for {{H|Batrider}}, {{H|Enigma}}, {{H|Slark}}, {{H|Sniper}}, and {{H|Warlock}}.
 * The janitor took out some more crash trash.
 * Fixed an issue where {{H|Terrorblade}} could Sunder with the wrong unit at cast time, including dead units.
 * Can no longer enter combat preview mode on the board when in combat.

Hero changes

 * Now ramps up to his existing maximum attack speed bonus of 500 earlier, at 20% health (was 0%).
 * Now ramps up to his existing maximum attack speed bonus of 500 earlier, at 20% health (was 0%).
 * Now ramps up to his existing maximum attack speed bonus of 500 earlier, at 20% health (was 0%).


 * Bounce range changed to 2 (was 4).
 * Bounce range changed to 2 (was 4).
 * Bounce range changed to 2 (was 4).


 * Added :
 * When first attacking after teleporting, Templar Assassin fires a projectile that does [50, 100, 150] damage on impact and decreases her target's armor by [2, 4, 6] for 5 seconds.
 * When first attacking after teleporting, Templar Assassin fires a projectile that does [50, 100, 150] damage on impact and decreases her target's armor by [2, 4, 6] for 5 seconds.


 * If the target of Leech Seed dies before the ability duration expires, the seed jumps to another target for its remaining duration.
 * If the target of Leech Seed dies before the ability duration expires, the seed jumps to another target for its remaining duration.
 * If the target of Leech Seed dies before the ability duration expires, the seed jumps to another target for its remaining duration.


 * Tusk is now invulnerable while mid-Punch.
 * Tusk is now invulnerable while mid-Punch.
 * Tusk is now invulnerable while mid-Punch.


 * Now heals 75% of the total heal instantly, and the remaining 25% over the duration of the buff. This results in [168, 337, 675] instant heal and [56, 112, 225] over the remaining duration.
 * Damage per second changed from [50, 100, 150] to [75, 150, 300].
 * Now heals 75% of the total heal instantly, and the remaining 25% over the duration of the buff. This results in [168, 337, 675] instant heal and [56, 112, 225] over the remaining duration.
 * Damage per second changed from [50, 100, 150] to [75, 150, 300].

Alliance changes
Alliance:
 * Added a small health difference buffer to prevent Deadeye units constantly changing targets.

Item changes
}}
 * Raise Zombies:
 * Range changed from 2 cells to 1.
 * Range changed from 2 cells to 1.