November 07, 2019 Patch

{{Patch layout
 * source = https://steamcommunity.com/games/underlords/announcements/detail/1598143152349868486
 * source-title = Balance Update (11/7/2019)
 * current = 2019-11-07
 * before = 2019-11-01
 * after = 2019-11-08
 * notes = ==Balance Update (11/7/2019)==

General

 * Escape key now cancels some popups. We're gradually adding more and more support for this.
 * Fixed middle mouse button being used for the camera regardless of binding.
 * Fixed haptic feedback bug when dragging on mobile.
 * Added a mini-jail on hover in the shop, to quickly show the jailed heroes.
 * Updated Duos wanted posters.
 * Party UI improvements
 * Other miscellaneous UI improvements.
 * Added VO lines to more new heroes.
 * Music and soundscape improvements.
 * Memory usage improvements.

Gameplay

 * Fire is now lethal if the applier is an enemy.
 * Fixed a bug where would not get their bonus magical damage reduction when standing next to friendly knights.
 * Break no longer affects Alliances.

Hero changes

 * No longer has a burst heal component, instead it heals over time.
 * Heal per second changed from 5 to 10 (per Underlord level).
 * Duration changed from 5 to 8 seconds.
 * Replaces
 * Now reads: Martyr's Boon now delivers the first 50% of the heal immediately, and the rest over the duration of the spell.
 * Duration changed from infinite to 5 seconds.
 * Replaces
 * Now reads: Martyr's Boon now delivers the first 50% of the heal immediately, and the rest over the duration of the spell.
 * Duration changed from infinite to 5 seconds.
 * Duration changed from infinite to 5 seconds.


 * Clones have a -50% debuff to their attack damage.
 * Clones have a -50% debuff to their attack damage.
 * Clones have a -50% debuff to their attack damage.


 * Maximum Health changed from [1610, 3220, 6440] to [1851, 3703, 7406].
 * Maximum Health changed from [1610, 3220, 6440] to [1851, 3703, 7406].


 * Armor changed from 5 to 0.
 * Maximum Health changed from [1000, 2000, 4000] to [1200, 2400, 4600].
 * Instead of reaching maximum attack rate at 20% health, Bloodseeker now reaches maximum attack speed at [25, 30, 35]% health.
 * Instead of reaching maximum attack rate at 20% health, Bloodseeker now reaches maximum attack speed at [25, 30, 35]% health.
 * Instead of reaching maximum attack rate at 20% health, Bloodseeker now reaches maximum attack speed at [25, 30, 35]% health.


 * Animation Length changed from 4.0 to 2.4 seconds.
 * Hype Cost changed from 100 to 85.
 * Now silences Hobgen.
 * Attack Range while under Let's Go Crazy increased to 8.
 * Hype Cost changed from 100 to 85.
 * Now silences Hobgen.
 * Attack Range while under Let's Go Crazy increased to 8.


 * Damage Reduction changed from 25% to 45%.
 * Damage Reduction changed from 25% to 45%.


 * With the new changes to Let's Go Crazy, we have brought back the old Feedback Loop: Super-Charged units gain mana from damage caused by abilities. Upon casting, they deal damage equal to the mana cost to adjacent enemies.
 * With the new changes to Let's Go Crazy, we have brought back the old Feedback Loop: Super-Charged units gain mana from damage caused by abilities. Upon casting, they deal damage equal to the mana cost to adjacent enemies.


 * Attack Rate changed from [0.588, 0.625, 0.667] to [0.667, 0.714, 0.769].
 * Lifesteal percent changed from [3, 4.5, 6]% to [4.5, 6, 7.5]%.
 * Lifesteal percent changed from [3, 4.5, 6]% to [4.5, 6, 7.5]%.
 * Lifesteal percent changed from [3, 4.5, 6]% to [4.5, 6, 7.5]%.


 * Maximum Health changed from [1500, 3000, 7000] to [1875, 3750, 7500].
 * Maximum Health changed from [1500, 3000, 7000] to [1875, 3750, 7500].


 * Cooldown changed from [10, 10, 10] to [20, 18, 15].
 * Cooldown changed from [10, 10, 10] to [20, 18, 15].
 * Cooldown changed from [10, 10, 10] to [20, 18, 15].


 * Minimum damage changed from 10 to 25.
 * Maximum damage changed from [50, 100, 150] to [100, 200, 300].
 * Minimum damage changed from 10 to 25.
 * Maximum damage changed from [50, 100, 150] to [100, 200, 300].




 * Bonus attack speed changed from [15, 20, 25] to [8, 10, 13].
 * Max Stacks changed from [6, 9, 12] to [12, 19, 24].
 * Max Stacks changed from [6, 9, 12] to [12, 19, 24].


 * Damage changed from [50, 100, 150] to [100, 200, 300].
 * Damage changed from [50, 100, 150] to [100, 200, 300].
 * Damage changed from [50, 100, 150] to [100, 200, 300].

Item changes

 * No longer disabled by Break.
 * No longer disabled by Break.


 * As before, Break will prevent a unit with the Helm from entering Undying state. Now, in addition, if the unit is broken after the Helm activates, it will become targetable and killable again.
 * As before, Break will prevent a unit with the Helm from entering Undying state. Now, in addition, if the unit is broken after the Helm activates, it will become targetable and killable again.

Alliance changes

 * Debuff to enemy attack damage changed from [15, 40]% to [30, 70]%.
 * Damage on debuff being applied changed from [50, 100] to [80, 150].
 * Damage on debuff being applied changed from [50, 100] to [80, 150].


 * When a Demon casts, now only allied Demons are silenced.
 * When a Demon casts, now only allied Demons are silenced.


 * Armor debuff for enemies changed from [5, 10, 15] to [3, 10, 15].
 * Armor debuff for enemies changed from [5, 10, 15] to [3, 10, 15].

}}
 * Armor buff for allied warriors changed from [10, 20] to [7, 20].
 * Armor buff for allied warriors changed from [10, 20] to [7, 20].