February 25, 2020 Patch

{{Patch layout
 * source = https://steamcommunity.com/games/underlords/announcements/detail/1702861358078368783
 * source-title = Underlords Season One
 * current = 2020-02-25
 * before = 2020-02-10
 * after = 2020-02-28
 * notes = =Underlords Season One=

=General=

Item Rounds
The choices for each Item Round can be rerolled one time. The 3 choices are blacklisted and will not be possibilities for the reroll. In Standard, Item rounds now come at a quicker pace - every 4 rounds instead of every 5 rounds.
 * OLD: Rounds: 1, 5, 10, 15, 20, 25, etc.
 * NEW: Rounds: 1, 4, 8, 12, 16, 20, etc.

Ace Effects

 * Ace Effects have been removed from the game. This applies to the bonus chance to find an Ace as well as the Ace bonuses themselves. This system is going to be reevaluated and may return in a different form at a later date.
 * Ace Tier renamed to Tier 5.

Poison

 * healing reduction increased from 10% per stack to 15% per stack.

Beneficial Cells

 * Cells that are marked as "beneficial" from an ability (such as Drow Ranger's Precision Aura, a Knight's Alliance bonus, or a tasty Mango) should now be working in all cases.

=Rotation=

The following Heroes have been rotated out of the game:

The following Heroes have been rotated back into the game (see HERO CHANGES section below for more details):

The following Alliances have been rotated out of the game:

The following new Alliances have been added to the game (see ALLIANCE CHANGES section below for more details):

The following Items have been rotated out of the game:

The following new Items have been added to the game (see ITEM CHANGES section below for more details):

=Underlord Changes=


 * Cooldown changed from 15 to 12
 * Cooldown changed from 10 to 8
 * Cooldown changed from 15 to 12
 * Cooldown changed from 10 to 8
 * Cooldown changed from 10 to 8


 * Attack Rate changed from 0.833 to 1.429
 * Attack Damage Minimum changed from [70, 80, 90, 100, 110, 120] to [90, 100, 110, 120, 130, 140]
 * Attack Damage Maximum changed from [90, 100, 110, 120, 130, 140] to [115, 125, 135, 145, 155, 165]
 * Poison Stacks changed from 5 to 2
 * Stun duration changed from 2 to 1.5
 * Poison Stacks changed from 5 to 2
 * Stun duration changed from 2 to 1.5

=Hero Changes=


 * Arc Warden rejoins the hero roster!
 * Tier changed from 4 to 1
 * Alliances changed from  to
 * Maximum Mana changed from 0 to 100
 * Maximum Health changed from [900, 1800, 3600] to [650, 1300, 2600]
 * Attack Damage Minimum changed from [75, 150, 300] to [35, 70, 140]
 * Attack Damage Maximum changed from [85, 170, 350] to [45, 90, 180]
 * Tempest Double no longer copies equipped items and now reads 'Arc Warden creates a copy of himself with the same health he currently has.'
 * [Undocumented]: Clones deal 50% less damage.
 * Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies...
 * [Undocumented]: Clones deal 50% less damage.
 * Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies can also make Tempest Double copies...


 * Tier changed from 1 to 5
 * Armor changed from [5, 10, 15] to [15, 15, 15]
 * Maximum Health changed from [1385, 2775, 5555] to [3000, 6000, 12000]
 * Attack Damage Maximum changed from [55, 110, 220] to [60, 120, 240]
 * Removed ability Berserker's Call
 * Added ability :
 * When attacked, Axe has a [ 18, 20, 22 ]% chance to perform a helix counter attack, dealing [ 50, 100, 150 ] pure damage to all enemies within 1 cell.
 * Added ability :
 * If Axe's target is below 25% health, he instantly kills them. With his axe.
 * If Axe's target is below 25% health, he instantly kills them. With his axe.


 * Tier changed from 4 to 2
 * Maximum Health changed from [1650, 3300, 6600] to [1350, 2700, 5250]
 * Attack Damage Minimum changed from [130, 260, 520] to [100, 200, 400]
 * Attack Damage Maximum changed from [150, 300, 600] to [130, 260, 520]
 * Base damage changed from [40, 80, 160] to [20, 40, 80]
 * Quill stack damage changed from [60, 64, 68] to [30, 32, 34]
 * Base damage changed from [40, 80, 160] to [20, 40, 80]
 * Quill stack damage changed from [60, 64, 68] to [30, 32, 34]


 * Removed ability
 * Added ability :
 * Broodmother injects her young into an enemy unit, dealing [ 150, 250, 350 ] damage. If the target is killed [ 4, 6, 12 ] spiderlings will hatch. Spiderlings are untargetable units that deal low damage and have 1 health.
 * Broodmother injects her young into an enemy unit, dealing [ 150, 250, 350 ] damage. If the target is killed [ 4, 6, 12 ] spiderlings will hatch. Spiderlings are untargetable units that deal low damage and have 1 health.


 * Tier changed from 2 to 1
 * Maximum Health changed from [750, 1500, 3000] to [600, 1200, 2400]
 * Duration changed from [4, 5, 6] to [3, 4, 5]
 * Duration changed from [4, 5, 6] to [3, 4, 5]
 * Duration changed from [4, 5, 6] to [3, 4, 5]


 * Tier changed from Ace to 4
 * Maximum Health changed from [1350, 2400, 5100] to [1000, 2000, 4000]
 * Maximum Health changed from [1350, 2400, 5100] to [1000, 2000, 4000]


 * Tier changed from 4 to 5
 * Attack Damage Minimum changed from [45, 90, 180] to [55, 110, 220]
 * Attack Damage Maximum changed from [55, 110, 230] to [75, 150, 300]
 * Attack Damage Maximum changed from [55, 110, 230] to [75, 150, 300]


 * Alliances changed from  to
 * Alliances changed from  to


 * Enigma rejoins the hero roster!
 * Tier changed from Ace to 3
 * Alliances changed from  to
 * Maximum Health changed from [1500, 3000, 6000] to [900, 1800, 3600]
 * Attack Damage Minimum changed from [45, 90, 180] to [35, 70, 140]
 * Attack Damage Maximum changed from [55, 110, 220] to [50, 100, 200]
 * Enigma will always target the enemy with the highest Maximum Health
 * Additionally slows enemies in the affected are by 80%
 * Max Health Damage Percent per Second changed from [2.5, 3.5, 4.5] to [4, 5, 6]
 * Duration changed from 10 to [5, 7, 9]
 * Radius changed from [1, 2, 3] to 1 (Midnight Pulse now always covers a 3x3 area)
 * Duration changed from 10 to [5, 7, 9]
 * Radius changed from [1, 2, 3] to 1 (Midnight Pulse now always covers a 3x3 area)


 * Alliances changed from  to
 * Alliances changed from  to


 * Alliances changed from  to
 * Alliances changed from  to


 * Luna rejoins the hero roster!
 * Alliances changed from  to
 * Alliances changed from  to


 * Alliances changed from   to
 * Attack Damage Minimum changed from [65, 130, 312] to [50, 100, 240]
 * Attack Damage Maximum changed from [78, 156, 375] to [60, 120, 288]
 * Once again summons two wolves to fight for Lycan.
 * Health percentage gain upon transformation changed from [40, 50, 60]% to [30, 40, 50]%
 * Critical strike percentage gain upon transformation changed from [200, 225, 250]% to [150, 175, 200]%
 * Health percentage gain upon transformation changed from [40, 50, 60]% to [30, 40, 50]%
 * Critical strike percentage gain upon transformation changed from [200, 225, 250]% to [150, 175, 200]%


 * Alliances changed from  to
 * Alliances changed from  to


 * Magnus rejoins the hero roster!
 * Tier changed from 2 to 1
 * Alliances changed from  to
 * Maximum Health changed from [1405, 2810, 5625] to [1100, 2200, 4400]
 * Maximum Health changed from [1405, 2810, 5625] to [1100, 2200, 4400]


 * Extra Shots changed from [2, 3, 4] to 2
 * Extra Shots changed from [2, 3, 4] to 2
 * Extra Shots changed from [2, 3, 4] to 2


 * Mirana rejoins the hero roster!
 * Alliances changed from  to
 * Alliances changed from  to


 * Nature's Prophet rejoins the hero roster!
 * Alliances changed from Druid Shaman to Druid Summoner
 * Removed ability
 * Readded ability :
 * Mana Cost changed from 50 to 100
 * Mana Cost changed from 50 to 100


 * Maximum Health changed from [525, 900, 1200] to [650, 1125, 1500]
 * Maximum Health changed from [525, 900, 1200] to [650, 1125, 1500]


 * Alliances changed from  to
 * Heal amount changed from [100, 175, 250] to [50, 75, 100]
 * Heal amount changed from [100, 175, 250] to [50, 75, 100]
 * Heal amount changed from [100, 175, 250] to [50, 75, 100]


 * Tier changed from 4 to 5
 * Maximum Health changed from [1125, 2250, 4800] to [1300, 2600, 5200]
 * Damage changed from [150, 250, 350] to [200, 325, 450]
 * Stun Duration changed from 2 to 2.5
 * Damage changed from [150, 250, 350] to [200, 325, 450]
 * Stun Duration changed from 2 to 2.5


 * Tier changed from 1 to 3
 * Alliances changed from  to
 * Maximum Mana changed from 70 to 100
 * Maximum Health changed from [825, 1650, 3300] to [750, 1500, 3000]
 * Removed ability
 * Added ability :
 * Shadow Shaman traps an enemy unit by summoning up to 4 Serpent Wards.
 * Serpent Ward:
 * Maximum Health [ 300, 400, 500 ]
 * Attack Damage Minimum [ 45, 60, 75 ]
 * Attack Damage Maximum [ 60, 75, 90 ]
 * Attack Rate 1.4
 * Magic Resist 50
 * Magic Resist 50


 * Alliances changed from  to
 * Alliances changed from  to


 * Templar Assassin rejoins the hero roster!
 * Alliances changed from  to
 * Alliances changed from  to


 * Tidehunter rejoins the hero roster!
 * Tidehunter rejoins the hero roster!


 * Alliances changed from   to
 * Attack Damage Minimum changed from [50, 100, 200] to [35, 70, 140]
 * Attack Damage Maximum changed from [55, 110, 220] to [45, 90, 180]
 * Removed ability
 * Added ability :
 * PASSIVE: Each attack applies a stack of Poison to the target.
 * Readded ability :
 * Attack Damage Minimum changed from [50, 100, 150] to [10, 20, 40]
 * Attack Damage Maximum changed from [55, 110, 170] to [15, 30, 60]
 * Added ability :
 * PASSIVE: Each attack applies a stack of Poison to the target.
 * Added ability :
 * PASSIVE: Each attack applies a stack of Poison to the target.


 * Instead of dealing damage over time, Corrosive Skin now applies a stack of Poison to Viper's attacker.
 * Instead of dealing damage over time, Corrosive Skin now applies a stack of Poison to Viper's attacker.
 * Instead of dealing damage over time, Corrosive Skin now applies a stack of Poison to Viper's attacker.


 * Tier changed from Ace to 4
 * Alliances changed from  to
 * Alliances changed from  to


 * Tier changed from 2 to 1
 * Alliances changed from   to
 * Attack Damage Minimum changed from [60, 120, 260] to [45, 90, 180]
 * Attack Damage Maximum changed from [70, 140, 300] to [55, 110, 220]
 * Attack Damage Maximum changed from [70, 140, 300] to [55, 110, 220]


 * Windranger rejoins the hero roster!
 * Alliances changed from  to
 * Alliances changed from  to

Item Changes

 * New Item Category: HATS
 * Hats are items that add an additional Alliance to the equipped unit.


 * Renamed to.
 * Tier 1 hat item.
 * Equipped hero is.
 * Equipped hero is.


 * Tier 2 offensive item.
 * +90 Attack Damage. +10 Armor. Equipped hero loses 100 health per second.
 * +90 Attack Damage. +10 Armor. Equipped hero loses 100 health per second.


 * Tier changed from 3 to 2
 * Maximum Health changed from [750, 750, 750] to [600, 600, 600]
 * Maximum Health changed from [750, 750, 750] to [600, 600, 600]


 * Tier 3 hat item.
 * Equipped hero is a.
 * Equipped hero is a.


 * Tier 2 offensive item.
 * RANGED ONLY. +20 Attack Damage. Equipped hero has unlimited range.
 * RANGED ONLY. +20 Attack Damage. Equipped hero has unlimited range.


 * Tier changed from 2 to 3
 * Tier changed from 2 to 3


 * Tier 4 offensive item.
 * Instead of their normal damage, equipped hero's attacks deal 7% of the target's Max Health as Pure Damage.
 * Instead of their normal damage, equipped hero's attacks deal 7% of the target's Max Health as Pure Damage.


 * Tier 3 hat item.
 * Equipped hero is a.
 * Equipped hero is a.


 * Tier 3 contraption item.
 * At the start of combat and every 2.0 seconds afterwards, the Mango Tree throws a mango up to 2 cells away. Any unit that touches a mango eats it to gain 50 mana and 100 health.
 * Maximum Health 1000
 * Armor 0
 * Armor 0


 * Tier 2 hat item.
 * Equipped hero is a.
 * Equipped hero is a.


 * Tier 2 offensive item.
 * +25 Attack Damage. Equipped hero will prefer to attack summoned units. Attacks against summoned units crit for 200% damage.
 * +25 Attack Damage. Equipped hero will prefer to attack summoned units. Attacks against summoned units crit for 200% damage.


 * Tier 3 hat item.
 * Equipped hero is a Demon.
 * Equipped hero is a Demon.


 * Tier changed from 3 to 2
 * Armor changed from 10 to 5
 * Maximum Health changed from 1500 to 1200
 * Maximum Health changed from 1500 to 1200

Alliance Changes

 * OLD: When a Blood-Bound unit dies, it gives +125% Attack Damage, in addition to any existing Blood-Bound bonus it has, to a random friendly Blood-Bound unit.
 * NEW: When a Blood-Bound unit dies, all Blood-Bound units gain +125 Attack Damage.
 * NEW: When a Blood-Bound unit dies, all Blood-Bound units gain +125 Attack Damage.


 * Summoned units now count as 0.25 of a kill for the purposes of the Brawny maximum health bonus.
 * Summoned units now count as 0.25 of a kill for the purposes of the Brawny maximum health bonus.


 * Unit requirement changed from [ 2 ] to [ 1 ].
 * Unit requirement changed from [ 2 ] to [ 1 ].


 * Unit requirement changed from [ 3 ] to [ 2, 4 ].
 * Healing % Increase changed from [ 30 ]% to [ 25, 50 ]%.
 * Healing % Increase changed from [ 30 ]% to [ 25, 50 ]%.


 * Physical and Magic damage reduction changed from [ 15, 22, 28 ]% to [ 15, 20, 25 ]%
 * Physical and Magic damage reduction changed from [ 15, 22, 28 ]% to [ 15, 20, 25 ]%


 * OLD: Allied Savage units gain +[ 5, 10, 20 ] Attack Damage each time they land an attack on an enemy or cast a damaging spell.
 * NEW: [ Allied Savage units, All allied heroes, All allied units ] gain +[ 6, 8, 10 ] Attack Damage each time they land an attack.
 * NEW: [ Allied Savage units, All allied heroes, All allied units ] gain +[ 6, 8, 10 ] Attack Damage each time they land an attack.


 * Unit requirement [ 2, 4 ]
 * Allied summoned units gain +[ 20, 40 ]% damage.
 * Allied summoned units gain +[ 20, 40 ]% damage.


 * Unit requirement [ 2, 4 ]
 * Whenever an enemy unit casts a spell, [ Allied Vigilant units, All allied units ] target that enemy if it is within their range.
 * Whenever an enemy unit casts a spell, [ Allied Vigilant units, All allied units ] target that enemy if it is within their range.


 * Unit requirement [ 3 ]
 * All allied heroes have a 40% chance to deal an additional 5% of the target's Max Health as Pure Damage.
 * All allied heroes have a 40% chance to deal an additional 5% of the target's Max Health as Pure Damage.

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