December 28, 2019 Patch

{{Patch layout
 * source = https://steamcommunity.com/games/underlords/announcements/detail/1696100248036799801
 * source-title = The Update In Which Friendly Fire Gets Even Less Friendly
 * current = 2019-12-28
 * before = 2019-12-23
 * after = 2020-01-06
 * notes = =The Update In Which Friendly Fire Gets Even Less Friendly=

General

 * Draws no longer grant a free reroll.
 * Fixed being stuck trying to attack a target they can't reach.
 * Fixed an issue where being interrupted during an attack could result in starting a new attack without waiting for the old attack to finish its swing timer.
 * Fixed units with high attack speed waiting too long for their next attack if they switched targets.
 * Fixed incorrect cooldown display causing some Ultimates to look ready when they were not (e.g. ).

Underlord changes

 * Sped up spawn animation now that the Golem can only crash into the battlefield.
 * Sped up spawn animation now that the Golem can only crash into the battlefield.
 * Sped up spawn animation now that the Golem can only crash into the battlefield.


 * Fixed an issue where Friendly Fire could cause no damage.
 * Damage changed from [100, 150, 200, 250, 300, 350, 400, 500] to [150, 200, 250, 300, 350, 400, 450, 500]
 * Fixed an issue where Friendly Fire could cause no damage.
 * Damage changed from [100, 150, 200, 250, 300, 350, 400, 500] to [150, 200, 250, 300, 350, 400, 450, 500]


 * Fixed Aggressive Tank Jull healing enemies.
 * Fixed not properly reducing damage.
 * Duration changed from 7.0 to 10.0
 * Instant damage taken changed from 30 to 50
 * Duration changed from 7.0 to 10.0
 * Instant damage taken changed from 30 to 50

Hero changes

 * Fixed not having a cast animation.
 * Fixed not having a cast animation.
 * Fixed not having a cast animation.

Item changes

 * Round 1 Item Tier Odds now 100% Tier 1.
 * Round 10 Item Tier Odds now 100% Tier 2.


 * Tier changed from 4 to 3.
 * Tier changed from 4 to 3.


 * Fixed the Sceptered unit not reserving its cell. That could cause another unit to spawn in or occupy the cell while the Sceptered unit was still in the air.
 * Fixed the Sceptered unit not reserving its cell. That could cause another unit to spawn in or occupy the cell while the Sceptered unit was still in the air.


 * Damage now reduced by 20% each lightning leap, so only the first target hit each cast takes full damage.


 * Tier changed from 3 to 4.
 * Tier changed from 3 to 4.

Alliance changes
}}
 * Damage bonus per active alliance changed from 8% to 3%. Health bonus remains 8%.
 * Armor bonus changed from 9 to 8 and disadvantaged armor bonus changed from 18 to 16.
 * Armor bonus changed from [7, 17] to [9, 18]
 * Lifesteal changed from [50, 70, 90] to [50, 60, 70]. Link duration changed from [2, 3, 3.5] to [2, 2.5, 3]
 * Armor bonus changed from [7, 17] to [9, 18]
 * Lifesteal changed from [50, 70, 90] to [50, 60, 70]. Link duration changed from [2, 3, 3.5] to [2, 2.5, 3]
 * Lifesteal changed from [50, 70, 90] to [50, 60, 70]. Link duration changed from [2, 3, 3.5] to [2, 2.5, 3]
 * Lifesteal changed from [50, 70, 90] to [50, 60, 70]. Link duration changed from [2, 3, 3.5] to [2, 2.5, 3]