January 09, 2020 Patch

{{Patch layout
 * source = https://steamcommunity.com/games/underlords/announcements/detail/1696102156440335798
 * source-title = Happy New Year, White Spire!
 * current = 2020-01-09
 * before = 2020-01-06
 * after = 2020-01-16
 * notes = =Happy New Year, White Spire!=

General

 * To prevent misclicks/mistaps, block input for 1 second when the Underlord-chooser UI appears during the game.
 * Fixed an issue with Freestyle item list where items assigned to enemy units would be highlighted as if they were unassigned.
 * More FX improvement and optimization.
 * Enthralled units now get full healthbars, not summon-unit healthbars.
 * Fixed an issue where ranked mode could stay locked when returning to the main menu after completing your last required unranked game.

Underlords

 * Damage Support:
 * Self damage on cast changed from 20% to 0.
 * armor reduction changed from 5 to 10.
 * When Anessix casts Enthrall and targets an enemy unit, and friendly units run to attack it, if a friendly unit must move more than 2 cells to attack the new target, it will disregard the new target and keep its old target.
 * Healing Support:
 * Self damage on cast changed from 20% to 5%.
 * The golem will now stun nearby enemies 0.25 seconds after it lands. This will prevent one golem disrupting the summoning of the opponent's golem.
 * Fixed a bug with the attack damage stats, they were not converted over properly from the old base-plus-talent version of Golem to the new scaling system in the Jull update when the Golem's health was.
 * Attack Damage Minimum changed from [125, 250] to [210, 220, 230, 240, 250, 270, 285, 295]
 * Attack Damage Maximum changed from [145, 290] to [230, 245, 260, 280, 290, 310, 320, 330]
 * The golem will now stun nearby enemies 0.25 seconds after it lands. This will prevent one golem disrupting the summoning of the opponent's golem.
 * Fixed a bug with the attack damage stats, they were not converted over properly from the old base-plus-talent version of Golem to the new scaling system in the Jull update when the Golem's health was.
 * Attack Damage Minimum changed from [125, 250] to [210, 220, 230, 240, 250, 270, 285, 295]
 * Attack Damage Maximum changed from [145, 290] to [230, 245, 260, 280, 290, 310, 320, 330]
 * Attack Damage Maximum changed from [145, 290] to [230, 245, 260, 280, 290, 310, 320, 330]


 * Attack Speed Bonus changed from [20, 30, 40, 50, 60, 70, 80, 90] to [15, 25, 35, 45, 55, 70, 80, 90]
 * Attack Speed Bonus changed from [20, 30, 40, 50, 60, 70, 80, 90] to [15, 25, 35, 45, 55, 70, 80, 90]
 * Attack Speed Bonus changed from [20, 30, 40, 50, 60, 70, 80, 90] to [15, 25, 35, 45, 55, 70, 80, 90]


 * The barrels now ignore Spiderlings.
 * The barrels now ignore Spiderlings.
 * The barrels now ignore Spiderlings.

Heroes

 * Delay between damage procs changed from [0.7, 0.7, 0.35] to 0.7
 * Delay between damage procs changed from [0.7, 0.7, 0.35] to 0.7
 * Delay between damage procs changed from [0.7, 0.7, 0.35] to 0.7


 * Bonus Damage changed from [100, 200, 300] to [100, 150, 200]
 * Bonus Damage changed from [100, 200, 300] to [100, 150, 200]
 * Bonus Damage changed from [100, 200, 300] to [100, 150, 200]


 * Maximum Health changed from [1425, 2850, 5700] to [1500, 3000, 6000]
 * Attack Damage Minimum changed from [75, 150, 300] to [90, 180, 360]
 * Attack Damage Maximum changed from [90, 180, 360] to [110, 220, 440]
 * Attack Damage Maximum changed from [90, 180, 360] to [110, 220, 440]


 * Will no longer target Underlords.
 * Will no longer target Underlords.
 * Will no longer target Underlords.


 * Maximum Mana changed from 50 to 70
 * Cooldown changed from 5 to 6
 * Mana Cost changed from 50 to 70
 * Cooldown changed from 5 to 6
 * Mana Cost changed from 50 to 70

Items

 * Bonus Attack Damage changed from 35 to 50
 * Fixed an interaction with Ember Spirit's ability Sleight of Fist where Battle Fury could cleave damage to 4 additional targets, rather than 2, on each Fist hit.
 * Fixed an interaction with Ember Spirit's ability Sleight of Fist where Battle Fury could cleave damage to 4 additional targets, rather than 2, on each Fist hit.


 * Fixed an issue where Scythe could waste its charge on an un-piggable enemy.
 * Fixed an issue where Scythe could waste its charge on an un-piggable enemy.


 * Duration of the Undying effect changed from 4.0 to 6.0
 * Duration of the Undying effect changed from 4.0 to 6.0

Alliances
}}
 * : Critical Hit bonus damage changed from [300, 400] to [300, 375]
 * : Bonus Attack Chance changed from [25, 40] to [25, 35]. Number of Bonus Attacks changed from 2 to [2, 3].
 * : Bonus Armor changed from 8/16 to 7/14. HP Regen unchanged at 8/16.
 * : Bonus Armor changed from [9, 18] to [9, 19]