January 16, 2020 Patch

{{Patch layout
 * source = https://steamcommunity.com/games/underlords/announcements/detail/3455884364086892068
 * source-title = To Your Health! Here's an Update
 * current = 2020-01-16
 * before = 2020-01-09
 * after = 2020-01-17
 * notes = =To Your Health! Here's an Update=

General

 * Fixed an issue with pathfinding that led to them standing still or ignoring forced targets.
 * Improved pathfinding performance, leading to better local bot game performance.
 * Fixed an issue with a voice line. We failed you and we're sorry.
 * Fixed 's Golem using the upgraded model all the time.

Underlords

 * Maximum Health changed from [1360, 1620, 1940, 2330, 2795, 3355] to [2100, 2550, 3000, 3450, 3900, 4350]
 * Added base Magic Resistance of 25%
 * Aggressive Tank:
 * Fixed giving enemies damage resistance rather than taking increased damage.
 * Replaced Slow Burn with :
 * Jull gains 70% damage reduction, 200 Attack Speed, and 50% lifesteal for 5 seconds.
 * Healing Tank:
 * Replaced Righteous Healing with :
 * Jull gains 70% damage reduction for 5 seconds. Adjacent allies are healed for 200% of damage taken by Jull during this time.
 * Jull gains 70% damage reduction for 5 seconds. Adjacent allies are healed for 200% of damage taken by Jull during this time.

Heroes

 * Armor Reduction changed from [-5, -8, -11] to [-4, -7, -10]
 * Armor Reduction changed from [-5, -8, -11] to [-4, -7, -10]
 * Armor Reduction changed from [-5, -8, -11] to [-4, -7, -10]


 * Damage changed from [100, 125, 150] to [100, 150, 200]
 * Duration changed from [3, 4, 5] to [4, 5, 6]
 * Damage changed from [100, 125, 150] to [100, 150, 200]
 * Duration changed from [3, 4, 5] to [4, 5, 6]


 * Maximum Health changed from [1500, 3000, 6000] to [1400, 2800, 5600]
 * Maximum Health changed from [1500, 3000, 6000] to [1400, 2800, 5600]


 * Tier changed from 3 to 2
 * Tier changed from 3 to 2


 * Tier changed from 2 to 3
 * Tier changed from 2 to 3


 * Damage changed from [100, 175, 450] to [100, 175, 325]
 * Cooldown changed from [8, 6, 4] to 6
 * Damage changed from [100, 175, 450] to [100, 175, 325]
 * Cooldown changed from [8, 6, 4] to 6


 * Maximum Health changed from [1205, 2415, 5795] to [1100, 2200, 5280]
 * Maximum Health changed from [1205, 2415, 5795] to [1100, 2200, 5280]


 * Minimum Damage changed from 25 to 40
 * Maximum Damage changed from [100, 200, 300] to [150, 200, 250]
 * Minimum Damage changed from 25 to 40
 * Maximum Damage changed from [100, 200, 300] to [150, 200, 250]


 * Will not hex the same target twice unless all other targets have been hexed already.
 * Will not hex the same target twice unless all other targets have been hexed already.
 * Will not hex the same target twice unless all other targets have been hexed already.


 * Cooldown changed from 10 to 12
 * If no units are alive on the enemy side except the Underlord, Sniper will be able to cast Assassinate on the Underlord after all. In all other circumstances Sniper will still not cast on the enemy Underlord.
 * Cooldown changed from 10 to 12
 * If no units are alive on the enemy side except the Underlord, Sniper will be able to cast Assassinate on the Underlord after all. In all other circumstances Sniper will still not cast on the enemy Underlord.


 * Base Damage changed from [70, 120, 225] to [90, 140, 210]
 * Extra Damage (per cell traveled) changed from [10, 20, 30] to [15, 20, 25]
 * Base Damage changed from [70, 120, 225] to [90, 140, 210]
 * Extra Damage (per cell traveled) changed from [10, 20, 30] to [15, 20, 25]


 * Maximum Health changed from [975, 1950, 3900] to [1000, 2000, 4000]
 * Attack Damage Minimum changed from [60, 120, 240] to [65, 130, 260]
 * Attack Damage Maximum changed from [100, 200, 400] to [110, 220, 440]
 * Attack Damage Maximum changed from [100, 200, 400] to [110, 220, 440]


 * Cooldown changed from 7 to 10
 * Cooldown changed from 7 to 10
 * Cooldown changed from 7 to 10


 * Damage changed from [100, 200, 300] to [100, 150, 225]
 * Damage changed from [100, 200, 300] to [100, 150, 225]
 * Damage changed from [100, 200, 300] to [100, 150, 225]

Items

 * Clarified tooltip to mention the damage it does per hit.
 * Damage per hit changed from 20 to 30
 * Damage per hit changed from 20 to 30


 * Fixed an issue where a unit with Horn of the Alpha, if revived by Io, would summon another Thunderhide.
 * Fixed an issue where a unit with Horn of the Alpha, if revived by Io, would summon another Thunderhide.


 * Fixed an issue where Mask of Madness would not get credit for healing on the Healing unit meters tooltip.
 * Fixed an issue where Mask of Madness would not get credit for healing on the Healing unit meters tooltip.


 * Damage percent increase changed from 10% to 8%
 * Damage percent increase changed from 10% to 8%

Alliances

 * Armor debuff to enemies changed from [3, 8, 15] to [4, 9, 16]
 * Armor debuff to enemies changed from [3, 8, 15] to [4, 9, 16]


 * Extra Shot Chance changed from [25, 35] to [30, 38]
 * Extra Shot Chance changed from [25, 35] to [30, 38]


 * Fixed a bug where spiderlings won't be summoned if Insects are boxed in and can't move at the start of the round.
 * Fixed a bug where spiderlings won't be summoned if Insects are boxed in and can't move at the start of the round.


 * Damage reduction changed from [15, 20, 25] to [15, 22, 28] base, or [30, 40, 50] to [30, 44, 56] total if standing next to another Knight and attacked from the front.
 * Damage reduction changed from [15, 20, 25] to [15, 22, 28] base, or [30, 40, 50] to [30, 44, 56] total if standing next to another Knight and attacked from the front.


 * Extra Magic Damage changed from [25, 75] to [35, 75]
 * Extra Magic Damage changed from [25, 75] to [35, 75]

}}
 * Damage per Spirit during Delta Slam changed from 200 to 225
 * Damage per Spirit during Delta Slam changed from 200 to 225