July 19, 2019 Patch

{{Patch layout
 * source = https://steamcommunity.com/games/underlords/announcements/detail/1600384168204543553
 * source-title = Mid-Season Gameplay Update
 * current = 2019-07-19
 * before = 2019-07-12
 * after = 2019-07-20
 * notes = {{Tocright}}

General

 * Added Loot Round tips and tricks to the Season Info tab.
 * Added Battle Pass Loadout. You can now change your equipped items.
 * Added Path to Sunbreeze custom board.
 * Fixed high CPU utilization on macOS.
 * Removed code that caused crashes and kept code that doesn't cause crashes.
 * Buffed Battle Pass XP rewards for playing matches:
 * 1st: 120->150
 * 2nd: 80->120
 * 3rd: 60->100
 * 4th: 50->90
 * 5th: 30->80
 * 6th: 20->70
 * 7th: 10->60
 * 8th: 10->50


 * Increased Battle Pass XP rewards for the different tiers of daily challenges:
 * 250->400
 * 500->800
 * 1000->1600

Mobile

 * The work continues on increasing performance on iOS and Android devices.
 * Improved battery usage on iOS.

Gameplay

 * Combat persists while some abilities complete their attacks (,, etc).
 * Summons are no longer included in targetting for spells. Except for special summons like and Spirit Bear.
 * Fixed boxed in not jumping toward their enemies.
 * that have an enemy in their attack range will attack instead of jumping.
 * Changed the length of the preparation phase for the first 3 rounds from 25 seconds to 15 seconds.
 * Don't target healing-disabled units for heals.
 * There is now a notification when someone completes their win streak.
 * You won't see heroes from the previous shop whenever you re-roll the shop.

Alliance Changes

 * Alliance now targets the unit with the lowest health % not lowest health value.
 * Alliance lifesteal changed from [50%, 100%, 150%] to [50%, 80%, 130%].
 * Alliance Tier 1 now provides 10% attack speed bonus to ALL allies..
 * Alliance changed from [ -15, -20, -30 ] to [ -15, -20, -25 ].
 * Alliance extra damage changed from +100% to +125%.
 * Alliance changed from [-5, -10, -20] to [-5, -10, -15].
 * Alliance now also has a 10% chance to disarm ranged attackers for 4 seconds.
 * Alliance now takes 2 units per level (down from 3) :
 * Level 1 - A random scrappy unit is granted +9 Armor and +8 HP regeneration.
 * Level 2 - All scrappy units are granted +9 Armor and +8 HP regeneration.
 * Level 3 - All allies are granted +9 Armor and +8 HP regeneration.
 * [Armor and HP are doubled if you start the fight with less units than your opponent] is changed to [Armor and HP are doubled whenever you have fewer units alive than your opponent does].

Hero Changes

 * Attack Damage Minimum changed from [45, 90, 180] to [45, 90, 216].
 * Attack Damage Maximum changed from [55, 110, 220] to [55, 110, 264].
 * Damage Absorb changed from [100, 300, 500] to [100, 300, 600].
 * Damage Absorb changed from [100, 300, 500] to [100, 300, 600].
 * Damage Absorb changed from [100, 300, 500] to [100, 300, 600].


 * Attack Speed changed from 0.59 to [0.59, 0.67, 0.77].
 * Maximum Health changed from [600, 1100, 2200] to [600, 1100, 2650].
 * Attack Damage Minimum changed from [75, 150, 250] to [75, 150, 300].
 * Attack Damage Maximum changed from [85, 170, 290] to [85, 170, 350].
 * Attack Damage Maximum changed from [85, 170, 290] to [85, 170, 350].


 * Armor changed from [5, 7, 9] to [5, 7, 10].
 * Maximum Health changed from [700, 1400, 2800] to [800, 1600, 3200].
 * Attack Damage Minimum changed from [45, 90, 180] to [55, 110, 220].
 * Gold Cost changed from 1 to 3.
 * Draft Tier changed from 1 to 3.
 * Attack Damage Maximum changed from [55, 110, 220] to [65, 130, 260].
 * Damage Tick Rate changed from 0.7 to [0.7, 0.7, 0.35].
 * Damage Tick Rate changed from 0.7 to [0.7, 0.7, 0.35].
 * Damage Tick Rate changed from 0.7 to [0.7, 0.7, 0.35].


 * Alliance changed from  to.
 * Radius changed from [2, 3, 4] to [1, 2, 3].
 * Radius changed from [2, 3, 4] to [1, 2, 3].
 * Radius changed from [2, 3, 4] to [1, 2, 3].


 * Damage changed from [150, 250, 350] to [50, 150, 250].
 * Cooldown changed from 10 to 15.
 * Damage changed from [150, 250, 350] to [50, 150, 250].
 * Cooldown changed from 10 to 15.


 * Damage changed from [500, 750, 1000] to [500, 750, 1200].
 * Damage changed from [500, 750, 1000] to [500, 750, 1200].
 * Damage changed from [500, 750, 1000] to [500, 750, 1200].


 * Maximum Mana changed from 100 to 60.
 * Mana Cost changed from 100 to 60.
 * Spirit Bear:
 * Alliances changed from to.
 * Spirit Bear:
 * Alliances changed from to.


 * Maximum Health changed from [750, 1500, 3000] to [750, 1500, 3600].
 * Attack Damage Minimum changed from [50, 100, 200] to [50, 100, 240].
 * Attack Damage Maximum changed from [60, 120, 240] to [60, 120, 288].
 * Summon wolves icon.png Summoned Wolves now have phased movement and can run through other units.
 * Summon wolves icon.png Summoned Wolves now have phased movement and can run through other units.


 * Gold Cost changed from 4 to 5.
 * Draft Tier changed from 4 to 5.
 * Damage Modifier changed from -40% to -20%.
 * Extra Shots changed from 2 to [2, 3, 4].
 * Damage Modifier changed from -40% to -20%.
 * Extra Shots changed from 2 to [2, 3, 4].


 * Maximum Mana changed from 100 to 70.
 * Attack Damage Minimum changed from [55, 110, 220] to [66, 132, 264].
 * Attack Damage Maximum changed from [65, 130, 260] to [78, 156, 312].
 * Mana Cost changed from 100 to 70.
 * Mana Cost changed from 100 to 70.
 * Mana Cost changed from 100 to 70.


 * Attack Speed changed from 0.77 to 0.91.
 * Maximum Mana changed from 100 to 75.
 * Cooldown changed from [10, 8, 6] to [8, 6, 4].
 * Mana Cost changed from 100 to 75.
 * Cooldown changed from [10, 8, 6] to [8, 6, 4].
 * Mana Cost changed from 100 to 75.


 * Cast Animation length changed from 1.97 to 1.0.
 * Lesser Treant:
 * Now spawn near Nature's Prophet.
 * Attack Speed changed from 0.67 to 0.83.
 * Maximum Health changed from [300, 500, 700] to [350, 600, 800].
 * Attack Speed changed from 0.67 to 0.83.
 * Maximum Health changed from [300, 500, 700] to [350, 600, 800].


 * Cooldown changed from 5 to 7.5.
 * Cooldown changed from 5 to 7.5.
 * Cooldown changed from 5 to 7.5.


 * Maximum Health changed from [700, 1400, 2800] to [700, 1400, 3360].
 * Attack Damage Minimum changed from [40, 80, 160] to [40, 80, 190].
 * Attack Damage Maximum changed from [50, 100, 200] to [50, 100, 240].
 * Heal changed from [200, 400, 600] to [200, 400, 720].
 * Heal changed from [200, 400, 600] to [200, 400, 720].
 * Heal changed from [200, 400, 600] to [200, 400, 720].


 * Attack Damage Minimum changed from [70, 140, 280] to [70, 140, 300].
 * Attack Damage Maximum changed from [90, 180, 360] to [90, 180, 400].
 * Crit Chance changed from 10 to [15, 20, 25].
 * Crit Chance changed from 10 to [15, 20, 25].
 * Crit Chance changed from 10 to [15, 20, 25].


 * Maximum Mana changed from 100 to 60.
 * Mana Cost changed from 100 to 60.
 * Mana Cost changed from 100 to 60.
 * Mana Cost changed from 100 to 60.


 * Armor changed from 0 to 5.
 * Armor changed from 0 to 5.


 * Maximum Health changed from [750, 1500, 3000] to [500, 1000, 2000].
 * Attack Damage Minimum changed from [50, 100, 200] to [40, 80, 160].
 * Gold Cost changed from 3 to 1.
 * Draft Tier changed from 3 to 1.
 * Attack Damage Maximum changed from [60, 120, 240] to [50, 100, 200].
 * Max Damage changed from [100, 175, 250] to [50, 100, 150].
 * Max Damage changed from [100, 175, 250] to [50, 100, 150].
 * Max Damage changed from [100, 175, 250] to [50, 100, 150].


 * Maximum Health changed from [550, 1100, 2200] to [750, 1500, 3200].
 * Attack Damage Minimum changed from [45, 90, 180] to [70, 140, 270].
 * Gold Cost changed from 3 to 4.
 * Draft Tier changed from 3 to 4.
 * Attack Damage Maximum changed from [60, 120, 240] to [80, 160, 320].
 * Attack Slow changed from -30 to -35.
 * Attack Slow duration changed from 3 to 3.5.
 * Damage on expiration changed from [45, 90, 180] to [55, 100, 190].
 * Damage on kill changed from [50, 100, 150] to [60, 110, 160].
 * now displaces the target unit from its cell.
 * Damage on kill changed from [50, 100, 150] to [60, 110, 160].
 * now displaces the target unit from its cell.


 * Attack Damage Minimum changed from [70, 140, 280] to [70, 140, 336].
 * Attack Damage Maximum changed from [80, 160, 320] to [80, 160, 384].
 * Attack Damage Maximum changed from [80, 160, 320] to [80, 160, 384].


 * Maximum Health changed from [500, 1000, 2000] to [500, 1000, 2400].
 * Attack Damage Minimum changed from [50, 72, 105] to [50, 72, 126].
 * Attack Damage Maximum changed from [60, 92, 145] to [60, 92, 174].
 * Attack Damage Maximum changed from [60, 92, 145] to [60, 92, 174].


 * Attack Speed changed from 0.63 to [0.63, 0.63, 0.77].
 * Maximum Health changed from [450, 900, 1800] to [450, 900, 2160].
 * Attack Damage Minimum changed from [125, 180, 330] to [125, 180, 396].
 * Attack Damage Maximum changed from [150, 210, 360] to [150, 210, 432].
 * Attack Damage Maximum changed from [150, 210, 360] to [150, 210, 432].


 * Radius changed from 4 to [3, 3, 4].
 * Radius changed from 4 to [3, 3, 4].
 * Radius changed from 4 to [3, 3, 4].


 * Maximum Health changed from [650, 1300, 2600] to [650, 1300, 3120].
 * Attack Damage Minimum changed from [45, 90, 180] to [45, 90, 216].
 * Attack Damage Maximum changed from [65, 130, 260] to [65, 130, 312].
 * Attack Damage Maximum changed from [65, 130, 260] to [65, 130, 312].


 * Alliance changed from  to.
 * Maximum Health changed from [950, 1900, 3800] to [850, 1700, 3400].
 * Gold Cost changed from 5 to 4.
 * Draft Tier changed from 5 to 4.
 * Health Regeneration changed from 5 to 0.
 * Radius changed from [2, 3, 4] to [1, 2, 3].
 * Damage changed from [150, 250, 350] to [100, 150, 250].
 * Duration changed from [2, 2.5, 3] to [2, 2.25, 3].
 * Damage changed from [150, 250, 350] to [100, 150, 250].
 * Duration changed from [2, 2.5, 3] to [2, 2.25, 3].


 * Maximum Health changed from [500, 1000, 2000] to [750, 1500, 3500].
 * Attack Damage Minimum changed from [40, 80, 160] to [50, 100, 225].
 * Gold Cost changed from 1 to 3.
 * Draft Tier changed from 1 to 3.
 * Attack Damage Maximum changed from [50, 100, 200] to [60, 120, 275].
 * Cooldown changed from [8, 6, 4] to [8, 6, 0.5].
 * Damage Per Missile changed from [250, 350, 450] to [350, 450, 450].
 * Targets changed from 3 to [2, 3, 4].
 * Damage Per Missile changed from [250, 350, 450] to [350, 450, 450].
 * Targets changed from 3 to [2, 3, 4].


 * Maximum Health changed from [650, 1300, 2300] to [750, 1500, 2500].
 * Gold Cost changed from 2 to 3.
 * Draft Tier changed from 2 to 3.
 * Damage changed from [60, 90, 120] to [80, 110, 150].
 * Radius changed from 3 to 1.
 * Expires when the target dies.
 * Radius changed from 3 to 1.
 * Expires when the target dies.


 * Attack Speed changed from 0.91 to 1.0.
 * Maximum Health changed from [900, 1800, 3600] to [1200, 2000, 4000].
 * Attack Damage Minimum changed from [90, 180, 360] to [180, 360, 520].
 * Gold Cost changed from 4 to 5.
 * Draft Tier changed from 4 to 5.
 * Attack Damage Maximum changed from [100, 200, 400] to [200, 400, 600].
 * Attack Damage Maximum changed from [100, 200, 400] to [200, 400, 600].


 * Maximum Health changed from [650, 1300, 2600] to [700, 1400, 2800].
 * Maximum Health changed from [650, 1300, 2600] to [700, 1400, 2800].


 * Maximum Health changed from [550, 1100, 2200] to [500, 1000, 2000].
 * Gold Cost changed from 3 to 1.
 * Draft Tier changed from 3 to 1.
 * Attack Damage Maximum changed from [60, 120, 240] to [55, 110, 220].
 * Number of wards changed from [1, 2, 4] to [1, 1, 3].
 * Plague Ward:
 * Armor changed from 5 to 0.
 * Maximum Health changed from 200 to [200, 200, 240].
 * Attack Damage Minimum changed from 50 to [50, 80, 120].
 * Attack Damage Maximum changed from 100 to [55, 100, 140].
 * Attack Damage Minimum changed from 50 to [50, 80, 120].
 * Attack Damage Maximum changed from 100 to [55, 100, 140].


 * Maximum Health changed from [550, 1100, 2200] to [550, 1100, 3000].
 * Attack Damage Minimum changed from [50, 100, 150] to [50, 100, 240].
 * Attack Damage Maximum changed from [60, 120, 240] to [60, 120, 360].
 * Attack Damage Maximum changed from [60, 120, 240] to [60, 120, 360].


 * Maximum Health changed from [550, 1100, 2200] to [550, 1100, 2300].
 * Attack Damage Minimum changed from [60, 120, 240] to [50, 100, 230].
 * Gold Cost changed from 3 to 2.
 * Draft Tier changed from 3 to 2.
 * Attack Damage Maximum changed from [65, 130, 260] to [60, 120, 260].
 * Damage changed from [400, 600, 800] to [200, 400, 600].
 * Damage changed from [400, 600, 800] to [200, 400, 600].
 * Damage changed from [400, 600, 800] to [200, 400, 600].

Alliance Item rework
Alliance items no longer have an inherent Tier and are in their own Alliance category.

At the start of every game Alliance items are randomly assigned a tier: 1, 2, or 3 and are then mixed into the item pool and awarded as normal.

Each player can have Alliance items appear at different tiers. For example, player A could be offered at tier 1 where it would provide a +30% bonus while player B could be offered  at tier 3 where it would provide a +50% bonus.

Likewise, in the same game, player A could be offered at tier 2 with a duration of 3s while player B could be offered  at tier 1 with a duration of 2s. All players will have the same number of Alliance items per tier in their item pool.

Alliance Item changes
– explosion damage changed from 20% to 10/20/30% of Max Health.

– attack speed buff changed from +25 to +10/20/30.

– gold production chance changed from 20% to 10/20/30%.

– Max Health bonus changed from +50 to +25/50/75.

– bonus damage changed from +30% to +30/40/50%.

– damage per second changed from 80 to 30/45/60.

– damage reduction for both physical and magical damage changed from -10 to -7/-10/-12.5 per adjacent.

– heal percentage changed from 5% to 3/5/7% of max health and heal range changed from 1 cell to 2 cells.

– Bleed damage per stack changed from 10 to 7/10/13.

– Invulnerability duration changed from 2 to 1/2/3.

– Heal prevention percentage changed from 25% to 10/15/25% per unit.

– Damage percentage per gold changed from 1% to 0.5/1.0/1.5%.

– Remaining health percent trigger changed from 30% to 10/20/30%.

– Damage bonus per Hunter attacking the target changed from 10% to 5/7/10%.

– Spell lifesteal percentage changed from 25% to 25/35/50%.

– Debuff resistance changed from 50% to 25/50/75%.

– Invisibility changed to 100% evasion for 2/3/4s.

– Effect duration changed from 2s to 1/2/3s.

– Hex chance changed from 17% to 7/12/17%.

– Primordials now produce higher rank Eidolons based on the tier of Font of Creation. Eidolon stats affected:
 * Health changed from 240 to 300/400/500.


 * Damage changed from 50-80 to 40-70/50-80/60-90.


 * Tier changed from 4 to 3.


 * Tier changed from 4 to 3.


 * Tier changed from 3 to 2.


 * Tier changed from 4 to 5.


 * Can only have one.
 * Charges start at 1.
 * Charges start at 1.


 * Crit Multiplier changed from 235 to 200.
 * Damage changed from 80 to 70.
 * Damage changed from 80 to 70.


 * Range changed from 1 to 2.


 * Tier changed from 3 to 4.


 * Damage added as 70.
 * Cleave % changed from 30 to 35.
 * Cleave % changed from 30 to 35.


 * Attack Speed Bonus changed from 30 to 45.


 * Bonus Armor changed from 10 to 7.


 * Tier changed from 2 to 3.
 * Attack Speed increased from 40 to 60.
 * Lifesteal increased from 10 to 20.
 * Lifesteal increased from 10 to 20.


 * Range changed from 1 cell to 2 cells.


 * Changed from 'First Reroll is Free' to 'Rerolls now cost 1 gold".
 * Tier changed from 5 to 4.
 * Tier changed from 5 to 4.


 * Tier changed from 3 to 5.


 * Ignores magic-immune enemies.


 * (This change wasn't mentioned)
 * Old: Your units gain +1% Attack Damage and +1% Mana gain on damage taken/received per 5 points of damage your Underlord has taken.
 * New: Your units gain +0.2% Attack Damage and +0.2% Mana gain on damage taken/received for each point of damage your Underlord has taken.

Loot Rounds

 * Losing to a neutral creep wave no longer removes 2 options from your item choices.
 * Losing to a neutral creep wave results in being offered rewards from the previous creep wave's tier (Losing to the first creep wave has no penalty).

Round 10:
 * Big Golem:
 * Maximum Health changed from 2000 to 1500.
 * Small Golem:
 * Maximum Health changed from 1500 to 1000.


 * Golems now have the Mega-Warrior alliance keyword.
 * Mega-Warrior - 2 units: Allied Mega-Warriors gain 20 armor.

Round 15:
 * Big Wolf:
 * Attack Damage changed from 100-200 to 200-250.
 * Armor changed from 10 to 5.
 * Maximum Health changed from 2500 to 2000.
 * Small Wolf:
 * Maximum Health changed from 1500 to 1250.


 * Wolves now have the Mega-Assassin alliance keyword.
 * Mega-Assassin - 2 units: Allied Mega-Assassins have a 25% chance to Critical hit for 300% damage.

Round 20:
 * Tomato:
 * Armor changed from 0 to 25.
 * Potato:
 * Magic Resistance changed from 0 to 50%.


 * Tomato and Potato now have the Mega-Bloodbound alliance keyword.
 * Mega-Bloodbound - 2 units: Whenever an allied Mega-Bloodbound unit dies, other Mega-Bloodbounds get +500% damage.

Round 25:
 * Revtel Wildwing:
 * Attack Damage changed from 500-700 to 300-500.
 * Wildwing Hatchling:
 * Attack Damage changed from 400-650 to 200-450.


 * Wildwings now have the Mega-Elusive alliance keyword.
 * Mega-Elusive - 2 units: Allied Mega-Elusive units have 75% evasion.

Round 30:
 * Thunderhide Alpha:
 * Now has 100 mana and casts Bloodlust.
 * Attack Damage Maximum changed from 200-1000 to 200-1500.
 * Thunderhide:
 * Now has 100 mana and casts Bloodlust.
 * Attack Damage Maximum changed from 200-800 to 200-1200.


 * Thunderhides now have the Mega-Warlock alliance keyword.
 * Mega-Warlocks - 2 units: Whenever a Mega-Warlock casts a spell, they form a link with the Ally who has the lowest health for 3 seconds. When either linked unit deals damage, both units are healed 200% of the damage dealt.

Round 35:
 * Black Dragon:
 * Black Dragon splash attack now deals 100% splash damage.
 * Black Dragon now has the Mega-Scaled alliance keyword.
 * Mega-Scaled - 1 unit: Allied Units get 75% magic resistance.

Round 40:
 * Dark Troll Buddy:
 * Attack Damage changed from 200-300 to 200-400.
 * Dark Troll Priest:
 * Attack Damage increased from 200-500 to 550-650.
 * Maximum Health changed from 5000 to 10000.
 * Dark Troll Boss:
 * Attack Damage increased from 200-500 to 400-800.
 * Maximum Health changed from 5000 to 10000.


 * Dark Trolls now have the Mega-Troll alliance keyword.
 * Mega-Trolls - 3 units: Allied units have +50 attack speed.

Round 45:
 * The Year Beast:
 * Magic Resist increased from 50 to 80.


 * The Year Beast now has the Mega-Demon alliance keyword.
 * Mega-Demon: - 1 unit: Allied Mega-Demons get +100% pure damage.

Round 50: }}
 * Roshan:
 * Attack Damage changed from 500-1500 to 750-1500.
 * Attack Speed changed from 0.5 to 0.67.
 * Roshan is now spell immune.