Abilities

Abilities, also called spells, are unique skills that units can use. All heroes have one or more abilities that usually get stronger every time the hero levels up. Most abilities require mana to be used and once used they may also be placed on cooldown and can't be used again until their cooldown timer is up.

Active
Most of the active abilities are cast as soon as the unit has enough mana for it and the ability isn't on cooldown.

Unit target
Some abilities are cast on units: allies, enemies, self or a combination of those. If no unit is in range, the caster will walk towards the closest available target to cast on them.

Ground target
Ground abilities are cast directly on the ground and can affect all units in that area.


 * Some examples are: 's, 's and 's.

No target
Some abilities do not have a specific target and are used as soon as the unit has mana for it.
 * Some examples are 's and 's.

However, some of these abilities, such as, 's or 's, will only be cast when enemies are within their range.

Passive
Passive abilities don't need to be cast, therefore they don't cost mana or go on cooldown, instead they require a certain action or condition to be effective.

Some different types of passive abilities:
 * 's and
 * 's take effect when the hero attacks.
 * 's only affects nearby allies.
 * 's only activates when Puck is about to take damage.

Targeting
Some abilities have preferred targets, while others are completely random. Examples:
 * targets the farthest enemy from him when using.
 * uses on enemies with health lower than the damage from the ability.
 * tries to place next to the enemy he's attacking.

Cast point
Most active ablilities require the casting unit to spend a certain amount of time before the spell's effects are applied. This time window is known as cast point or cast time. Only once the unit reaches this point does the spell take effect, goes on cooldown and its mana cost is spent. During the cast point, the unit can't perform any actions, if the unit is disabled or loses the mana required to cast the spell, it will be cancelled.

Cast point can vary heavily and is set for each spell individually.

Some abilities with long cast points are:

's with 4.00 seconds

's with 2.0 seconds.

Some abilities with short cast points are:

's with 0.15 seconds.

's with 0.16 seconds.

Disabling
An active ability won't be cast if:
 * The caster doesn't have enough mana for it.
 * The ability is on cooldown.
 * There are no valid targets.
 * The caster is or.
 * The ability can only be used under their specific conditions.

A passive ability won't have any effects while the unit is under the effect of.