June 19, 2019 Patch

{{Patch layout
 * source = https://steamcommunity.com/games/underlords/announcements/detail/1600382809800219142 Mid-Week Update], [https://steamcommunity.com/games/underlords/announcements/detail/1600382809800249196 Mid-Week Update II: We are the Updatelords
 * source-title = Mid-Week Update
 * source2 =
 * source2-title =
 * current = 2019-06-19
 * before = 2019-06-17
 * after = 2019-06-20
 * notes = == Update 1 ==

Mid-Week Update

 * Enabled Tutorial.
 * More improvements to PC UI and styling.
 * Tweaked default camera positions and angles. Also added sliders to the Game Settings UI to tweak these two further.
 * Tweaked the time bodies stay on the board before sinking.
 * More work on DPS meter design.
 * Victorious units now celebrate for longer before returning to their starting positions.
 * More music has been added to the game.
 * Play at your own pace will pause the clock when selecting items after a Loot Round.
 * Fixed Eidolon's doing damage to the player on a loss.
 * Unit AI now knows about formations: If other units provide benefits for standing in range, the AI will attempt to move to those cells and attack from there.
 * will now try to stay in formation with other Knights.
 * Units will now try to stay in formation with if the player has.
 * Units will now try to stay in formation with if the player has.
 * Added a friend code system to the Friend panel.
 * Added colourblind mode for Healthbars.
 * Adjusted shop reroll mechanic to mitigate duplicates.
 * When finding an enemy, ranged units give higher priority to units closer to them.

Mid-Week Update II: We are the Updatelords
}}
 * Enabled Ranked Play: We are enabling this today for a final round of testing. Once Open Beta starts all ranks will be reset.
 * Bot games: Fixed manual advance mode during non-Loot rounds.
 * Unit outlines can now be turned back on via settings.
 * Fixed end game screen not displaying total damage dealt.
 * Fixed Round 1 not playing correctly on the client after you've played a bot match.
 * Fixed and  interrupting their abilities if their target died.
 * Fixed 's Ward growing legs and walking towards a friendly aura.
 * Slightly smaller item icons during prepare phase on PC, with rank above item icons in case they overlap.
 * Fixed selecting units from the bench not working reliably if you changed the default camera angle.
 * Healthbars are now consistently sized across all resolutions.
 * Notifications for Winning Streaks now have FX.
 * Fixed AI pathfinding issues when traveling towards a friendly aura.