March 05, 2020 Patch

{{Patch layout
 * source = https://steamcommunity.com/games/underlords/announcements/detail/1703988523399767311
 * source-title = We Savagely Summoned An Update


 * current = 2020-03-05
 * before = 2020-03-04
 * after =
 * notes =

General

 * Improved sprays. In addition to the keybind, improve the spray button and considerably improve spray animation FX and quality.
 * Fix snowperson scaling.
 * Further objective fixes.
 * Fixed a rare instance where the client could display incorrect information about which unit would be sold if a bench unit needed to be sold to free up room on combat start.

Hero Changes

 * Now reads: As Bloodseeker's enemy's health drops, he gains attack speed, up to a maximum of 500 at [25, 30, 35]% health. Whenever Bloodseeker kills a target, he regains 35% of their max health.
 * Now reads: As Bloodseeker's enemy's health drops, he gains attack speed, up to a maximum of 500 at [25, 30, 35]% health. Whenever Bloodseeker kills a target, he regains 35% of their max health.
 * Now reads: As Bloodseeker's enemy's health drops, he gains attack speed, up to a maximum of 500 at [25, 30, 35]% health. Whenever Bloodseeker kills a target, he regains 35% of their max health.


 * Broodmother now prefers to cast Spawn Spiderlings on her current target.
 * Broodmother now prefers to cast Spawn Spiderlings on her current target.
 * Broodmother now prefers to cast Spawn Spiderlings on her current target.


 * Cooldown changed from [10, 8, 6] to [7, 6, 5]
 * Duration changed from 6 to 4
 * Mana Cost changed from 100 to 50
 * Duration changed from 6 to 4
 * Mana Cost changed from 100 to 50


 * Will now cast even if the target is magic immune.
 * Will now cast even if the target is magic immune.
 * Will now cast even if the target is magic immune.


 * Bounces changed from [6, 9, 12] to [7, 10, 13]
 * Bounce Range changed from 2 to 3
 * Bounces changed from [6, 9, 12] to [7, 10, 13]
 * Bounce Range changed from 2 to 3


 * No longer damages opponent at end of round.
 * No longer . Instead, and.
 * No longer damages opponent at end of round.
 * No longer . Instead, and.
 * No longer . Instead, and.

Alliance Changes

 * The Savage alliance bonus now applies to [All allied Savage units, All allied Savage units and all allied summons of any alliance, All allied units]
 * Bonus Attack Damage per Attack changed from [5, 6, 10] to [5, 7, 10]
 * Bonus Attack Damage per Attack changed from [5, 6, 10] to [5, 7, 10]


 * Spirit units no longer gain mana from damage they deal during a Delta Slam.
 * Spirit units no longer gain mana from damage they deal during a Delta Slam.


 * Whenever an enemy unit casts a spell and is targeted by the Vigilant alliance, the first attack from each unit due to that targeting change does 50% more damage.
 * Whenever an enemy unit casts a spell and is targeted by the Vigilant alliance, the first attack from each unit due to that targeting change does 50% more damage.

}}