October 02, 2019 Patch

{{Patch layout
 * source = https://steamcommunity.com/games/underlords/announcements/detail/1589132691033538773
 * source-title = The Update in Which Tusk's Foes Are Brought Back Down To Earth
 * current = 2019-10-02
 * before = 2019-09-26
 * after = 2019-10-10
 * notes = ===General===
 * Removed Summon Units challenge.
 * Fixed an issue where some abilities that preferred the unit's current target (e.g. {{H|Slardar}}'s {{A|Corrosive Haze|Slardar}}) could be cast outside their maximum range.
 * Fixed an issue where {{H|Tusk}} could punch something so hard it never returned to earth.
 * Added a new Notice animation for {{H|Tiny}}.

Hero changes

 * Fixed an issue where Lycan was healing too much on shift.
 * Fixed an issue where Lycan was healing too much on shift.
 * Fixed an issue where Lycan was healing too much on shift.




 * Will no longer be cast again on a target currently affected by it.
 * Will no longer be cast again on a target currently affected by it.


 * While Venomancer still only targets units within his attack range (3 cells), the actual Gale projectile travels up to 5 cells.
 * Projectile damage increased to [30, 60, 120] from [25, 50, 100].
 * While Venomancer still only targets units within his attack range (3 cells), the actual Gale projectile travels up to 5 cells.
 * Projectile damage increased to [30, 60, 120] from [25, 50, 100].


 * Viper is now a  (was  ).
 * Removed ability.
 * Added :
 * Viper poisons a cell, dealing [50, 100, 150] damage per second to any enemy unit in it and disabling their passives. Duration: 5s.
 * Mana Cost: 50.
 * Cooldown: 5s.
 * Cooldown: 5s.

Item changes

 * Players can only have a maximum of 1 of this item now.
 * Players can only have a maximum of 1 of this item now.

Alliances
}}
 * Changed to: Allied Savage units gain +[4, 8, 15] Attack Damage each time they land an attack on an enemy. This replaces the bleed effect that would be applied each time they landed an attack.
 * Changed to: Allied Savage units gain +[4, 8, 15] Attack Damage each time they land an attack on an enemy. This replaces the bleed effect that would be applied each time they landed an attack.