August 30, 2019 Patch

{{Patch layout
 * source = https://steamcommunity.com/games/underlords/announcements/detail/1595885008280074539
 * source-title = Ace Tier Heroes and Contraptions
 * current = 2019-08-30
 * before = 2019-08-25
 * after = 2019-08-31
 * notes = ===Contraptions===
 * Contraptions are placeable items.
 * Contraptions, when on the board, behave like regular units. You can drag them around, and they affect gameplay in combat.
 * Contraptions do not count against the unit cap.

Aces

 * units are now Aces. Each is the capstone to its associated alliance.
 * Each Ace unit, in addition to its regular abilities, offers a new Ace effect that is enabled when you have at least one level of its associated alliance.
 * When at least one level of that alliance is enabled, when an Ace unit appears in the shop, the odds of it being the Ace unit associated with that alliance is increased by 15%.

General

 * Improvements to the Friends UI.
 * Remove most cases of unexpected unit deselection.
 * You can now see the the next level's odds of finding a particular hero.
 * Unit status panel now shows correct armor values during combat.

Gameplay

 * Speculative fix for Anti-Mage sometimes not doing damage while attacking.
 * Improvements to AI pathing.

Hero changes

 * Alliance changed from  to.
 * Alliance changed from  to.


 * Attack Damage Minimum changed from [45, 90, 180] to [50, 100, 200].
 * Attack Damage Maximum changed from [60, 120, 240] to [70, 140, 280].
 * Attack Damage Maximum changed from [60, 120, 240] to [70, 140, 280].


 * Draft Tier changed from 4 to Ace for the Alliance.
 * Alliances changed from   to.
 * Maximum Health changed from [700, 1400, 2800] to [900, 1600, 3400].
 * Attack Damage Minimum changed from [45, 90, 180] to [54, 108, 216].
 * Attack Damage Maximum changed from [50, 100, 200] to [60, 120, 240].
 * Ace Effect: The effect of the Alliance is now applied to 2 units in addition to the warlock itself, rather than one unit.
 * Ace Effect: The effect of the Alliance is now applied to 2 units in addition to the warlock itself, rather than one unit.


 * Ace for the Alliance.
 * Ace Effect: Extends the effects of the Alliance to your entire army.
 * Ace Effect: Extends the effects of the Alliance to your entire army.


 * Ace for the Alliance.
 * Ace Effect: Grants units True Strike. Units with True Strike cannot miss.
 * Ace Effect: Grants units True Strike. Units with True Strike cannot miss.


 * Ace for the Alliance.
 * Ace Effect: Your army's mana generation from attacks is increased 10% per Alliance level.
 * Ace Effect: Your army's mana generation from attacks is increased 10% per Alliance level.


 * Ace for the Alliance.
 * Attack Range changed from 4 to 3.
 * Ace Effect: Grants units Retaliate. When a unit with Retaliate is attacked, they apply a 25 dmg/sec per Alliance level debuff to their attacker.
 * Radius changed from 4 to 3.
 * Radius changed from 4 to 3.
 * Radius changed from 4 to 3.


 * Ogre Magi will cast on himself first, and then on allies ordered by distance, closest first.
 * Ogre Magi will cast on himself first, and then on allies ordered by distance, closest first.


 * Ace for the Alliance.
 * Ace Effect: Grants units Chain Reaction. If an enemy dies as a result of Unstable Reactor, they explode just as if they had Unstable Reactor.
 * Ace Effect: Grants units Chain Reaction. If an enemy dies as a result of Unstable Reactor, they explode just as if they had Unstable Reactor.


 * Ace for the Alliance.
 * Attack Rate changed from 1.0 to 1.3.
 * Ace Effect: Grants your units Mini-Bash: While attacking, your team has a 5% chance per Alliance level of stunning their target for 0.25 seconds.
 * Ace Effect: Grants your units Mini-Bash: While attacking, your team has a 5% chance per Alliance level of stunning their target for 0.25 seconds.

Item changes

 * Newly added Tier 2 Contraption.
 * Has 400 Health and 20 Armor.
 * Two placeable barriers to block enemies and ranged attacks. Immune to spells.
 * Two placeable barriers to block enemies and ranged attacks. Immune to spells.


 * Newly added Tier 2 Contraption.
 * Has 1000 Health and 10 Armor.
 * Taunts enemies and draws fire. Can equip items.
 * Taunts enemies and draws fire. Can equip items.


 * Newly added Tier 3 Contraption.
 * Has 200 Health.
 * Heals friendly units within 1 cell for 20hp/s.
 * Heals friendly units within 1 cell for 20hp/s.


 * Newly added Tier 4 Contraption.
 * Has 2000 Health and 20 Armor.
 * Ally and enemy heroes spawn zombies when they die within 2 cells of the Tombstone.
 * Ally and enemy heroes spawn zombies when they die within 2 cells of the Tombstone.

Alliance changes

 * Now requires 2 heroes to activate, down from 3 heroes to activate.
 * Units now have a 10% chance of being turned into a chicken when attacking a Shaman, down from 17%.


 * Now gives bonuses at 3/6 heroes, down from 3/6/9 heroes.
 * Assassin Level 1 (3 heroes): 300% crit damage chance increased to 15%, up from 10%.
 * Assassin Level 2 (6 heroes): 400% crit damage chance increased to 25%, up from 20%.


 * Now gives bonuses at 3/6 heroes, down from 3/6/9 heroes.
 * Elusive Level 1 (3 heroes): Evasion increased to 25%, up from 20%.
 * Elusive Level 2 (6 heroes): Evasion increased to 50%, up from 45%.


 * Now gives bonuses at 3/6 heroes, down from 3/6/9 heroes.
 * Warrior Level 1 (3 heroes): no changes (Armor bonus is +10).
 * Warrior Level 2 (6 heroes): Armor increased to +20, up from +15.

Oh and our hero odds changed one more time: }}