December 18, 2019 Patch

{{Patch layout
 * source = https://steamcommunity.com/games/underlords/announcements/detail/3999690924777875829 Jull-Tide Changelog], [https://steamcommunity.com/games/underlords/announcements/detail/1696099614357770193 Jull-Tide Greetings
 * source-title = Jull-Tide Greetings
 * current = 2019-12-18
 * before = 2019-12-12
 * after = 2019-12-19
 * notes = =Jull-tide Changelog=

Round length
All units have had their health lowered by 25%. Health values are now 1.5x the original values that we shipped with the game initially.

''Dev Note: We wanted to find a balance between early game and late game survability for our units. Doubling the health was too much, and we think we found a good balance with the new health values.''

Standard / Duos Mode flow changes

 * Starting Unit Cap changed from 1 to 3.
 * Players start with 5 gold.
 * Interest is now capped at 3 (rewarded at a maximum of 30 gold)
 * Round Gold increased from 5 to 7.
 * Creep rounds have been removed.
 * Items are granted every 5 rounds. Item quality does not change if you win or lose the round.
 * Underlords are no longer selected before the game and are now pickable in a new phase later into the match (Round 10 for Standard/Duos, Round 2 for Knockout).
 * Higher tier units now deal more damage to enemy players at the end of a round.
 * Unit damage is now = 1 + (Power Level / 3)
 * unit Power Level = Cost
 * unit Power Level = Cost + 2
 * unit Power Level = Cost + 4

General changes

 * The Lords of White Spire leaderboard has been updated to support Ranked Knockout and Ranked Duos. https://underlords.com/leaderboard
 * You can now view stats from previous rounds in the post-game scoreboard.
 * You can now view the duos scoreboard on the post-game screen.
 * Knockout tries to avoid giving you the same opponent twice in a row.
 * The multiplier for permanent stat changes in Knockout for e.g. kills or  duels is now 4 instead of 5.
 * Jail has been disabled.

Underlords

 * Underlords have changed based on community feedback.
 * Players don't start the game with an Underlord, instead they are chosen during the match (Round 10 for Standard/Duos, Round 2 for Knockout).
 * Underlords have been streamlined into Fight Styles. Fight Styles contain a Core ability and an Ultimate.
 * Underlords talent selection has been removed. Some of the talents have been merged into the Core Underlord abilities. See individual Underlord sections below.
 * Hype system has been removed. Underlords will cast their abilities on cooldowns.
 * Underlord Core abilities start each round with 50% cooldown remaining. (eg. 's has an 8 second cooldown. It will trigger for the first time 4 seconds into the fight.)
 * Ultimate ability cooldowns have been lowered and their power level increased.


 * Anessix takes damage equal to 20% of her max health. All allied units heal [20, 25, 30, 40, 45, 80, 90, 100] hitpoints a second for the next 6 seconds.
 * Cooldown changed from 12.5 to 8
 * Duration changed from 8 to 6
 * Healing Support Fighting Style: Martyr's Boon now delivers the first 50% of the heal immediately, and the rest over the duration of the spell.
 * Damage Support Fighting Style: Instead of healing, Martyr's Boon now grants 30% increased attack damage.
 * Removed from game.
 * Anessix marks a target for 5 seconds, reducing the target's armor by 5 and forcing your army to attack it. If the target dies, Anessix brings them back as a to fight for her.
 * Granted via Damage Support Fighting Style.
 * Cooldown changed from 22 to 15
 * Anessix summons a Demonic Golem, crashing behind enemy lines and stunning every enemy within 2 cells for 2 seconds.
 * Granted via Healing Support Fighting Style.
 * Cooldown changed from 22 to 15
 * Armor changed from 5 to 0
 * Maximum Health changed from [3000, 6000] to [1125, 1500, 1875, 2250, 2625, 3000, 3375, 3750, 4125, 4500]
 * Anessix summons a Demonic Golem, crashing behind enemy lines and stunning every enemy within 2 cells for 2 seconds.
 * Granted via Healing Support Fighting Style.
 * Cooldown changed from 22 to 15
 * Armor changed from 5 to 0
 * Maximum Health changed from [3000, 6000] to [1125, 1500, 1875, 2250, 2625, 3000, 3375, 3750, 4125, 4500]


 * Hobgen launches a fireball at a target that deals [150, 300, 450, 600, 750, 900, 1050, 1200] magical damage split evenly amongst all targets adjacent and setting them all on fire.
 * High Damage Dealer Fighting Style: Doubles the effect of Explosivo! on the main target.
 * Support Damage Dealer Fighting Style: Enemies hit are stunned for 1.5 seconds.
 * Removed from game.
 * Hobgen's attacks now reach the entire battlefield, and your entire army gains increased attack speed. Hobgen will continually switch targets to units that are not on fire.
 * Granted via Support Damage Dealer Fighting Style.
 * No longer silences Hobgen
 * Grants your entire army [15, 25, 40, 50, 65, 80, 90, 105] attack speed.
 * Cooldown changed from 22 to 10
 * Hobgen's buddies throw 8 bombs in the battle field dealing [100, 150, 200, 250, 300, 350, 400, 500] damage to enemies directly hit. Enemies caught in the explosion AoE take half damage.
 * Granted via High Damage Dealer Fighting Style.
 * Cooldown changed from 22 to 15
 * Cooldown changed from 22 to 10
 * Hobgen's buddies throw 8 bombs in the battle field dealing [100, 150, 200, 250, 300, 350, 400, 500] damage to enemies directly hit. Enemies caught in the explosion AoE take half damage.
 * Granted via High Damage Dealer Fighting Style.
 * Cooldown changed from 22 to 15
 * Cooldown changed from 22 to 15


 * : !NEW!
 * Jull reflects 50% of melee damage taken back to all adjacent enemy units, and heals for 30% of melee damage and 15% of ranged damage taken over the last 5 seconds.
 * Aggressive Tank Fighting Style: The reflected damage is now delivered over 8 seconds instead of instantly, but deals twice as much damage.
 * Healing Tank Fighting Style: Damage is also converted to healing split evenly to adjacent friendlies.
 * Cooldown: 10 seconds.
 * Jull calls in barrels from the edges of the board. If they hit an ally, they gain 50 attack speed. If they hit an enemy, they take [100, 200, 300, 400, 500, 600, 700, 800] physical damage and receive 20% more magical and physical damage for the rest of the fight.
 * Granted via Aggressive Tank Fighting Style.
 * Cooldown: 15 seconds.
 * Jull buys a round for all members of your army. When taking damage, 30% of it is received immediately, and the rest is taken over 7.0 seconds.
 * Granted via Healing Tank Fighting Style.
 * Cooldown: 10 seconds.
 * Jull buys a round for all members of your army. When taking damage, 30% of it is received immediately, and the rest is taken over 7.0 seconds.
 * Granted via Healing Tank Fighting Style.
 * Cooldown: 10 seconds.

Bots

 * Bots have been updated to work with the new Hero Rotation.
 * Bots intelligently select their Underlord when the time comes.
 * Poor-performing bot personalities have been redesigned for more stomping.

Hero rotation
The following heroes have been removed from the game.

Hero changes

 * Gold Cost changed from 4 to 3
 * Maximum Health changed from [1500, 3000, 6000] to [1200, 2400, 5760]
 * Maximum Health changed from [1500, 3000, 6000] to [1200, 2400, 5760]


 * Gold Cost changed from 3 to 2
 * Attack Rate changed from 0.714 to 0.667
 * Armor changed from [10, 13, 15] to [8, 10, 12]
 * Attack Damage Minimum changed from [55, 110, 220] to [50, 100, 200]
 * Attack Damage Maximum changed from [65, 130, 260] to [60, 120, 240]
 * Attack Damage Maximum changed from [65, 130, 260] to [60, 120, 240]


 * Gold Cost changed from 3 to 2
 * Maximum health changed from [900, 1800, 3600] to [675, 1,350, 2,700]
 * Maximum health changed from [900, 1800, 3600] to [675, 1,350, 2,700]


 * Alliances changed from  to
 * Duration changed from [4, 6, 8] to [4, 5, 6]
 * Duration changed from [4, 6, 8] to [4, 5, 6]
 * Duration changed from [4, 6, 8] to [4, 5, 6]


 * Gold Cost changed from 3 to 4
 * Maximum Health changed from [750, 1350, 3600] to [900, 1800, 3600]
 * Stolen Attack Speed changed from [1, 2, 3] to [2, 3.5, 5]
 * Stolen Attack Speed changed from [1, 2, 3] to [2, 3.5, 5]
 * Stolen Attack Speed changed from [1, 2, 3] to [2, 3.5, 5]


 * No longer triggers.
 * No longer triggers.
 * No longer triggers.


 * Gold Cost changed from 5 to 4
 * effect removed
 * effect removed


 * Alliances changed from  to
 * Alliances changed from  to


 * Alliances changed from   to
 * Alliances changed from   to

Item changes

 * The item pool has been refreshed with a host of brand new items.
 * All global items have been removed.
 * The entire item pool now consists of hero equipment and contraptions.

Removed items
The following items have been removed from the game:

Item List

 * Tier changed from 2 to 1.
 * No longer grants bonus health.
 * : !NEW!
 * Units within 1 cell of the equipped hero gain 20 health per second.
 * : !NEW!
 * +20% Increased Ability Damage.
 * : !NEW!
 * +20% lifesteal.
 * : !NEW!
 * +20% evasion.
 * Health Bonus changed from +500 to +375.
 * !NEW!
 * +10 Mana per second.
 * Cooldown changed from once per battle to 15 seconds.
 * Health changed from 800 to 600.
 * : !NEW!
 * +25 Attack Damage. 20% chance to Critical Hit for 200% damage.
 * : !NEW!
 * Attack target loses 5 Armor for 5 seconds.
 * : !NEW!
 * +30 Attack Speed. 30% chance of getting 1 gold whenever equipped hero kills an enemy.
 * : !NEW!
 * Enemies damaged by the equipped hero's attacks take 30 damage per second for 3 seconds.
 * : !NEW!
 * Equipped hero gets +50 health for every unit they have killed. (+200 health in Knockout)
 * : !NEW!
 * Equipped hero deals +4 damage for every unit they have killed. (+16 damage in Knockout)
 * Health changed from +500 to +375.
 * Tier changed from 2 to 3.
 * Now grants +5 Armor to the equipped hero in addition to the 30% damage reflection.
 * : !NEW!
 * +5 Mana per second. Whenever a unit attacks the equipped hero, it gets cycloned into the air, becoming invulnerable for 2.5 seconds. (10 second cooldown)
 * Lifesteal changed from +20% to +15%.
 * Heal increased from 500 to 750.
 * : !NEW!
 * +30 Attack Speed. +300 Health. Whenever equipped hero attacks a unit, break that unit for 5 seconds. (5 second cooldown)
 * Health changed from 2000 to 1500.
 * Added festive hat.
 * : !NEW!
 * Allies within 2 cells get +10% damage, +5 armor and +10% lifesteal.
 * : !NEW!
 * +500 health. When equipped hero's health is reduced below 50%, they become invulnerable, untargetable, and disarmed for 2 seconds. (once per battle)
 * Now grants +45 Attack Damage in addition to its other benefits.
 * : !NEW!
 * +35 Attack Damage. +35 Attack Speed. +35% Evasion.
 * Cooldown changed from once per battle to 12 seconds.
 * : !NEW!
 * Equipped hero's attacks burn 20 mana per hit. Damage done by the equipped hero generates 0 mana for the target.
 * Tier changed from 3 to 4.
 * Healing aura increased from 40 to 50 health per second.
 * Health increased from 300 to 500.
 * No longer provides a benefit to allies within 1 cell.
 * Now additionally provides +10 Mana per second.
 * Pig duration changed from 4.0 to 3.5 seconds.
 * : !NEW!
 * Equipped hero will resurrect with 50% of its max health 5 seconds after dying. (once per battle)
 * : !NEW!
 * 2.0 seconds after the battle begins, summon a powerful Thunderhide Companion. (once per battle)
 * Thunderhide:
 * Maximum Health 3750
 * Min-Max Damage 100-150
 * Attack Rate 1.07
 * Attack Range 4
 * Burning enemies now have a 17% chance to miss their attacks.
 * : !NEW!
 * +750 health. Whenever equipped hero is below 30% health, gain +200% lifesteal for 3.0 seconds. (20 second cooldown)
 * Tier changed from 4 to 5.
 * Zombie:
 * Attack Damage Minimum changed from [50, 70, 90] to [75, 105, 135]
 * Attack Damage Maximum changed from [70, 90, 110] to [105, 135, 165]
 * : !NEW!
 * Allies within 1 cell can't die until the equipped hero dies.
 * Equipped hero's attacks burn 20 mana per hit. Damage done by the equipped hero generates 0 mana for the target.
 * Tier changed from 3 to 4.
 * Healing aura increased from 40 to 50 health per second.
 * Health increased from 300 to 500.
 * No longer provides a benefit to allies within 1 cell.
 * Now additionally provides +10 Mana per second.
 * Pig duration changed from 4.0 to 3.5 seconds.
 * : !NEW!
 * Equipped hero will resurrect with 50% of its max health 5 seconds after dying. (once per battle)
 * : !NEW!
 * 2.0 seconds after the battle begins, summon a powerful Thunderhide Companion. (once per battle)
 * Thunderhide:
 * Maximum Health 3750
 * Min-Max Damage 100-150
 * Attack Rate 1.07
 * Attack Range 4
 * Burning enemies now have a 17% chance to miss their attacks.
 * : !NEW!
 * +750 health. Whenever equipped hero is below 30% health, gain +200% lifesteal for 3.0 seconds. (20 second cooldown)
 * Tier changed from 4 to 5.
 * Zombie:
 * Attack Damage Minimum changed from [50, 70, 90] to [75, 105, 135]
 * Attack Damage Maximum changed from [70, 90, 110] to [105, 135, 165]
 * : !NEW!
 * Allies within 1 cell can't die until the equipped hero dies.
 * Attack Range 4
 * Burning enemies now have a 17% chance to miss their attacks.
 * : !NEW!
 * +750 health. Whenever equipped hero is below 30% health, gain +200% lifesteal for 3.0 seconds. (20 second cooldown)
 * Tier changed from 4 to 5.
 * Zombie:
 * Attack Damage Minimum changed from [50, 70, 90] to [75, 105, 135]
 * Attack Damage Maximum changed from [70, 90, 110] to [105, 135, 165]
 * : !NEW!
 * Allies within 1 cell can't die until the equipped hero dies.
 * Attack Damage Maximum changed from [70, 90, 110] to [105, 135, 165]
 * : !NEW!
 * Allies within 1 cell can't die until the equipped hero dies.

Alliance changes

 * Removed from the game.
 * Removed from the game.
 * Now a 2/4 alliance, the third level removed from the game.
 * Removed from the game.
 * Now a 2/4 alliance, the third level removed from the game.
 * Now a 2/4 alliance, the third level removed from the game.

UI updates
}}
 * Added Daily Challenge info to Play menu.
 * Reworked dashboard navigation.
 * Game/Round timer styling adjusted.
 * Added timer countdown bar to the top of the screen during prepare phase.
 * Lessened overlap issues between game timer and shop units.
 * Formatting changes to player/opponent lower corner info.
 * Removed hype bar from player/opponent lower corner info.
 * Updates and bug fixes for Tutorial copy, design, and flow.
 * Updates to How-to-play and Glossary.
 * Fix bug where dragging an item showed an empty panel.
 * Styles for Underlord taunt lines.
 * Updates to Underlord detail view.
 * Added Underlord picker.
 * PC - Fixed alignment issues between alliances/items/battlestats tabs.
 * PC - Adusted alliance icons to prevent slight clipping of bench unit pips.
 * PC - mirrored player/opponent lower corner info to match iOS styling.
 * MOBILE 16x9 - shop - Added tier odds to left side of screen, clicking odds brings up detailed odds tooltip / removed odds button.
 * MOBILE 16x9 - shop - Adjusted button placement, made buttons larger.
 * MOBILE 16x9 - shop - Made units in shop larger.
 * MOBILE 16x9 - Added background art to alliance/items/dps tabs.
 * MOBILE 16x9 - Shrunk alliance icons to lessen overlap with board.
 * MOBILE 16x9 - various minor styling changes to fix alignment issues.
 * MOBILE 21x9 iphone - shop - Added tier odds to left side of screen, clicking odds brings up detailed odds tooltip / removed odds button.
 * MOBILE 21x9 iphone - shop - Adjusted button placement, made buttons larger.
 * MOBILE 21x9 iphone - shop - Made units in shop larger.
 * MOBILE 21x9 iphone - various minor styling changes to fix random alignment issues.
 * MOBILE 4x3 ipad - shop - Added tier odds to left side of screen, clicking odds brings up detailed odds tooltip / removed odds button.
 * MOBILE 4x3 ipad - shop - Adjusted button placement.
 * MOBILE 4x3 ipad - shop - Made units in shop larger.
 * MOBILE 4x3 ipad - Added background art to alliance/items/dps tabs.
 * MOBILE 4x3 ipad - various minor styling changes to fix alignment issues.
 * MOBILE 18x9 android - shop - Added tier odds to left side of screen, clicking odds brings up detailed odds tooltip / removed odds button.
 * MOBILE 18x9 android - shop - Adjusted button placement.
 * MOBILE 18x9 android - Added background art to alliance/items/dps tabs.
 * MOBILE 18x9 android - various minor styling changes to fix alignment issues.