May 28, 2020 Patch

{{Patch layout
 * source = https://steamcommunity.com/games/underlords/announcements/detail/2224161905041182176
 * source-title = A Top Tier Update
 * current = 2020-05-28
 * before = 2020-05-21
 * after = 2020-06-12
 * notes =

General

 * Further performance and stability improvements for iOS and Android--to the point where we've officially added back the iPhone SE, 6S, 6S Plus, and iPad Air 2 to the * Supported Devices list.
 * Fixed the XP table in the Rulebook not matching the game.
 * Fixed an issue where projectile impact sounds sometimes wouldn't play.
 * Fixed an issue with Auras from abilities and items where sometimes when their source unit was, they would still affect the source unit even if they properly did not affect other nearby units.
 * And, of course, we hope you enjoy this week's new Early Bird!

Shop tier odds
This update introduces a change to the shop unit tier odds in Standard/Duos to encourage three-starring 1, 2, and 3-cost units.

Hero changes

 * 3 Star Effect: All friendly Spiderlings (both hers and Alliance Spiderlings) are invulnerable while Broodmother is alive.
 * 3 Star Effect: All friendly Spiderlings (both hers and Alliance Spiderlings) are invulnerable while Broodmother is alive.


 * 3 Star Effect: Dazzle gains Shallow Grave. All friendly units within 1 cell of Dazzle survive an extra 5 seconds after receiving a killing blow.
 * 3 Star Effect: Dazzle gains Shallow Grave. All friendly units within 1 cell of Dazzle survive an extra 5 seconds after receiving a killing blow.


 * Attack Damage Minimum changed from [50, 120, 200] to [50, 100, 200]
 * Attack Damage Maximum changed from [60, 144, 240] to [60, 120, 240]
 * 3 Star Effect: Luna gains Eclipse. In Luna's time of need, Selemene blocks the light in a radius of 2 cells around Luna and showers enemies with 15 beams of lunar energy, one every 0.3 seconds, doing 200 Magical Damage per beam and for 0.5 seconds, with a maximum of 5 beams per enemy unit.
 * 3 Star Effect: Luna gains Eclipse. In Luna's time of need, Selemene blocks the light in a radius of 2 cells around Luna and showers enemies with 15 beams of lunar energy, one every 0.3 seconds, doing 200 Magical Damage per beam and for 0.5 seconds, with a maximum of 5 beams per enemy unit.


 * Fixed an issue with Razor's 3 Star Effect where enemies could lose Attack Damage more than 10 times (Razor's stealing limit).
 * Fixed an issue with Razor's 3 Star Effect where enemies could lose Attack Damage more than 10 times (Razor's stealing limit).


 * 3 Star Effect: Shadow Demon gains Soul Catcher, which activates during Demonic Purge. At the start of Demonic Purge, the affected unit loses 30% of its current health. At the end of the Purge, if the unit surives, it regains half that amount.
 * 3 Star Effect: Shadow Demon gains Soul Catcher, which activates during Demonic Purge. At the start of Demonic Purge, the affected unit loses 30% of its current health. At the end of the Purge, if the unit surives, it regains half that amount.


 * Fixed an error in the description where the duration of the fire was reported as [1, 2, 3] seconds. This was actually the attack slow duration; the duration is 5 seconds.
 * Fixed the attack slow modifier; it was speeding up enemy attacks instead. Enemies affected by the magma now properly lose 20 Attack Speed for [1.0, 2.0, 3.0] seconds.
 * Fixed an error in the description where the duration of the fire was reported as [1, 2, 3] seconds. This was actually the attack slow duration; the duration is 5 seconds.
 * Fixed the attack slow modifier; it was speeding up enemy attacks instead. Enemies affected by the magma now properly lose 20 Attack Speed for [1.0, 2.0, 3.0] seconds.

}}
 * 3 Star Effect: Treant Protector gains Living Armor. During Leech Seed, friendly units healed by the Seed gain +5 Armor.
 * Fixed an error in the description: the damage interval is once every second, not once every 1.5 seconds.
 * Fixed an error in the description: the damage interval is once every second, not once every 1.5 seconds.
 * Fixed an error in the description: the damage interval is once every second, not once every 1.5 seconds.