Status Effects

Status effects are special conditions that can be applied onto units through a variety of ways.

Break
The unit's passive effects from abilities and items disabled.

Break does not disable Alliance bonus effects.

Break does not disable an Underlord's passive ability.

Disarm
The unit cannot attack. The unit can still cast spells.

Fire
The unit loses 2.5% of their Max Health every second. This effect is not lethal if applied by an ally.

Hexed
The unit is turned into a chicken or other useless creature and cannot attack or cast spells.

Poison
Poisoned units take 15 physical damage per second and healing is reduced by 15% for 5 seconds. Poison effects can stack up to 5 times.

Root
The unit cannot move. The unit can still attack and cast spells if valid targets are in range.

Silence
The unit cannot cast spells.

Stun
The unit cannot move, attack, or cast spells. Getting stunned will interrupt attacks and spells.

Other Effects
These effects are not listed in the in-game glossary, but do exist as a result of some abilities and items.

Freeze
The unit cannot move or attack but can still cast spells.

Invulnerability
The effected unit is completely immune to all status effects and damage.

Spell Immunity
The effected unit is immune to all spells.

Undying
The unit persists despite having zero health. The unit can still attack, cast spells, and gain Mana from non-damaging sources. The unit cannot be targeted.

{| class="wikitable" ! colspan="2" | Sources of Undying